Nonsense. You can say dungeons are the abandoned middle ground (which they are), but fractals are getting updates recently. So that’s the obvious middle ground aimed for players who lack the time/dedication to do raids but seek a challenge greater than the completely casual open world. It doesn’t matter if the guild “would have done the two new fractals”. The guilds have done W4, too. It doesn’t mean they stopped playing these. It is impossible to create new content with the speed the players exhaust it, so every content is meant to be replayed over and over again, no matter how casual the target audience for it.
Updates are maintainance, but can’t replace new content (new maps).
GW2 has, since 2012, a severe lack of teamcontent. Not everyone is looking for a challenge. There are casual guilds which simply look for easy content to enjoy together.
GW2 has not much to offer for these groups. Be it friends, family, couples,…
Teamcontent in GW2 boils down to dungeons (not maintained anymore, badly balanced (powercreep)), fractals (2012/2013 content) and raids (hardcorecontent, not meant for casuals). If you spend two weekends you might have already seen every piece of teamcontent GW2 has to offer. That might be ok for a new MMO, but it’s not 2012 anymore. GW2 should have more to offer by now.
(that’s the reason why I said there is only open world or raids and no in between. No new dungeons, not many new fractals, no teamquests or whatever.).
Hardcoreplayers are usually willing to repeat content quite often. Casuals are usually less willing to repeat content often.
To bring up some “example math”: a casual who spends 30 mins a week in dungeons does a path each week. A hardcoreplayer who spends 1 hour a day in dungeons does maybe 6 paths a day and 42 a week. When there are 10 paths available and a casual repeats every path twice it takes him 20 weeks. A hardcoreplayer would have repeated the content 84 times in that timespan.
As you see: the “lack of content” problem shouldn’t be a casual players problem. Hardcoreplayers will always burn through content fast. But they are more willing to repeat content or go for 100% (achievements). When casuals run out of content there is something wrong. Some repetitions are ok. But casuals are not going to repeat the 2 new fractals hundreds of times.
On top of that: a good player can do raids, dungeons and fractals. A not so talented player can only do dungeons and fractals. So the lack of content is a more severe problem for less skilled players.
That’s one of the reason why games usually offer lots of easier and medium difficulty content – and only a small amount of difficult content.
Before HoT members of the dungeon-running scene already complained about a lack of content. Then raids were introduced. The more casual players are more or less stuck in the “pre-HoT” situation, in the same situation as these dungeonrunners were – but two years have passed, so the situation got worse.
I’m not conviced all those raid players would be satisfied with two new fractals (and no raids) since HoT. More casual players are currently in this situation.
A consequence of this is also the missing “learning curve”. Players usually start with easier content, get into more difficult content, improve, go into more difficult content and so on. If a more casual players repeats all dungeons and all fractal maps (not level) maybe 3 times: is he then “raid ready”? Probably not. Especially when he did the dungeons/fractals back in 2012-2013 and has since then only played open world.
It is possible to create content fast. Just have a look at GW1:
Prophecies (2005), which consisted of ~25 storymissions (instanced team content, maybe comparable to dungeon story mode), two elite missions (~comparable to raids), plus hundreds of quests. Then Anet added Sorrow’s Furnace and the “underworld 2”(both “raidlike”). In early 2006 they released factions with 14 storymissions and two new “raidlike” instances. Plus normal maps, quests, new pvp modi,…
In late 2006 they released nightfall (20 storymissions), normal maps, quests, a “raid” with 4-5 maps. In 2007 they released EoTN again with storymissions, maps, quests – and 18 dungeons. In between all of these expansions Anet also introduced an hardmode which basically doubled the content, added new festivals (cantha new year, dragon festival) and more than doubled the content of old events (wintersday, halloween). Yes, GW1 was a simpler game. But not every piece of content needs to be handdrawn by 500 people. I don’t know why Anet is not able/willing to release more simple made content. There are games out there which map editors and everyone can create a crude map in a single day. It’s not impossible to release more than 2 new fractals in 4 years. Anet has created 18 dungeons in a single year for GW1 – plus a lot of other content. I would be very happy about some new copy’n paste dungeons, if we would get maybe 5 new dungeons each year then.
That’s not impossible.
I think Anet simply doesn’t care about more casual teamoriented players, otherwise there would be content. Therefore it doesn’t make much sense to debate easy mode raids, new dungeons and so on. It’s not going to happen.
(edited by Jockum.1385)