Dungeons (requirements, idiotism and stuff)

Dungeons (requirements, idiotism and stuff)

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Posted by: ArinBane.6234

ArinBane.6234

oke ., first I want aplogize if my english is bad ,
So to get started .. I’ve been playing the game since it’s release for 6 months or so . but I’ve made a break and a week ago I started playing again,, and I have made a new character which is now lvl 37 elementalist, and I ofc wanted to do a ‘’first / starter’’ dungeon which is AC, for which req is 35.
So the problem begins with the dungeon initialy being hard if not imposible to do with all lvl 35 , so players who are lvl 80 are looking for lvl 80s with full ascended zerker gear to run the dungeon.
If a lower lvl player tries to join a group for AC is being instantly kicked by players who advertised the group in the first place and they need players to complete the dungeon.
So that being like that .. lower level players do not have/get a chance to get experience nor loot from a dungeon which will / is supposed to help them advance.
I got to lvl 37 three days ago and I have been trying to get into AC for that 3 days .. and in those 3 days any group I have joined via LFG system I was instantly kicked.
and on TOP of that there is a ’’debuff’’ or restriction that doesn’t let you join for a certain amount of time if you have been kicked from few groups allready.
I can’t even imagine how it is for players who are playing the game for the first time.
And it is really getting out of hand ,, if it continues like this it will just kitten up the game completley,, just like the gw1 had a darktime with the Ursan build,, just like full Zerker gear is going in that direction.
I personaly think Anet should balance this a bit .. by making maybe expert dificulty for lvl 80’s and balance if more for lower lvl.
And if I start a party and advertize it,, anyone who joins instatly leave when they see my 37th lvl elementalist.
It’s not working really good cuz there is not tatcic that can be applied really cuz there is no tank healer , support role here (some would says here ‘’learn to play noob’‘) but just how is a lvl 37+ with limited gear and 3k health pool survive anything in AC when you can’t evade all time cuz you have to wait till your endurance fills up. and I if you manage you die from 3 stacks of bleeding which a regular mob apply , burn or posion from boss.
And I tried to do some dungeon with my 2 lvl 80’s and ppl started using some tactics by stacking at one place usualy in a corner which makes the boss ’’awkward’’ to hit you, which I refused to do so cuz I think it’s an exploit,, and i got kicked from a group for that.
Will edit the thread if I have anything to add.

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Dungeons (requirements, idiotism and stuff)

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Posted by: knives.6345

knives.6345

Start party – specify requirements clearly. Back then, when we are still using gw2lfg.com, I would specify my level (35+ then) and that I am accepting any class, any level – this fills up usually in 5 mins.

Another is to find a guild to help you.

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Posted by: Ephemeral.5409

Ephemeral.5409

1. Make own party, open dungeon instance
2. Advertise your party as “all levels/gear types welcome”
3. ???
4. Profit!!

No one is obligated to play with you, stop getting so salty.

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Posted by: Woljnir.7810

Woljnir.7810

That’s the problem with dungeons. There are no lower level dungeons, only level 80 dungeons. Sadly, people just want to get them done, so stacking/exploits and 80 only is the norm anymore.

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Posted by: Turamarth.3248

Turamarth.3248

If you don´t want to stack you should also write that in the group description.
The screens were all made in the last half hour. I think you would have done well with all those groups except maybe for the stacking part.

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Posted by: Elrey.5472

Elrey.5472

i hope stacking gets fixed. In the meantime, i know that a friend ans some others are destroying dungeons where they are asked to stack. Since they are the dungeon owners, they can just leave if the group is awfully cheating through the dungeon. That’s their best chance at trying to encourage others to not stack or skip monsters.

Sadly, nowadays the only way to run a dungeon the way it was intended to be run is almost impossible.

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(edited by Elrey.5472)

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Posted by: Casmurro.9046

Casmurro.9046

The new version of the spider queen is what causes this problem. When i started playing there was not much difficult in running AC with low lvl players because the dungeon was too easy, the only part that could be problematic was the burrow’s room where you defend Hodgins. The new AC is still very easy for lvl 80 groups but its very punishing if you stack lvl 35 players against the bosses.

So, to fix that they should change the way that the downscaling works for lvl 80 players, there should be a cap on power, crit chance, armor and so on, so that lvl 80 players that are still gearing up dont get too weak and that full ascended lvl 80s dont feel that they are too overpowered in a lvl 35 dungeon, and i think they should tone down a bit the spider queen aoe, it can kill a lvl 35 character in a sec.

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Posted by: Adam.4103

Adam.4103

i hope stacking gets fixed. In the meantime, i know that a friend ans some others are destroying dungeons where they are asked to stack. Since they are the dungeon owners, they can just leave if the group is awfully cheating through the dungeon. That’s their best chance at trying to encourage others to not stack or skip monsters.

Sadly, nowadays the only way to run a dungeon the way it was intended to be run is almost impossible.

Because stacking is cheating right… Your friends are the problem, wasting peoples time is far worse than any wrongly conceived notion of cheating. What gives you the right to decide what is right or wrong?

Group with like minded people and let others play how they want. But you lot are only happy if they follow your own rules so I guess that’s not an option for you. And you call us elitists…

And how were they intended to be run? Line of sight was an obvious design choice, ANet would need to be extremely incompetent to not have noticed that while making the game. Skipping is clearly intended at times as well, trash mobs have a short leash distance for a reason. Ask yourself why some dungeon bosses are optional and have no bearing on path completion.

Adam The Vanquisher
Gandara

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Posted by: Nike Porphyrogenita.8137

Nike Porphyrogenita.8137

i hope stacking gets fixed.

What other tactics would you like fixed? Should they remove the ability to melee bosses? How about reflecting projectiles? Maybe pre-stacking Might is too OP? What about removing OP stuff like dodging the one hit kill boss attacks rather than tanking them?

Sadly, nowadays the only way to run a dungeon the way it was intended to be run is almost impossible.

No offense, but you’re not a dev and you have no idea how the dungeon was intended to be run. This isn’t your personal roleplaying experience designed to present a cinematic quality to immerse you in your character and his story. If you want to role play a dungeon, transfer to TC and join an RP guild and run dungeons with people who pretend to be surprised by the Spider Queen when it pops out the first time they run AC on a new character.

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Posted by: Emanuel.9781

Emanuel.9781

BURNED

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Posted by: Portal Master.9146

Portal Master.9146

Well said Nike. A professional way to tell someone they are absolutely wrong.

I wish ANET would not have put any level restrictions on the dungeons. By putting a ‘minimum’ level on it new players assume that they should play it immediately when they reach that level. If they would have just said ‘recommended lvl 80’ and let anyone try it at any time new players would not feel entitled to play the AC immediately upon hitting lvl 35 and experienced players could still give it a go at a low level if they wished.

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Posted by: Nabrok.9023

Nabrok.9023

If you want to role play a dungeon, transfer to TC and join an RP guild and run dungeons with people who pretend to be surprised by the Spider Queen when it pops out the first time they run AC on a new character.

Haha, it always amuses me what people think goes on in TC.

Not that. I’ve never even heard of RP in a dungeon, the RPers generally stick to out of the way places and if you didn’t think to look for them you’d barely even know they were there.

Plus, as dungeons are cross-server and TC is a highly populated world, you’ve probably been in dungeons with TC players many, many times. Some of them might even role-play.

“I’m not a PvE, WvW, or PvP player – I am a Guild Wars 2 player”
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Posted by: LittleLepton.8915

LittleLepton.8915

If you want to role play a dungeon, transfer to TC and join an RP guild and run dungeons with people who pretend to be surprised by the Spider Queen when it pops out the first time they run AC on a new character.

Haha, it always amuses me what people think goes on in TC.

Not that. I’ve never even heard of RP in a dungeon, the RPers generally stick to out of the way places and if you didn’t think to look for them you’d barely even know they were there.

Plus, as dungeons are cross-server and TC is a highly populated world, you’ve probably been in dungeons with TC players many, many times. Some of them might even role-play.

I RP walk everywhere in dungeons,

<3 I love my TC.

You don’t know me.

#LilithFan#1

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Posted by: TheKillerAngel.3596

TheKillerAngel.3596

Relevant:

In the world of Street Fighter competition, there is a word for players who aren’t good: “scrub.” Everyone begins as a scrub—-it takes time to learn the game to get to a point where you know what you’re doing. There is the mistaken notion, though, that by merely continuing to play or “learn” the game, that one can become a top player. In reality, the “scrub” has many more mental obstacles to overcome than anything actually going on during the game. The scrub has lost the game even before it starts. He’s lost the game before he’s chosen his character. He’s lost the game even before the decision of which game is to be played has been made. His problem? He does not play to win.

The scrub would take great issue with this statement for he usually believes that he is playing to win, but he is bound up by an intricate construct of fictitious rules that prevent him from ever truly competing. These made-up rules vary from game to game, of course, but their character remains constant. In Street Fighter, for example, the scrub labels a wide variety of tactics and situations “cheap.” So-called “cheapness” is truly the mantra of the scrub. Added commentary: In Guild Wars 2, the scrub considers tactics such as stacking, pre-stacking might, running full berserker gear, using reflects, and meleeing bosses “cheap.”

A common call of the scrub is to cry that the kind of play in which ones tries to win at all costs is “boring” or “not fun.” Let’s consider two groups of players: a group of good players and a group of scrubs. The scrubs will play “for fun” and not explore the extremities of the game. They won’t find the most effective tactics and abuse them mercilessly. The good players will. The good players will find incredibly overpowering tactics and patterns.

Think stacking and skipping trash is cheap?
Read: Playing to Win.
Guide: How to play a Mesmer in dungeons.

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Posted by: laharl.8435

laharl.8435

Relevant:

In the world of Street Fighter competition, there is a word for players who aren’t good: “scrub.” Everyone begins as a scrub—-it takes time to learn the game to get to a point where you know what you’re doing. There is the mistaken notion, though, that by merely continuing to play or “learn” the game, that one can become a top player. In reality, the “scrub” has many more mental obstacles to overcome than anything actually going on during the game. The scrub has lost the game even before it starts. He’s lost the game before he’s chosen his character. He’s lost the game even before the decision of which game is to be played has been made. His problem? He does not play to win.

The scrub would take great issue with this statement for he usually believes that he is playing to win, but he is bound up by an intricate construct of fictitious rules that prevent him from ever truly competing. These made-up rules vary from game to game, of course, but their character remains constant. In Street Fighter, for example, the scrub labels a wide variety of tactics and situations “cheap.” So-called “cheapness” is truly the mantra of the scrub. Added commentary: In Guild Wars 2, the scrub considers tactics such as stacking, pre-stacking might, running full berserker gear, using reflects, and meleeing bosses “cheap.”

A common call of the scrub is to cry that the kind of play in which ones tries to win at all costs is “boring” or “not fun.” Let’s consider two groups of players: a group of good players and a group of scrubs. The scrubs will play “for fun” and not explore the extremities of the game. They won’t find the most effective tactics and abuse them mercilessly. The good players will. The good players will find incredibly overpowering tactics and patterns.

Nice SF reference, and an accurate analogy. Oh the memories of people getting kitten ed I use a shoto or that I turtle when not using a shoto.

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Posted by: Heltzer.2435

Heltzer.2435

I for one respect the OPs desire to run dungeons in a certain manor to which he/she deems within his/her own personal criteria. Thankfully Anet has already given us the tool to help…create your own lfg and detail the expectations and wait the excessive time it will take to fill the lfg with like minded Individuals. It’s no different than when we ran four warriors and one Mesmer cof1 speed clears all day. However, To join a lfg and expect other players to run dungeons to your specific expectations is absurd.

Many players have similar opinions as myself and desire to use the most effective tactics to increase the speed and effectiveness of the dungeon clear. Oh…and stacking is not exploiting…it’s a perfectly acceptable tactic. I don’t recall reading about exploitation cries when the early Romans learned to stack together, lock shields, and march in lines to prevent their troops from being volleyed to death by enemy archers. Any stack Anet has deemed unacceptable is simply removed…ranging from the tree in swamp fractal for example.

Lastly, using effective tactics by an entire party of level 35s can clear AC in only a few minutes more than a full 80 party. Player skill and the willingness to learn and use better tactics is the difference here.

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Posted by: LittleLepton.8915

LittleLepton.8915

I for one respect the OPs desire to run dungeons in a certain manor to which he/she deems within his/her own personal criteria. Thankfully Anet has already given us the tool to help…create your own lfg and detail the expectations and wait the excessive time it will take to fill the lfg with like minded Individuals. It’s no different than when we ran four warriors and one Mesmer cof1 speed clears all day. However, To join a lfg and expect other players to run dungeons to your specific expectations is absurd.

Many players have similar opinions as myself and desire to use the most effective tactics to increase the speed and effectiveness of the dungeon clear. Oh…and stacking is not exploiting…it’s a perfectly acceptable tactic. I don’t recall reading about exploitation cries when the early Romans learned to stack together, lock shields, and march in lines to prevent their troops from being volleyed to death by enemy archers. Any stack Anet has deemed unacceptable is simply removed…ranging from the tree in swamp fractal for example.

Lastly, using effective tactics by an entire party of level 35s can clear AC in only a few minutes more than a full 80 party. Player skill and the willingness to learn and use better tactics is the difference here.

Is that you, Heltzer?

CRZY Heltzer?

~Jaya

You don’t know me.

#LilithFan#1

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Posted by: Heltzer.2435

Heltzer.2435

Stalker Jaya…

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Posted by: LittleLepton.8915

LittleLepton.8915

Stalker Jaya…

Actually you’re in “my” domain. Kidding. But I Live here. happy birthday to meeeeeee

You don’t know me.

#LilithFan#1

(edited by LittleLepton.8915)

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Posted by: Teckos.1305

Teckos.1305

i hope stacking gets fixed.

What other tactics would you like fixed? Should they remove the ability to melee bosses? How about reflecting projectiles? Maybe pre-stacking Might is too OP? What about removing OP stuff like dodging the one hit kill boss attacks rather than tanking them?

Well I don’t know how you people feel about it but IMO, we players having the ability to stack a group of monster in a corner not, by pulling but just by abusing the weak AI highligths the flaws of the game. But until the fix it (yeah fix by giving us a better AI thus a better experience and replayability) I would stack any day.

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Posted by: notabot.3497

notabot.3497

A “better” AI just means a different pattern to exploit. Players are smarter than the resources available to the average silver mob that is MEANT to be easy to kill. Silver and below mobs are meant to be killed easily, trash a basic skills test. Stacking makes best use of cleaves, AoEs, Boons, short range condition clears, healing, reviving. EVERY mechanic of the game points to pulling mobs and stacking. Including the fact that ranged skirmish style fighting DPS is terrible.

In GW1 high powered speed clears would often ball up enemies, often huge areas of a instance, for a big party spike that would kill everything at once. If you don’t like the meta of balling up the enemies then bursting (spike) then you don’t like GW.

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Posted by: robertul.3679

robertul.3679

If you range mobs that attack in meele you’re obviously exploiting.
OP..if troll 7/10 if srs 0/10

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Posted by: Axelwarrior.9084

Axelwarrior.9084

This is indeed a problem, but I don’t see how it can be fixed.

Unfortunately, it is the players’ choice who to accept in their group and we can’t force them to do anything.
Personally, I’m happy to help low-level players whenever I use the LFG tool (as long as it doesn’t involve stacking, tbh).

As far as I know, there are always low-level groups in LFG for AC Story mode and since it’s an easy dungeon, they’re doing well.
Also, I suggest joining a friendly guild that can help you with your levelling in dungeons.

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Posted by: Tachii.3506

Tachii.3506

Just switch at the end.

SBI – Thief and the occasional Guardian & Warrior.