Dungeons and lodestones
Interesting idea about the tokens.
My personal opinion is that lodestones are a rare as they need to be. I need onyx lodestones which are inching up to 2gold per lodestone, but I feel like it adds to the feeling of importance and satisfaction that a legendary gives you.
Henge of Denravi
“Express Delivery”
100% agreed with buying lodestones with tokens. The drop rate for cores and lodestones is so stupidly low that it’s not even realistic to try. I may get a lodestone for every 1 in 10 to 15 runs. To get my remaining lodestones, that means I can expect to run CoE around 1000 times.
I don’t care if they’re 500 tokens each. I don’t care if you just allow the purchase of cores, as I can use the proceeds of the dungeon runs to put them in the Forge. Just have an actual tangible option instead of relying purely on chests that already have the worst drop rates I’ve ever seen.
Resident Thief
1 Lodestone per 100 tokens, 1 core per 40 or 45.
2 cores can be transformed into 1 lodestone with a mandatory purchase of Crystals & the Elonian Wine from Miyani which costs ~25s along with t6 dust which is why i’d say make the cost of 2 cores slightly cheaper than 1 complete lodestone.
I think lodestones from dungeons is a good idea but the numbers need to be tweaked. 100 tokens for a lodestone is a bit too cheap. You have to remember that the chest may still contain cores and lodestones. As such, I feel one full run of all 3 paths should be equal to one lodestone i.e. 180 tokens. That way, you are guaranteed one lodestone for a full set of runs. In a addition to this, yo may get a core/ lodestone or more from the chests during the run.
I agree with Lorana that cores need to be cheaper than lodestones and at 60 tokens per core, even if you manage one run a day, you could still net a core and feel like progression.
I think lodestones from dungeons is a good idea but the numbers need to be tweaked. 100 tokens for a lodestone is a bit too cheap. You have to remember that the chest may still contain cores and lodestones. As such, I feel one full run of all 3 paths should be equal to one lodestone i.e. 180 tokens. That way, you are guaranteed one lodestone for a full set of runs.
Meaning that you need to run dungeons 100 days? That being all 3 paths everyday? I see a grind here!
Apart from that, great idea. Make it 60 tokens per lodestone. That would be the best.
To be honest, charged lodestones doesn’t drop just inside CoE.
Totally agree with this idea Go post at suggestion thread, man.
Stormbluff Isle
So lodestones bough with tokens, would be account bound, not resellable?
I doubt this kind of suggestion will even barely approved.
So lodestones bough with tokens, would be account bound, not resellable?
I doubt this kind of suggestion will even barely approved.
So increase the drop rate to something reasonable.
Resident Thief
Supply rate on all “Charged” crsytal/stones is clearly out of synch with most other stones… hopefully those changes that Jon Peters alluded to(about champions/chests) around the the start of Holloween are almost done finally and will help address this….
I agree with this also (for what it’s worth), really finding it hard to make money for lodestones and their low drop rate just forces me off to the cursed shore grind when I’d much rather be in a dungeon. I now have lots of tokens, no money, and no lodestones XD
|-Swiftpaw Sharpclaw [DnT]-|
60 tokens per lodestone is too low but something like 120 (like runes) sounds perfect to me. 180 is too much for a lodestone but i’d take that over no reward as it is right now cuz most got their armors/weapons they wanted. What i really want is a real farming spot. Make the enemies challenging but with much higher drop rate than stupid sparks.
60 Tokens per lodestone is perfect imo. That would give you an incentive to run at least a dungeon per day even though you’ve completed your dungeon set.