There is some reverse trolling here, the Dungeons are way over the top difficult for the average player. Those thanking the Devs for increased difficulty are trolling the average players.
There was no need to increase the difficulty of AC or any other Dungeon. If you want them difficult then add a hard mode, and for regular mode add a sixth member or reduce the difficulty by 40%.
Right now all paths, all dungeons are absurd, GW1 was nothing like this, and this game had so much potential.
I will be looking at ESO, leaving and not returning.
ANET does not have their act together. Yes you may have my money, but you won’t be getting my money from the BLTC.
You cannot be serious. Normal mode UW, FoW, the Deep, DoA, etc. were ALL harder than GW2 dungeons.
Not to mention no other MMO I’ve played has had easier dungeons than GW2. If you believe AC, even the new AC, is exceptionally difficult then you really need to take a step back and evaluate your play.
No they were not, we had parties of 8 players. We had damage mitigation from BONDS, Direct Heals, Protective Spirit, Spirits, 50% blocks, and other forms of protection. This meant it was possible to fight Mallyx and still only take 10% of your total health in a single hit, with spirits as a passive. We even had shouts from Paragons that had damage mitigation and constant though a Yellow Way build, or Permagons spams. You really know very little of the different meta’s in GW1. Not to mention Necro’s with 11 minions, or Ritualists with 7 Spirits.
A common guild build or solo build with HERO’s could put out an army 55 bone horror minions from 5 necro’s and 16 spirits from the other 3 Ritualists, not to mention 8 players that could survive easier, than what the current game offers.
In the old game I remember doing the above dungeons with all Ranger Teams and the pets survived just fine, in this game, Pet’s are 1 hit wonders. They are hit once, they die,, you summon the next pet, they are hit once or run though an AoE, and they die.
I think it’s great that Warriors can be warriors in this game, but it takes away from the game, when all there is left, is the warrior zerg fest.
The design goals of this game included any class, any team, any dungeon.
If players want a Hard Mode, GREAT! I’m all for it, but design it for the small % who are good enough to meta game the dungeons. Meanwhile reduce the health and damage of what is currently the S&M Anet calls dungeons.
If a member of A Net would like to join our guild some time and run with us, we run dungeons almost every night, and we would love as a guild to provide in game feedback and our concerns though open chat in our TS server.
Most of our people don’t bother with the forums for obvious reasons. People don’t like making a legitimate complaint, and being trolled for it.