Some time later, I saw a chat looking for players to help with the Crucible of Eternity. I decided to help with that, and being teleported into it made it so we didn’t have to fight the frustrating champion commander to get in.
Note to any developers who might, but probably aren’t reading this: Making a dungeon only accessible after running a gauntlet of annoying enemies, and then having to kill a champion whom abuses teleportation and non-combat regeneration with an arena that forces you to split up and gives little room to dodge his beam spam is not fun, at all. And that repeated “You know, your failure is only funny if you try” line
gets grating after the first time hearing it.
Once inside, things go fine at first. We just run past the first few mobs, and fight through what we have have to, but then we reach the lasers..
Another thing to note: Instant deaths are one of the fastest ways to suck the fun out of anything you’re doing in a game. One mistake and you die is just infuriating. You so much as stand next to one of the lasers, nearly 30000 damage to you, instantly downed, dead if you fell in the ground lasers, and even if you didn’t, the vertical ones will get you before you can get back up. And this damages your armor, so you’d better run this part nude.
Afterwards, having to disable security while endless bomb golems and some bigger ones come after you. Doable, but still not fun. Getting spam launched multiple times by the bombs didn’t help.
What was next.. ah, the big ice guy.. (Name began with a B, had Scales of Jormag, needed to make him hit pillars..) More padding. The constant icicle red circles were a pain though. You see? It’s either frustrating or tedious.
And, finally Subject Alpha. Only attack I could clearly see through the whole fight was the fire spikes he kept dropping. And they hurt (over 2/3rd’s of my HP), partly because my armor was damaged quite a bit from everything else.
I’ll try running some other dungeons to point out other things, but my fingers need a break.