Easy Fix To Save Dungeons

Easy Fix To Save Dungeons

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Posted by: aandiarie.7195

aandiarie.7195

No one is playing dungeons right now because the rewards were changed. =( Dungeons were “nerfed” and now give so little coin that being in a dungeon isn’t worth it. Dungeons before could get you at least a gold and now it isn’t worth it to almost anyone for the time you put into it/effort. IF anet brings back the previous rewards we used to get from dungeons, then everyone will start playing this part of the game again and it will prevent people from leaving the game or staying upset about this part of the game. Please help us out anet please.

(edited by aandiarie.7195)

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Posted by: Ohoni.6057

Ohoni.6057

It isn’t the rewards. Dungeons currently give a fair amount of rewards. The problem is that people are tired of running dungeons and don’t feel like doing them if the rewards are only fair, they will only do it if they offer bonus reward on top of that, and there’s no particular reason why they should.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

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Posted by: Aceofsppades.6873

Aceofsppades.6873

It isn’t the rewards. Dungeons currently give a fair amount of rewards. The problem is that people are tired of running dungeons and don’t feel like doing them if the rewards are only fair, they will only do it if they offer bonus reward on top of that, and there’s no particular reason why they should.

The real problem is population. There is not enough people playing to quickly find a group and because people can’t find a group, people don’t play and because people don’t play, people can’t find a group.

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Posted by: Aceofsppades.6873

Aceofsppades.6873

The problem is not easy to fix, if it were Anet would have fixed it by now.

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Posted by: Sarrs.4831

Sarrs.4831

I think a good idea would be to have “weekly” dungeon bonus.

All the dungeons remain otherwise the same but otherwise, each week, on a cycle, one dungeon gets significantly boosted rewards. Instead of say, 60s and 60 tokens, for example, you’d get 1g50 and 150 tokens. Swap out the money for materials if ANet is worried about the cash injection.

And maybe a bonus on top of that for doing each wing once that week. Another chest with, idk, 200 tokens.

Nalhadia – Kaineng

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Posted by: Vissarion.6509

Vissarion.6509

They are already stated that they are looking for a solution to fix dungeons after many people want them back. Probably coming at the April’s patch.

They called us TEMPESTs, but we can use our elite to cheat death instead

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Posted by: Hyper Cutter.9376

Hyper Cutter.9376

The problem is not easy to fix, if it were Anet would have fixed it by now.

The problem is stupidly easy to fix: return the dungeon rewards to their pre-HoT amounts. Boom, done.

Anet’s not going to do that, because that would be admitting that their plan to strongarm people into fractals/raids was a bad idea, and they’re way too stubborn for that.

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Posted by: STIHL.2489

STIHL.2489

No one is playing dungeons right now because the rewards were changed. =( Dungeons were “nerfed” and now give so little coin that being in a dungeon isn’t worth it. Dungeons before could get you at least a gold and now it isn’t worth it to almost anyone for the time you put into it/effort. IF anet brings back the previous rewards we used to get from dungeons, then everyone will start playing this part of the game again and it will prevent people from leaving the game or staying upset about this part of the game. Please help us out anet please.

To anyone that told me that they should Keep Dungeons Open, this, this is why you can’t do that. If Anet made the decision to close down the dungeon team, cut it’s funding, and let it die off, they should have actually closed the Explorer paths, as I suggested here:

Bury your dead

By leaving them open and able to be continually played, these kinds of posts will happen, because some people like Dungeons, but if Anet has made a clear decision to kill them, they should close them down fully, so that players are not stuck in this kind of limbo, wondering what gives and why the hate by Anet for the people that enjoy Dungeons.

There are two kinds of gamers, salty, and extra salty

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Posted by: Avarice.2791

Avarice.2791

It isn’t the rewards. Dungeons currently give a fair amount of rewards. The problem is that people are tired of running dungeons and don’t feel like doing them if the rewards are only fair, they will only do it if they offer bonus reward on top of that, and there’s no particular reason why they should.

The problem IS rewards. Let’s take fractals for instance. They added in exclusive rewards which require currency from fractals along with dailies. Everyone runs swamp, berserker, and the daily choice. Why do they do this you ask? Well, because of the quick reward!

Take dungeons. Make the reward what it used to be. Add in some exclusive content which requires dungeon runs such as dailies. Like magic, people will run dungeons again. Also, you pretty much said it wasn’t rewards then continued on to say it was rewards lol.

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Posted by: Ashen.2907

Ashen.2907

There is one key component needed to, “fix’” dungeons that just does not exist. A desire on Anet’s part to do so.

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Posted by: Ohoni.6057

Ohoni.6057

Take dungeons. Make the reward what it used to be. Add in some exclusive content which requires dungeon runs such as dailies. Like magic, people will run dungeons again. Also, you pretty much said it wasn’t rewards then continued on to say it was rewards lol.

Dungeons currently give a fair amount of rewards. The problem is that people are tired of running dungeons and don’t feel like doing them if the rewards are only fair, they will only do it if they offer bonus reward on top of that, and there’s no particular reason why they should.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

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Posted by: Avarice.2791

Avarice.2791

Dungeons currently give a fair amount of rewards. The problem is that people are tired of running dungeons and don’t feel like doing them if the rewards are only fair, they will only do it if they offer bonus reward on top of that, and there’s no particular reason why they should.

So, if you agree… then why are you arguing. (o.o)

You do realize they nerfed the gold gain then added in more rewarding content…right?

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Posted by: Ohoni.6057

Ohoni.6057

So, if you agree… then why are you arguing. (o.o)

You do realize they nerfed the gold gain then added in more rewarding content…right?

The point is, they have no particular reason to bribe people into running dungeons. They could, and people would do it, but ANet does not have anything to gain in doing so. The existing loot is fair, it’s not too little, it’s just not too much, so people only run dungeons if they really like running dungeons, and this is a perfectly fair balance for any content. It’s only people who want other people to run dungeons, or that just want more loot for something they’d already be doing, that are pushing for more loot.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

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Posted by: Aceofsppades.6873

Aceofsppades.6873

So, if you agree… then why are you arguing. (o.o)

You do realize they nerfed the gold gain then added in more rewarding content…right?

The point is, they have no particular reason to bribe people into running dungeons. They could, and people would do it, but ANet does not have anything to gain in doing so. The existing loot is fair, it’s not too little, it’s just not too much, so people only run dungeons if they really like running dungeons, and this is a perfectly fair balance for any content. It’s only people who want other people to run dungeons, or that just want more loot for something they’d already be doing, that are pushing for more loot.

The wanting other people to run dungeons bit is a legitimate reason. I for example cannot find groups of players to play dungeons the way I enjoy them which is running through with experienced players completing the content efficiently.

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Posted by: Ohoni.6057

Ohoni.6057

The wanting other people to run dungeons bit is a legitimate reason.

It’s a legitimate reason for you to want that, if you want to run dungeons, but it’s not a legitimate reason for ANet to want that, if those other people have other things they’d prefer doing. Basically, if ANet doesn’t bribe people into running dungeons, then those people would prefer to be doing something else. If ANet does bribe them into it, then they are paying them to have less fun. There are some cases where this is warranted, but dungeons, at this time, are not such a case. Right now, they don’t care if people are running dungeons, so they have no reason to offer the bribe.

The ideal level of reward is “enough,” just enough that players who already want to do the content can do so, and not feel that they have wasted that time when they could have been doing something more profitable. Dungeons are already at this level. It’s only a problem with the rewards fall short of that line, when the content seems like a waste of time, or when they fall well above that line, when the content is too profitable to ignore even if you don’t enjoy it. Dungeons don’t need to slip into the latter category, as they once were.

Now, if you as an individual, are having trouble finding people to run with, why don’t you provide the reward? Get on LFG and offer to pay people 50s each for a run or something? People are willing to buy runs that they can’t complete themselves, I don’t see why that would be any different. You are asking them to spend their time for your benefit, so why shouldn’t you be the one to put up the fee for their time?

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

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Posted by: Avarice.2791

Avarice.2791

@Ohani

Why don’t you pay raiders 50s each to run you through raids? I think it’s really sad you push your own interests on every thread and then suggest this for someone who is struggling to find a dungeon group. My 2 cents mate.

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Posted by: Ashen.2907

Ashen.2907

Basically, if ANet doesn’t bribe people into running dungeons, then those people would prefer to be doing something else.

Such as perhaps playing and paying into a different game that they find to be more rewarding.

If ANet does bribe them into it,

then perhaps they play and pay into GW more.

If rewards that people feel are worthwhile to them are a bribe, pretty much universally a negative term, then one would not want unique rewards for an easy mode of another type of instanced content. One would play the easy mode because one desires to do so, not because one was bribed into it right?

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Well you see, the thing is:

ANet only fixes what they see as problem; current dungeon population is not a problem in their eyes.
They said they are looking into rewards, but that can mean anything.

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Posted by: Ohoni.6057

Ohoni.6057

Why don’t you pay raiders 50s each to run you through raids? I think it’s really sad you push your own interests on every thread and then suggest this for someone who is struggling to find a dungeon group. My 2 cents mate.

I’m just pointing out that asking the devs to bribe other players to play with you is not a positive impact on the game. If people don’t want to do dungeons then they don’t want to do dungeons, and ANet has no incentive to convince them otherwise.

Such as perhaps playing and paying into a different game that they find to be more rewarding.

I don’t think that’s true. The difference of a few gold isn’t likely to make the difference between GW2 and a different game entirely, if they cared that little about GW2 then they wouldn’t care much about a little more gold for their time. It just makes the difference between them playing dungeons or playing some open world meta or something.

If rewards that people feel are worthwhile to them are a bribe, pretty much universally a negative term, then one would not want unique rewards for an easy mode of another type of instanced content. One would play the easy mode because one desires to do so, not because one was bribed into it right?

The reward has to be fair. It has to be enough to make the activity worth doing for people who already want to do it, not too little to be worth bothering with, not too much that it can’t be passed up. I believe you’re implying raid rewards? Raid rewards are currently “too much,” in that they are unique and cannot be found at all elsewhere. this is profoundly unfair to those who have no interest in raids in their current form, so they would either need to be diminished, or there needs to be an alternate method of acquiring them.

Dungeon rewards do not fall into that category, they are “fair,” they are enough that running a dungeon is a productive use of your time, they are not so much (yet) that you feel like you have to run dungeons to keep up with the curve, and they are not so little that running a dungeon is a waste of time. Any more reward on top of the current fair amount would constitute a bribe, and would be more destructive than helpful to the game as a whole.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

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Posted by: kamedin.4698

kamedin.4698

easy solution: Revert dungeon rewards and have Anet apologize for being money hungry so they nerfed dungeon rewards so people would buy HoT

Lyscir – Main Engi
[????] – HoD

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Posted by: Dragon Masher.5749

Dragon Masher.5749

Easy fix, create dungeon masteries similar to fractal masteries. People who quit will come back and buy HOT. $$$$$$$$$$$$$$$$$$$$$

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Posted by: Ashen.2907

Ashen.2907

Why don’t you pay raiders 50s each to run you through raids? I think it’s really sad you push your own interests on every thread and then suggest this for someone who is struggling to find a dungeon group. My 2 cents mate.

I’m just pointing out that asking the devs to bribe other players to play with you is not a positive impact on the game. If people don’t want to do dungeons then they don’t want to do dungeons, and ANet has no incentive to convince them otherwise.

Such as perhaps playing and paying into a different game that they find to be more rewarding.

I don’t think that’s true. The difference of a few gold isn’t likely to make the difference between GW2 and a different game entirely, if they cared that little about GW2 then they wouldn’t care much about a little more gold for their time. It just makes the difference between them playing dungeons or playing some open world meta or something.

If rewards that people feel are worthwhile to them are a bribe, pretty much universally a negative term, then one would not want unique rewards for an easy mode of another type of instanced content. One would play the easy mode because one desires to do so, not because one was bribed into it right?

The reward has to be fair. It has to be enough to make the activity worth doing for people who already want to do it, not too little to be worth bothering with, not too much that it can’t be passed up. I believe you’re implying raid rewards? Raid rewards are currently “too much,” in that they are unique and cannot be found at all elsewhere. this is profoundly unfair to those who have no interest in raids in their current form, so they would either need to be diminished, or there needs to be an alternate method of acquiring them.

Dungeon rewards do not fall into that category, they are “fair,” they are enough that running a dungeon is a productive use of your time, they are not so much (yet) that you feel like you have to run dungeons to keep up with the curve, and they are not so little that running a dungeon is a waste of time. Any more reward on top of the current fair amount would constitute a bribe, and would be more destructive than helpful to the game as a whole.

So its OK for you to be, “bribed,” into playing content, but not anyone else. Got it.

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Posted by: Avarice.2791

Avarice.2791

So its OK for you to be, “bribed,” into playing content, but not anyone else. Got it.

Yeah, I have no idea where he was going with that. With that kind of a mentality everything in this game could be considered a “bribe” by Anet. Why does anyone do anything in this game outside of lore? The reward it brings.

If Anet simply created some incentive to run dungeons daily then… like magic dungeons would become populated again. I feel bad for those going for dungeon master these days.

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Posted by: Ohoni.6057

Ohoni.6057

Yeah, I have no idea where he was going with that.

Neither of you seem to have any idea where I was going with that, I suggest rereading it over and over until you get it right, you claim to enjoy that.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

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Posted by: MoarChaos.8320

MoarChaos.8320

Creating incentive to play a part of the game that used to have quite the player population wouldn’t be a bribe. I don’t see how rewarding any part of the game where traffic has been low would be bad. That kind of strategy potentially opens the in game world a little more as people who want to gather and grind efficiently for maybe their limited time get more options, and people see the cool areas they may have forgotten about again.

And truly the easy fix would be to add it into the daily rotation, or make it like the fractal masteries and dailies like others have been saying.

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Posted by: Avarice.2791

Avarice.2791

Yeah, I have no idea where he was going with that.

Neither of you seem to have any idea where I was going with that, I suggest rereading it over and over until you get it right, you claim to enjoy that.

You’re arguing against creating incentive to revive dungeons. We have no idea where you’re going with this argument. You state the rewards are “fair” yet no one plays because the rewards are only “fair” then you continue to argue against creating incentive to participate in dungeons. You’re all suggestions. Let’s hear you’re idea. Honestly. You’re all over the place on this particular thread. Do you ever take notice how every single response after you respond to something is a response to you?

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Posted by: Demented Sheep.1642

Demented Sheep.1642

GW1 had the problem where it would be very hard to find groups for the missions. Zaishen Challenges made that much better. You might have to wait for the one you needed to pop up but when it did you would have no problems finding a group.

If they do weekly/daily dungeon rewards for specific dungeons I think it would go along way solving this issue.

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Posted by: Ohoni.6057

Ohoni.6057

Creating incentive to play a part of the game that used to have quite the player population wouldn’t be a bribe. I don’t see how rewarding any part of the game where traffic has been low would be bad.

Because the existing rewards are “fair,” they are plenty of incentive to run dungeons for people who want to run dungeons. Adding any additional incentive would only cause some people to think “I don’t particularly want to run dungeons, but the loot is so good I guess I’ll do it anyway.” There’s no benefits to that. Sure, they could add bonus incentive to ANY aspect of the game and get some people to run that content more than others, but why should they? Why should they encourage players to run dungeons, instead of letting them do whatever they would be doing when not running dungeons?

Now, if the loot in dungeons was too low, if it was not enough to be considered “fair,” I’d be right there with you, sure, bump it up a bit, but that’s not the situation here. The loot is fine, if people aren’t playing it, it’s not because of a lack of loot, it’s because of a lack of interest.

You state the rewards are “fair” yet no one plays because the rewards are only “fair” then you continue to argue against creating incentive to participate in dungeons. You’re all suggestions. Let’s hear you’re idea.

I don’t think they should offer incentive to run dungeons. I think that if people don’t want to run dungeons then that’s great, let them not run dungeons. You only need to add incentives to things, beyond what is purely fair, when you want people to do things they don’t want to do, and that should be wielded carefully. You don’t want to have arbitrary long-term incentives for specific activities, because that does not respect players’ rights to make their own choices. If you’re going to offer incentives, they should be direct and short term in nature, to “prime the pump” a bit. Dungeons are well past their due-date for that sort of thing.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

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Posted by: Avarice.2791

Avarice.2791

@Ohoni

In order for old content to be viable the incentive needs to be there. Try running any Snowden Drifts path. You’ll sit there for 30 minutes while maybe 1-2 people come and go. The reward is not efficient when comparing to the rest of the content in this game therefore it is not viable. It’s really simple. Create a system around dungeons such as dungeon dailies which provide extra tokens towards dungeon armors/sigils. Then people will participate in dungeons more often.

The end-gold gain was nerfed, and dungeons slowly died to fractals which provide quite a bit more reward. Most players do not run fractals for “fun.” Literally the majority of LFG requests are 2/x/10, moss/moss/berserker/berserker/56/67/77 while the other ones take a LONG time to fill. Do you comprehend why this is? WELL, there is incentive to do those.

If you find a player that prefers the content of fractals compared to dungeons then let me know because there have been several threads with players condemning fractals over dungeons and inquiring why dungeons have died.

I don’t even know why you’re arguing. I’m online right now. There are 3 groups across the entire LFG dungeon panel. Three seperate groups consisting of one player looking for “story.” Like, how are you going to argue that dungeons are fine. Clearly what you think is “fine” is nowhere near that.

(edited by Avarice.2791)

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Posted by: Ohoni.6057

Ohoni.6057

The end-gold gain was nerfed, and dungeons slowly died to fractals which provide quite a bit more reward. Most players do not run fractals for “fun.” Literally the majority of LFG requests are 2/x/10, moss/moss/berserker/berserker/56/67/77 while the other ones take a LONG time to fill. Do you comprehend why this is? WELL, there is incentive to do those.

Yes, probably more than they deserve, but they are trying to reinvigorate Fractals after a few years of neglect. They have no such push in mind for Dungeons. I’m not saying that a ton of people are running dungeons atm, I’m just saying that it’s ok either way.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

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Posted by: Absurdo.8309

Absurdo.8309

Speaking for myself, I have a certain curve in which I balance content and reward. If the content is enjoyable, then a don’t need a huge reward. Conversely, if the reward is big, then I don’t need to particularly enjoy the content. This curve is different for everyone. And I’ll also note that higher rewards in some parts of the game subsidize my experience in others. For example, I’m losing a lot in gold learning wing 2, but gold earned in fractals helps offset that cost.

Right now, I don’t think the dungeon rewards are high enough to land on many people’s reward curves. This was true for some dungeon paths pre-nerf, such as sorrows embrace path 2. The reward for the time invested did not justify the content for most people.

And, even pre nerf, dungeons were not the most profitable activity. If you were after just gold, you would silverwastes chest farm. But, for myself, I would earn my gold from dungeons, because the content was more enjoyable. But, now, dungeons have fallen off the reward curve.

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Posted by: MoarChaos.8320

MoarChaos.8320

Because the existing rewards are “fair,” they are plenty of incentive to run dungeons for people who want to run dungeons. Adding any additional incentive would only cause some people to think “I don’t particularly want to run dungeons, but the loot is so good I guess I’ll do it anyway.” There’s no benefits to that. Sure, they could add bonus incentive to ANY aspect of the game and get some people to run that content more than others, but why should they? Why should they encourage players to run dungeons, instead of letting them do whatever they would be doing when not running dungeons?.

Nothing stops the players who play what they want to play, so I think your entire argument is just a moot point. We want dungeons added to the daily rotation so that we at least have one day where it’s easy to find groups to do them. Also making the rewards in dungeons equal or close to the rewards for mid range fractals is just something that makes sense. Lastly none of this would harm you or the game in any way so the only reason I can see why you’re so against it is that you grind in the Silverwastes or fractal dailies, or were burned by some of the bothersome “leet” dungeon runners.

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Posted by: Ohoni.6057

Ohoni.6057

I’m not really opposed to it being added to the daily rotation with standard daily rotation bonuses, I’m just not a fan of the idea of restoring the previous gold loot, or equivalent in other materials. I don’t think that’s necessary. It would also be important that it be a 5th PvE activity, rather than replacing one of the existing 4 in the rotation, since there are already too few that are convenient.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

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Posted by: Sarrs.4831

Sarrs.4831

I don’t think that’s necessary.

But dungeons are almost completely dead. The only reason anyone runs them is COF P1 for mastery XP.

If any content needs rewards adjustment, it’s dungeons.

Nalhadia – Kaineng

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Posted by: Avarice.2791

Avarice.2791

I’m not really opposed to it being added to the daily rotation with standard daily rotation bonuses, I’m just not a fan of the idea of restoring the previous gold loot, or equivalent in other materials. I don’t think that’s necessary. It would also be important that it be a 5th PvE activity, rather than replacing one of the existing 4 in the rotation, since there are already too few that are convenient.

Because 1g is too much for 30-60 minutes worth of content? Was 4g too much for p4 in Arah? This is the exact reason dungeons are dead. Now you get like 35 silver for finishing a dungeon. That’s ridiculously low when compared to other aspects of this game. Dungeons weren’t even an efficient way for farming gold. There was no reason to nerf the reward gain. If anything, it’s punishing the new players who take longer. Some paths needed a nerf, but not all paths.

The evidence is pretty clear with the amount of participation in dungeons.

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Posted by: Ohoni.6057

Ohoni.6057

But dungeons are almost completely dead. The only reason anyone runs them is COF P1 for mastery XP.

If any content needs rewards adjustment, it’s dungeons.

But you’re making the assumption that dungeons should be super lively. Given that they are three year old content and they don’t plan on changing them any time soon, what is the harm in them being relatively “retired” content. People who really want to run dungeons can find a group to run them, but there’s no particular reason why other players should be encouraged to play them, right?

Because 1g is too much for 30-60 minutes worth of content? Was 4g too much for p4 in Arah?

According to ANet, yes, it apparently allowed a lot of gold to flood the markets. Keep in mind it’s not just gold drop, but also tokens and loot. Remember that at launch dungeons gave out very little gold, but people still farmed them because you could convert the tokens into armor into mats into gold.

I still think it shouldn’t come as a shock if dungeons have low participation after three years. Now, if raids had the same low participation after three months, that would be shocking, but not dungeons.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

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Posted by: Sarrs.4831

Sarrs.4831

But you’re making the assumption that dungeons should be super lively. Given that they are three year old content and they don’t plan on changing them any time soon, what is the harm in them being relatively “retired” content. People who really want to run dungeons can find a group to run them, but there’s no particular reason why other players should be encouraged to play them, right?

Well, you think you should be able to get skins in any mode of play, right?

Dungeons are that mode of play for PvE for that dungeon’s associated skins. It stands to reason that dungeons be readjusted, or for another form of pve content to reward that gear.

It seems reasonable to me that the primary intended mode to get this gear should actually be a reasonably viable way to get this gear.

Nalhadia – Kaineng

Easy Fix To Save Dungeons

in Fractals, Dungeons & Raids

Posted by: Ohoni.6057

Ohoni.6057

Dungeons are that mode of play for PvE for that dungeon’s associated skins. It stands to reason that dungeons be readjusted, or for another form of pve content to reward that gear.

Well first, you do always have the PvP option, so let’s get out of the way that there are always at least two options, more than with certain other content.

Second, nothing is stopping you from running dungeons now. They haven’t removed them. Is it harder to find a group than it once was? Yeah, but you can still find one. You might have to actively encourage people to join up, but you can do that. It’s far different from being unable to complete the content at all.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

Easy Fix To Save Dungeons

in Fractals, Dungeons & Raids

Posted by: Sarrs.4831

Sarrs.4831

Second, nothing is stopping you from running dungeons now. They haven’t removed them. Is it harder to find a group than it once was? Yeah, but you can still find one. You might have to actively encourage people to join up, but you can do that. It’s far different from being unable to complete the content at all.

But the PvP track is far and above the better way to get it. It doesn’t depend on you trying to form a group, which depending on wings, may take a hell of a long time. It isn’t limited by daily clears. If you can smash out the wins it awards gear much quicker, hand over fist.

I’m not saying it’s impossible to do it. But doing the dungeons is by far picking the hard path to doing it. The position that PvE should not be the best way to get these skins is, to me, incredibly bizarre, especially from you when you advocate being able to get skins from any mode, with one mode being the best means of obtaining them. Should PvP really be the best mode to obtain these skins, in your opinion? Please answer this directly.

This is, of course, entirely avoiding the argument that running these dungeons was once a viable economic route and now is severely hamstrung. But that’s all subjective. Frankly I think it’s entirely possible that they could do something to adjust this, and I’d be very surprised if they weren’t internally tossing up the ‘weekly/daily dungeon’ idea.

Nalhadia – Kaineng

Easy Fix To Save Dungeons

in Fractals, Dungeons & Raids

Posted by: Ohoni.6057

Ohoni.6057

But the PvP track is far and above the better way to get it. It doesn’t depend on you trying to form a group, which depending on wings, may take a hell of a long time. It isn’t limited by daily clears. If you can smash out the wins it awards gear much quicker, hand over fist.

Hey, if that’s the cross you want to die on, go for it. I don’t think you’ll accomplish much with it but I won’t stand in your way.

I’m not saying it’s impossible to do it. But doing the dungeons is by far picking the hard path to doing it. The position that PvE should not be the best way to get these skins is, to me, incredibly bizarre, especially from you when you advocate being able to get skins from any mode, with one mode being the best means of obtaining them. Should PvP really be the best mode to obtain these skins, in your opinion? Please answer this directly.

Not really, but what would you suggest? Making the dungeon tracks slower to progress? I’ve got bigger issues than that with PvP, but again, if you’d like to push for that, be my guest.

I had a whole big discussion about rewards like six months ago, and where I basically came down was that there should be a universal earned currency. Gold and Karma could have served this function, but they let both “run wild” far too long and they’re useless for this purpose now. So basically just make it so that you can exchange any kind of token (and some tokens that currently don’t exist) for any other, just at a lossy rate. You can already do this with HoT map currencies. Then you could run CoF to earn CoF armor, or you could run a different dungeon, or you could run various maps, or whatever you like, and convert it over. Running CoF would be the most efficient path, but not the only path if it was inconvenient for you at any given time.

Frankly I think it’s entirely possible that they could do something to adjust this, and I’d be very surprised if they weren’t internally tossing up the ‘weekly/daily dungeon’ idea.

And that might work, I’m just saying, I don’t see it as a shocker that three-year-old content is not “hot” right now.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

Easy Fix To Save Dungeons

in Fractals, Dungeons & Raids

Posted by: Sarrs.4831

Sarrs.4831

Not really, but what would you suggest? Making the dungeon tracks slower to progress? I’ve got bigger issues than that with PvP, but again, if you’d like to push for that, be my guest.

Dude we’ve already suggested it.

Tune up the rewards for dungeons.

Nalhadia – Kaineng