Hey all, I know there’s been a lot said about dungeons over the last few years and I’m aware that there’s some great players on this forum who really know their stuff. Some of your solo and speed-clear vids that I’ve watched over the last few months are incredibly inspiring! I’ve been reading up a lot on this forum over the last few weeks, but bear in mind that there’s way too much info here for me to have a comprehensive knowledge of all things dungeon-related.
And I’ll say straight up: I’m not an expert gamer or anything, Gw2 is my first proper MMO. As a player, I’ve been messing about ‘trying’ solos and so far I’ve managed (just about) to kill Spider Queen (AC) and Jungle Wurm (TA) on a solo gaurdian. On the other hand, put me in a PUG with experienced speed runners and I’m the guy that will get stressed out, run in the wrong direction, die in a trap, aggro the wrong mob etc. I’ve been a member of [Noob] guild as a mentee, not a mentor! So no pretensions of grandeur here…
Anyway, the reason that I’m posting is that I noticed a very telling statement made by one of the devs in the YT vid referenced on the ‘disappointing news’ necro-thread. At around 5.30 in the clip, he says dungeons are:
‘..an area that has a very dedicated playgroup.’
I don’t know what the consensus of the dungeon forumites is at the moment, but my reading of that statement makes me think that dungeons are an under-utilized part of the GW2 world. Let’s face it, it’s very easy to interpret phrases like ‘dedicated playgroup’ as a diplomatic way of saying ‘small group’. Perhaps I’m wrong in saying that but that’s the way I’m seeing it. I’m sure that all of us realise that ANet has user-statistics about how people are actually playing the game and they will focus their energies on the parts of the game that are most utilised.
I’ve seen a lot of posts blaming the ‘meta’ or whatever for the lack of numbers in dungeon, but I’ve come to realise that this is untrue. I think that if dungeons (and fractals) are under-utilised, it’s because they are the hardest aspects of this game. As has been pointed out by some of the top players that I’ve seen, the difference in difficulty between open world PvE and dungeon instances is huge! There’s probably a lot of people that blame the meta for their disappointment with dungeons when often, I suspect, they’re struggling with the difficulty of the content. It’s also probably true that the meta (or psuedo-meta) adds another level of difficulty for inexperienced players. For example, it’s hard to skip trash when you don’t know which way you’re going.
I realise that there’s been a lot of requests for a ‘hard mode’ in dungeons but I believe that what would be better for everyone (pros, noobs, and ANet) is to fill the ‘gap’ that exists between open-world PvE and instances. Instead of requesting a hard-mode, why not try and convince ANet to implement an ‘easy mode’ or, better still, a fractal-like level system for dungeons or something. I suspect, ANet is between a rock and hard place on this issue. They want to encourage more dungeoneers but if they were to implement an easy-mode it could create a huge backlash from the pro players about how the game was being ‘dumbed down’ or whatever. And they may think it would hurt the pride of the lesser skilled players too.
Here’s what I’m basically saying: perhaps we should reconsider the request for a ‘hard mode’. Instead, think easy-mode or a level system like fractals (which starts at a lower level than fractal 1). If more players can be encouraged to play dungeons then there would be a greater pool of people that can get past the first hurdles of learning dungeon mechanics. The more people that play dungeons, the more ANet will focus on them. Then harder dungeon content will be inevitable since ANet will see it as popular content. And the less whining there will be about the meta because there will be a much larger group of players that are in the same position as the pro’s who want to finish the dungeon as quickly as possible.
I know this suggestion may be controversial for some of you but I guess I’m suggesting that sometimes the best way to get what you want (harder dungeon content) is by first meeting other peoples needs.
Anyway, apologies for the wall of text and I hope some of that made sense. Carry on, kittens
(edited by LeVi tHe sHaRK.7128)