Retired elementalist theorycrafter
Elem max dps
Retired elementalist theorycrafter
Looks cool, but it’s funny that from what I read earlier: you and Guang seem to have pretty different ratings of LH/Staff. He had staff up at like 16k, while you have LH that high.
Looks cool, but it’s funny that from what I read earlier: you and Guang seem to have pretty different ratings of LH/Staff. He had staff up at like 16k, while you have LH that high.
Yes but we discussed this extensively and Guang was both overestimating and underestimating staff’s damage at the same time. Also we agreed to take out hunter buffs.
Using his own spreadsheet I get 14k3 for staff and 16k5 for LH, but the stats he is using for gear are slightly outdated.
Retired elementalist theorycrafter
Surely 0/20/25/25/0 is more dps when you consider all boons being permanently up.
Surely 0/20/25/25/0 is more dps when you consider all boons being permanently up.
You are completely right
I changed food to curry butternut, factored in 9 boons (multiplicative stacking assumed), and I got 17k8 dps
Retired elementalist theorycrafter
Why bother. Just instagib everything ;d
Lupicus doesn’t like being “instagib’ed”.
He prefers to instagib himself on reflections … that masochist
Retired elementalist theorycrafter
Lupicus doesn’t like being “instagib’ed”.
He prefers to instagib himself on reflections … that masochist
Nah, he much prefers to be left alone and skipped.
“Dear ANet, nerf Paper, Scissors is fine. Sincerely, Rock”
Elysaurus | Warrior | [LOL] | League of the Legendary | Gandara (EU)
I’d say mobs should stop using and even interrupt their own reflectable attacks once reflections skills are put up.
Interrupt his interrupt.
Looks cool, but it’s funny that from what I read earlier: you and Guang seem to have pretty different ratings of LH/Staff. He had staff up at like 16k, while you have LH that high.
Yes but we discussed this extensively and Guang was both overestimating and underestimating staff’s damage at the same time. Also we agreed to take out hunter buffs.
Using his own spreadsheet I get 14k3 for staff and 16k5 for LH, but the stats he is using for gear are slightly outdated.
Whoa there. Using my own spreadsheet I get the exact opposite. Staff is over 16.5k while LH is a bit over 13k. To be honest I’m not really sure which boxes you’ve got ticked on my spreadsheet to be getting 16.5k on LH but only 14.3k on staff. With every possible buff, including Spotter, Frost Spirit, 25 Bloodlust, and 2x Slaying/Night Sigils, LH is 16.5k, but in the same situation I’m getting 18.4k on the staff.
So basically whatever assumptions you’re using, Staff is going to be better across the board. And I don’t think I ever agreed to drop Ranger buffs, I don’t see any reason to to be honest. Rangers are a good class, people being too lazy to roll one doesn’t make them any more/less viable.
http://www.filedropper.com/dpscalculatorgkstafflh
Modifications made are in red
Tab 2 is staff dps
Tab 3 is LH dps
Edit: I added 9 extra preci on signet of fire on both builds, my mistake, not very significant.
Retired elementalist theorycrafter
(edited by Zelyhn.8069)
Also you may notice that if you take away a 1.1 modifier on the LH dps you get 14941.2 which is exactly the number you quoted on the elem thread. Maybe when you did that calculation you forgot a sigil or a modifier , like say for example the one you omitted by typo in the list of traits used: stone splinters.
Retired elementalist theorycrafter
That looks right I suppose. The difference in this case is you’re taking max Bloodlust/Perception but not Frost Spirit/Spotter, which is rather skewing the results, but that aside, if you add the Meteor Shower DPS (which puts unscaled DPS at 544) you’ll see they’re pretty much even. Take out the Slaying/Night stuff and staff pulls ahead pretty quickly. I guess it depends primarily on the buffs you choose to account for.
Either way I wouldn’t say LH is any more than staff. At best the two are pretty much even. Quoting a difference as big as 16.8k versus 14.6k is just misinformation.
If only staff ele wasnt so boring.
That looks right I suppose. The difference in this case is you’re taking max Bloodlust/Perception but not Frost Spirit/Spotter, which is rather skewing the results, but that aside, if you add the Meteor Shower DPS (which puts unscaled DPS at 544) you’ll see they’re pretty much even. Take out the Slaying/Night stuff and staff pulls ahead pretty quickly. I guess it depends primarily on the buffs you choose to account for.
Either way I wouldn’t say LH is any more than staff. At best the two are pretty much even. Quoting a difference as big as 16.8k versus 14.6k is just misinformation.
It has been agreed among the dungeon community that hunter buffs should not be considered as the meta is now.
The 514 base dps I used in your spreadsheet is including meteor shower. The base dps for staff is not 544, or any of the other base dps you have found using your method.
Ignoring sigils is skewing results since one build has 2 while the other has 1.
Finally, as Dub pointed out LH can actually deal even more than this with a 0/20/25/25/0 build. I calculated a 17k8 figure.
So let it be confirmed once and for all: in the conditions that have been stated above, LH deals more dps than staff.
Retired elementalist theorycrafter
looks like it will be best to have both in a group so the LH can keep blasting the lava font
Too bad this game isn’t called spreadsheet wars 2.
http://www.twitch.tv/tree_dnt || https://twitter.com/Tree_DnT
The meta is changing at an alarming rate!
Yeah 2 eles would be ideal.
looks like it will be best to have both in a group so the LH can keep blasting the lava font
Yeah I worked on that and it is really godly!
I can try to produce some dps figure for this if you are interested
Retired elementalist theorycrafter
The LH will need 30 in fire for the fury though, unless the team has 2 warriors to rotate warbanners
The LH will need 30 in fire for the fury though, unless the team has 2 warriors to rotate warbanners
Or a ranger with warhorn/fury pet.
Or some other thing that is not part of class mechanics and can produce fire fields
Retired elementalist theorycrafter
Why does this community seem so allergic to performing and publishing field tests of these numbers?
Get a team in CoE/3 to hit the lasers and head down to the Destroyer platform to provide needed buffs, but let the ele do all the damage to the Destroyer. Do it a few times just for averaging’s sake and to smooth out discrepancies in rotations. Publish the results. One build does it in 2 shield drops plus 10 seconds, the other build does it in 3 shield drops plus 4 seconds. Boom, numbers verified.
You could probably do the Abom in Arah p2 or one of the giants at the end of p3 as well.
Or the ooze. Sit on the coral and you dont have to worry about dodging attacks or anything.
I changed food to curry butternut, factored in 9 boons (multiplicative stacking assumed), and I got 17k8 dps
5-7 boons is more realistic. Aegis doesn’t particularly last long (except for the abundant CoE encounters) and where do you get Vigor from? Protection is hard to come by in a DPS party and Regen needs luck/positioning for the RoJ to bounce to you.
“GW2’s PvE is almost as bad as the PvP.”
(edited by zencow.3651)
Or the ooze. Sit on the coral and you dont have to worry about dodging attacks or anything.
Oooh yeah, that’s pretty good too. The Abom on the safe spot would also work but it’s harder to set up with the whole team. The ooze is the first boss though, I’d probably pick that.
My point is, do a kittening field test, god this spreadsheet bullkitten is so boring.
Just take some garden decorations and pick whatever boss tickles your fancy.
Haha good idea.
I’m planning on doing some vet giant tests come next balance patch. I like having an idea of how much might/vuln/etc. a build can provide on its own anyway. I also have a small bit of data around featuring magecrusher.
But if you’re volunteering to be part of that CoE team, Broad… well I’ll see you later
(edited by DEKeyzToChaos.7381)
champ troll in hotw P1 should be a solid test subject as well
I’m planning on doing some vet giant tests come next balance patch. I like having an idea of how much might/vuln/etc. a build can provide on its own anyway. I also have a small bit of data around featuring magecrusher.
But if you’re volunteering to be part of that CoE team, Broad… well I’ll see you later
I think Spoj has it right with the Ooze. And yeah I’ll volunteer as buff-bot
Just bug Dwayna…. You dont need to dodge and have a good enemy that does nothing. This is a good DPS test in my opinion
Just bug Dwayna…. You dont need to dodge and have a good enemy that does nothing. This is a good DPS test in my opinion
Simin is 85% of the way through path 4. Better to use something that only takes a few minutes to get to.
It only takes about 15 min to get to her. Not that bad
Have to fall asleep killing grenth first though
Bug Kaisar then.
Ha, I bet you had to check who I am talking about.
You got me!
I dont pay attention to names, hes known as balth as far as im concerned.
kitten I don’t care who is used I’m just glad we’re talking about getting field tests actually going, FINALLY
These are empty to words though!
We used to have field tests, they were speed clear videos.
Testing group dynamics is also kinda important because the contributions of others shift the value of things like more vuln stacks or the efficiency of power vs precision food.
(edited by Player Character.9467)
We used to have field tests, they were speed clear videos.
Testing group dynamics is also kinda important because the contributions of others shift the value of things like more vuln stacks or the efficiency of power vs precision food.
Yeah but running a full dungeon with your whole team contributing adds tons of variables that muddle the tests too much, unless the result is far and away better than the control setup. The field tests should be as controlled as possible. Groups should be present to provide buffs and vuln on enemies, preferably while dealing as little damage as possible (though as long as they do it consistently across trials it doesn’t matter too much).
This is a warrior forum , sorry .
I’m sorry, got confused, i thought arcane lightning does not stack with discipline banner?
So those 10 in air are not that great?
I’m sorry, got confused, i thought arcane lightning does not stack with discipline banner?
So those 10 in air are not that great?
Never heard of such behavior
Retired elementalist theorycrafter
I’m sorry, got confused, i thought arcane lightning does not stack with discipline banner?
So those 10 in air are not that great?Never heard of such behavior
My god I have been living a lie, need more deepz! Also thanks for all your contributions, its fun seeing the math. Also for all the staff vs LH debate, they both have their contributions, i’m sure i will enjoy both!
LH:
Earth 25 and water vital striking doesn’t go well together.
Dodge -> lose earth 25 trait.
Dont dodge -> Lose water vital striking.
Out of endurance -> Lose both traits
Pug groups: Killing boss takes too long -> 15 charges is not enough. And there is always someone who steals my second hammer
Staff:
Is there a good way to interrupt autoattack?
If you need weapon skill to survive, switching out from fire reduces damage for 15 seconds.
For dungeon runs I find 25/25/10/10/0 good LH (fgs) build. Pug friendly.
Fire trait 10: +5% dmg or burn on critical
(edited by Ryorco Marm.9580)
These builds are not made for dungeon runs, they are made for max dps.
Actually my lovely d/f build would do very nicely in dungeon runs, for your information
Retired elementalist theorycrafter