Explorable dungeon tokens should be tradeable

Explorable dungeon tokens should be tradeable

in Fractals, Dungeons & Raids

Posted by: kgptzac.8419

kgptzac.8419

I’m fairly certain that this suggestion has been brought up before numerous times, maybe buried in threads that contain many other suggestions of improvement.

Well, here it is again, said loud and clear in the title. I find dungeon tokens not being tradeable is an arbitrary and anti-social limiter that has no place in GW2, a game that is supposed to be exceptionally social. It is my personal experience, (and echoed by many others, ) that the current state of explorable dungeons give too little reward consider how much effort must be put into a successfully run.

The problem compound itself when a guild mate is starting a party for the explorable dungeons that gives tokens I don’t need or want. So the situation becomes: I want to face the challenge with my guild mates, but my motivation is severely diminished by the fact that the most valuable reward from the dungeon serves no purpose to me other than taking up bank spaces.

Making tokens tradeable makes much more sense. People who really want those armors can obtain them easier from buying tokens from the trading post, and those who normally wouldn’t run explorable dungeons have more motivation by selling the tokens. It’s a win-win situation everyone.

a shard of crystal in the desert.

Explorable dungeon tokens should be tradeable

in Fractals, Dungeons & Raids

Posted by: Malthurius.6870

Malthurius.6870

Well, you don’t need any of the dungeon gear technically… it’s only prestige. By allowing the tokens to be traded you remove some of that prestige because the work the player put in (or didn’t) is more questionable. When you see someone with Orrian armor, you know what they had to do for it. If they did what you suggest, people would just see “Oh, probably got his friends to farm it for him” or “Oh, he probably just bought the tokens” or “Oh, he got all his party members to give him tokens to speed up the process”.

Explorable dungeon tokens should be tradeable

in Fractals, Dungeons & Raids

Posted by: kgptzac.8419

kgptzac.8419

Well, you don’t need any of the dungeon gear technically… it’s only prestige. By allowing the tokens to be traded you remove some of that prestige because the work the player put in (or didn’t) is more questionable. When you see someone with Orrian armor, you know what they had to do for it. If they did what you suggest, people would just see “Oh, probably got his friends to farm it for him” or “Oh, he probably just bought the tokens” or “Oh, he got all his party members to give him tokens to speed up the process”.

First of all, I don’t see any of what you said is a bad thing. Also, the market price would be fair, and to be able to afford the token, the buyer need to spend similar amount of effort, albeit elsewhere.

This has worked in GW1. All the “prestige” armor sets in GW1 have components that are fully tradeable, and when I see people wearing them I know they have farmed a long time to afford the set.

a shard of crystal in the desert.

Explorable dungeon tokens should be tradeable

in Fractals, Dungeons & Raids

Posted by: Sardoni.8361

Sardoni.8361

I would like them to be account bound if anything. A lot of the dungeon tokens are materials for legendary weapons. Those gifts created for the legendary weapons are account bound when you make them. Why not make the tokens account bound instead of soulbound?

If your tailor is your elementalist but you like to play your guardian for dungeons it’s pretty non-nonsensical to farm tokens on your elementalist just so you don’t need to level your tailoring to 400 on another character.

I see pros and cons, but either way it’s a soulbound token that says your account did this farming as opposed to this character. You might get stuck with a bucket of tokens that do your character no good.

I see your point on making them tradeable but I think the economy needs to settle down a bit before throwing more things at people to buy/sell. Just look at butter prices… and remember there’s a 1 copper mark-up per butter stick………….

Explorable dungeon tokens should be tradeable

in Fractals, Dungeons & Raids

Posted by: Malthurius.6870

Malthurius.6870

First of all, I don’t see any of what you said is a bad thing. Also, the market price would be fair, and to be able to afford the token, the buyer need to spend similar amount of effort, albeit elsewhere.

This has worked in GW1. All the “prestige” armor sets in GW1 have components that are fully tradeable, and when I see people wearing them I know they have farmed a long time to afford the set.

Then let’s just remove soulbound completely and let Legendaries be tradeable as well while we’re at it. I mean, if they sell them they’d be asking for a price comparable to the work right?

No, I think the very reason why we have non-tradeable currencies and items like karma, tokens and legendaries is because players can buy gold with gems/cash. That wasn’t present in GW1 where you know any money a player had in game was earned through in game means. By disallowing certain things to be bought with gold, they’re keeping the game from being pay to win (Or pay to be epic).

Explorable dungeon tokens should be tradeable

in Fractals, Dungeons & Raids

Posted by: Kaden.3162

Kaden.3162

Well, you don’t need any of the dungeon gear technically… it’s only prestige. By allowing the tokens to be traded you remove some of that prestige because the work the player put in (or didn’t) is more questionable. When you see someone with Orrian armor, you know what they had to do for it.

this.

also its a social game like you said, so be social and get a party together and do the dungeon.
i strongly disagree with making them trade able and i highly doubt Anet will make this change.

getting things you didnt earn i think is trash, and it would just make it so that the strongest players farm tokens all day and control the market with those.

Explorable dungeon tokens should be tradeable

in Fractals, Dungeons & Raids

Posted by: kgptzac.8419

kgptzac.8419

also its a social game like you said, so be social and get a party together and do the dungeon.

As I said in my original post, it’s not about if I want the dungeon tokens, it’s that I want still use the tokens as a reward even I’m not interested in anything I can trade the tokens for.

Also, I’m not calling to abolish all non-tradeable items and currencies. Karma, soulbound and account-bound items all have their use. It’s also not about people selling gems for “pay to epic”. They already can do that by buying crafted exotic gears. Allow me to repeat myself again: it’s about giving fairer rewards to people so they are more motivated to run dungeons.

a shard of crystal in the desert.