Dungeons (requirements, idiotism and stuff)
Start party – specify requirements clearly. Back then, when we are still using gw2lfg.com, I would specify my level (35+ then) and that I am accepting any class, any level – this fills up usually in 5 mins.
Another is to find a guild to help you.
1. Make own party, open dungeon instance
2. Advertise your party as “all levels/gear types welcome”
3. ???
4. Profit!!
No one is obligated to play with you, stop getting so salty.
That’s the problem with dungeons. There are no lower level dungeons, only level 80 dungeons. Sadly, people just want to get them done, so stacking/exploits and 80 only is the norm anymore.
If you don´t want to stack you should also write that in the group description.
The screens were all made in the last half hour. I think you would have done well with all those groups except maybe for the stacking part.
[SPQR]
i hope stacking gets fixed. In the meantime, i know that a friend ans some others are destroying dungeons where they are asked to stack. Since they are the dungeon owners, they can just leave if the group is awfully cheating through the dungeon. That’s their best chance at trying to encourage others to not stack or skip monsters.
Sadly, nowadays the only way to run a dungeon the way it was intended to be run is almost impossible.
Aens / Ellantriel / Nao To Mori / Saelyth. Commander
Guias de Raids en español / Spanish raiding guides
(edited by Elrey.5472)
The new version of the spider queen is what causes this problem. When i started playing there was not much difficult in running AC with low lvl players because the dungeon was too easy, the only part that could be problematic was the burrow’s room where you defend Hodgins. The new AC is still very easy for lvl 80 groups but its very punishing if you stack lvl 35 players against the bosses.
So, to fix that they should change the way that the downscaling works for lvl 80 players, there should be a cap on power, crit chance, armor and so on, so that lvl 80 players that are still gearing up dont get too weak and that full ascended lvl 80s dont feel that they are too overpowered in a lvl 35 dungeon, and i think they should tone down a bit the spider queen aoe, it can kill a lvl 35 character in a sec.
i hope stacking gets fixed. In the meantime, i know that a friend ans some others are destroying dungeons where they are asked to stack. Since they are the dungeon owners, they can just leave if the group is awfully cheating through the dungeon. That’s their best chance at trying to encourage others to not stack or skip monsters.
Sadly, nowadays the only way to run a dungeon the way it was intended to be run is almost impossible.
Because stacking is cheating right… Your friends are the problem, wasting peoples time is far worse than any wrongly conceived notion of cheating. What gives you the right to decide what is right or wrong?
Group with like minded people and let others play how they want. But you lot are only happy if they follow your own rules so I guess that’s not an option for you. And you call us elitists…
And how were they intended to be run? Line of sight was an obvious design choice, ANet would need to be extremely incompetent to not have noticed that while making the game. Skipping is clearly intended at times as well, trash mobs have a short leash distance for a reason. Ask yourself why some dungeon bosses are optional and have no bearing on path completion.
Gandara
i hope stacking gets fixed.
What other tactics would you like fixed? Should they remove the ability to melee bosses? How about reflecting projectiles? Maybe pre-stacking Might is too OP? What about removing OP stuff like dodging the one hit kill boss attacks rather than tanking them?
Sadly, nowadays the only way to run a dungeon the way it was intended to be run is almost impossible.
No offense, but you’re not a dev and you have no idea how the dungeon was intended to be run. This isn’t your personal roleplaying experience designed to present a cinematic quality to immerse you in your character and his story. If you want to role play a dungeon, transfer to TC and join an RP guild and run dungeons with people who pretend to be surprised by the Spider Queen when it pops out the first time they run AC on a new character.
BURNED
NemesisMMNecro [rT] – Trans-Transsylvanian RPer EU
Well said Nike. A professional way to tell someone they are absolutely wrong.
I wish ANET would not have put any level restrictions on the dungeons. By putting a ‘minimum’ level on it new players assume that they should play it immediately when they reach that level. If they would have just said ‘recommended lvl 80’ and let anyone try it at any time new players would not feel entitled to play the AC immediately upon hitting lvl 35 and experienced players could still give it a go at a low level if they wished.
If you want to role play a dungeon, transfer to TC and join an RP guild and run dungeons with people who pretend to be surprised by the Spider Queen when it pops out the first time they run AC on a new character.
Haha, it always amuses me what people think goes on in TC.
Not that. I’ve never even heard of RP in a dungeon, the RPers generally stick to out of the way places and if you didn’t think to look for them you’d barely even know they were there.
Plus, as dungeons are cross-server and TC is a highly populated world, you’ve probably been in dungeons with TC players many, many times. Some of them might even role-play.
Tarnished Coast – Dissentient [DIS]
All classes
If you want to role play a dungeon, transfer to TC and join an RP guild and run dungeons with people who pretend to be surprised by the Spider Queen when it pops out the first time they run AC on a new character.
Haha, it always amuses me what people think goes on in TC.
Not that. I’ve never even heard of RP in a dungeon, the RPers generally stick to out of the way places and if you didn’t think to look for them you’d barely even know they were there.
Plus, as dungeons are cross-server and TC is a highly populated world, you’ve probably been in dungeons with TC players many, many times. Some of them might even role-play.
I RP walk everywhere in dungeons,
<3 I love my TC.
#LilithFan#1
Relevant:
In the world of Street Fighter competition, there is a word for players who aren’t good: “scrub.” Everyone begins as a scrub—-it takes time to learn the game to get to a point where you know what you’re doing. There is the mistaken notion, though, that by merely continuing to play or “learn” the game, that one can become a top player. In reality, the “scrub” has many more mental obstacles to overcome than anything actually going on during the game. The scrub has lost the game even before it starts. He’s lost the game before he’s chosen his character. He’s lost the game even before the decision of which game is to be played has been made. His problem? He does not play to win.
The scrub would take great issue with this statement for he usually believes that he is playing to win, but he is bound up by an intricate construct of fictitious rules that prevent him from ever truly competing. These made-up rules vary from game to game, of course, but their character remains constant. In Street Fighter, for example, the scrub labels a wide variety of tactics and situations “cheap.” So-called “cheapness” is truly the mantra of the scrub. Added commentary: In Guild Wars 2, the scrub considers tactics such as stacking, pre-stacking might, running full berserker gear, using reflects, and meleeing bosses “cheap.”
…
A common call of the scrub is to cry that the kind of play in which ones tries to win at all costs is “boring” or “not fun.” Let’s consider two groups of players: a group of good players and a group of scrubs. The scrubs will play “for fun” and not explore the extremities of the game. They won’t find the most effective tactics and abuse them mercilessly. The good players will. The good players will find incredibly overpowering tactics and patterns.
Read: Playing to Win.
Guide: How to play a Mesmer in dungeons.
Relevant:
In the world of Street Fighter competition, there is a word for players who aren’t good: “scrub.” Everyone begins as a scrub—-it takes time to learn the game to get to a point where you know what you’re doing. There is the mistaken notion, though, that by merely continuing to play or “learn” the game, that one can become a top player. In reality, the “scrub” has many more mental obstacles to overcome than anything actually going on during the game. The scrub has lost the game even before it starts. He’s lost the game before he’s chosen his character. He’s lost the game even before the decision of which game is to be played has been made. His problem? He does not play to win.
The scrub would take great issue with this statement for he usually believes that he is playing to win, but he is bound up by an intricate construct of fictitious rules that prevent him from ever truly competing. These made-up rules vary from game to game, of course, but their character remains constant. In Street Fighter, for example, the scrub labels a wide variety of tactics and situations “cheap.” So-called “cheapness” is truly the mantra of the scrub. Added commentary: In Guild Wars 2, the scrub considers tactics such as stacking, pre-stacking might, running full berserker gear, using reflects, and meleeing bosses “cheap.”
…
A common call of the scrub is to cry that the kind of play in which ones tries to win at all costs is “boring” or “not fun.” Let’s consider two groups of players: a group of good players and a group of scrubs. The scrubs will play “for fun” and not explore the extremities of the game. They won’t find the most effective tactics and abuse them mercilessly. The good players will. The good players will find incredibly overpowering tactics and patterns.
Nice SF reference, and an accurate analogy. Oh the memories of people getting kitten ed I use a shoto or that I turtle when not using a shoto.
I for one respect the OPs desire to run dungeons in a certain manor to which he/she deems within his/her own personal criteria. Thankfully Anet has already given us the tool to help…create your own lfg and detail the expectations and wait the excessive time it will take to fill the lfg with like minded Individuals. It’s no different than when we ran four warriors and one Mesmer cof1 speed clears all day. However, To join a lfg and expect other players to run dungeons to your specific expectations is absurd.
Many players have similar opinions as myself and desire to use the most effective tactics to increase the speed and effectiveness of the dungeon clear. Oh…and stacking is not exploiting…it’s a perfectly acceptable tactic. I don’t recall reading about exploitation cries when the early Romans learned to stack together, lock shields, and march in lines to prevent their troops from being volleyed to death by enemy archers. Any stack Anet has deemed unacceptable is simply removed…ranging from the tree in swamp fractal for example.
Lastly, using effective tactics by an entire party of level 35s can clear AC in only a few minutes more than a full 80 party. Player skill and the willingness to learn and use better tactics is the difference here.
I for one respect the OPs desire to run dungeons in a certain manor to which he/she deems within his/her own personal criteria. Thankfully Anet has already given us the tool to help…create your own lfg and detail the expectations and wait the excessive time it will take to fill the lfg with like minded Individuals. It’s no different than when we ran four warriors and one Mesmer cof1 speed clears all day. However, To join a lfg and expect other players to run dungeons to your specific expectations is absurd.
Many players have similar opinions as myself and desire to use the most effective tactics to increase the speed and effectiveness of the dungeon clear. Oh…and stacking is not exploiting…it’s a perfectly acceptable tactic. I don’t recall reading about exploitation cries when the early Romans learned to stack together, lock shields, and march in lines to prevent their troops from being volleyed to death by enemy archers. Any stack Anet has deemed unacceptable is simply removed…ranging from the tree in swamp fractal for example.
Lastly, using effective tactics by an entire party of level 35s can clear AC in only a few minutes more than a full 80 party. Player skill and the willingness to learn and use better tactics is the difference here.
Is that you, Heltzer?
CRZY Heltzer?
~Jaya
#LilithFan#1
Stalker Jaya…
Stalker Jaya…
Actually you’re in “my” domain. Kidding. But I Live here. happy birthday to meeeeeee
#LilithFan#1
(edited by LittleLepton.8915)
i hope stacking gets fixed.
What other tactics would you like fixed? Should they remove the ability to melee bosses? How about reflecting projectiles? Maybe pre-stacking Might is too OP? What about removing OP stuff like dodging the one hit kill boss attacks rather than tanking them?
Well I don’t know how you people feel about it but IMO, we players having the ability to stack a group of monster in a corner not, by pulling but just by abusing the weak AI highligths the flaws of the game. But until the fix it (yeah fix by giving us a better AI thus a better experience and replayability) I would stack any day.
A “better” AI just means a different pattern to exploit. Players are smarter than the resources available to the average silver mob that is MEANT to be easy to kill. Silver and below mobs are meant to be killed easily, trash a basic skills test. Stacking makes best use of cleaves, AoEs, Boons, short range condition clears, healing, reviving. EVERY mechanic of the game points to pulling mobs and stacking. Including the fact that ranged skirmish style fighting DPS is terrible.
In GW1 high powered speed clears would often ball up enemies, often huge areas of a instance, for a big party spike that would kill everything at once. If you don’t like the meta of balling up the enemies then bursting (spike) then you don’t like GW.
If you range mobs that attack in meele you’re obviously exploiting.
OP..if troll 7/10 if srs 0/10
This is indeed a problem, but I don’t see how it can be fixed.
Unfortunately, it is the players’ choice who to accept in their group and we can’t force them to do anything.
Personally, I’m happy to help low-level players whenever I use the LFG tool (as long as it doesn’t involve stacking, tbh).
As far as I know, there are always low-level groups in LFG for AC Story mode and since it’s an easy dungeon, they’re doing well.
Also, I suggest joining a friendly guild that can help you with your levelling in dungeons.
Just switch at the end.