Feature Patch 2 Unlisted Dungeon Changes/Bugs

Feature Patch 2 Unlisted Dungeon Changes/Bugs

in Fractals, Dungeons & Raids

Posted by: Errant Venture.9371

Errant Venture.9371

Will be listing them here as info comes in:

Arah

  • P2 Operative Belka does not activate rendering path uncompletable.
The Battle Bakery [vPie]

Feature Patch 2 Unlisted Dungeon Changes/Bugs

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Posted by: frifox.5283

frifox.5283

CoE Story

  • Zojja at the beginning of the dungeon will not trigger the event the start of the dungeon. The only way to progress is to jump over the 1st gate… but then you still can’t finish it because later on you need to talk to zojja to progress but she’s still bugged locking you out.

ps: the map exists still unpatched..

(edited by frifox.5283)

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Posted by: Dub.1273

Dub.1273

Nice, they fixed six professions and two dungeon paths by now.

Dub | [rT]
#LoveArrows2013, never forget.

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Fractal Change for Uncategorized:

If you fall down, you die instantly. No downstate. Breaks armor too.

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Posted by: Laulajatar.4253

Laulajatar.4253

Did I just not see it in the patch notes?

Dungeon Runes (at least my stack of Monk Runes) are account bound instead of soul bound now.

This is no signature.
Cloud of Sparrows [CoS]

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Mai Trin Fractal:

- You don’t get teleported inside once someone enters the room as it seems.
- The safespot during the cannonphase has been inviswalled.

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Posted by: TheFamster.7806

TheFamster.7806

TA up path Last boss:
nightmare tree no more double damage spot

Tour

(edited by TheFamster.7806)

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Posted by: Tentonhammr.7849

Tentonhammr.7849

Mai Trin Fractal:

- The safespot during the cannonphase has been inviswalled.

The mes portal one?

Zelendel

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Mai Trin Fractal:

- The safespot during the cannonphase has been inviswalled.

The mes portal one?

Yes.

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Posted by: Sesshi.2610

Sesshi.2610

Thaumanova reactor – the golems in the turret room seems to have their dmg increased, and when you kill the endboss you don’t get teleported to a chest anymore (may be a bug , tho I did it twice today and it happened both times)

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Posted by: Tentonhammr.7849

Tentonhammr.7849

Thaumanova reactor – the golems in the turret room seems to have their dmg increased, and when you kill the endboss you don’t get teleported to a chest anymore (may be a bug , tho I did it twice today and it happened both times)

Like, no chest at all? Or the chest spawned on the Anomaly’s platform?

Zelendel

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Posted by: Sublimatio.6981

Sublimatio.6981

No chest at all – you don’t get cinematic and teleport. you stay on platforms. If you die you respawn in starting spot

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Posted by: Shinki.8045

Shinki.8045

Can confirm, no port to chest in Thaumanova.

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Posted by: Trice.4598

Trice.4598

TA up path Last boss:
nightmare tree no more double damage spot

Still got a double spot, you just don’t see the second damage because it appears over his head :P

Feature Patch 2 Unlisted Dungeon Changes/Bugs

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Posted by: Andraus.3874

Andraus.3874

FOTM
Random burning condition while killing shaman while moving.
Aggro range greatly increased for ice elements in Snowblind fractal
Snowblind fractal boss damage increase

confirmation
Thermanova fractal does not teleport to reward chest room. Also golems can instant kill.

Possible changes
Thaumanova seemed like the floor disappeared faster or in larger chunks
Phase one of shaman seemed to hit harder
Last cannon phase on Mai seemed to spawn more red circles than any other phases

(edited by Andraus.3874)

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Posted by: FenrirSlakt.3692

FenrirSlakt.3692

Fractal Change for Uncategorized:

If you fall down, you die instantly. No downstate. Breaks armor too.

Oh, pugging is going to be SO fun. <:

No sarcasm. It’ll be hilarious.

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Posted by: DigitalKirin.9714

DigitalKirin.9714

HotW story bugged on the fight against Honor’s Voice. The cutscene that shows the Voice’s transformation doesn’t trigger.

Genevieve Talbot [NP] – Noble Phantasm on Stormbluff Isle

Feature Patch 2 Unlisted Dungeon Changes/Bugs

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Posted by: BlitzX.4039

BlitzX.4039

SE p3: last boss doesnt move now…

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Posted by: caljay.8720

caljay.8720

SE p3: last boss doesnt move now…

The destroyer? yes he does, I did that path earlier

[eN] Entröpy – Guild Leader/Driver
[oT] Ominous Threat – Reform hype inc?
OCX Rallybot

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Posted by: BlitzX.4039

BlitzX.4039

SE p3: last boss doesnt move now…

The destroyer? yes he does, I did that path earlier

Oh, well, then we were so “lucky”…

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Posted by: Bukkebruse.2810

Bukkebruse.2810

SE p3: last boss doesnt move now…

The destroyer? yes he does, I did that path earlier

Oh, well, then we were so “lucky”…

Are you sure he wasn’t having an honourable 1v1 duel with Koptev?

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Posted by: Amicable Pugs.4503

Amicable Pugs.4503

COE :
1st door skip fixed.

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Posted by: Meryn.6875

Meryn.6875

Oh wow all these “fixes” x’D

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Posted by: Errant Venture.9371

Errant Venture.9371

COE :
1st door skip fixed.

How “fixed”? Invisible wall?

The Battle Bakery [vPie]

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Posted by: Wollowitz.9174

Wollowitz.9174

Ascalon P3:

NPC Grast sometimes doesn`t show up at the very end. Tzark does.
Even if you skip the gravelings in the tunnels, he should spawn at your location if you run far enough away, but sometimes he does not.
Happened 2x to me since yesterday´s patch.

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Posted by: GrimmR.3541

GrimmR.3541

TA:
Endboss doublehit spot has not been fixed, its just not visible that you doublehit him anymore. Just open the log and you can proove it!

toxic since 2012

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Posted by: Trice.4598

Trice.4598

TA:
Endboss doublehit spot has not been fixed, its just not visible that you doublehit him anymore. Just open the log and you can proove it!

You can see the damage over his head if you place your camera correctly :P so it does indeed still work.

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Posted by: winterchillz.2564

winterchillz.2564

TA:
Endboss doublehit spot has not been fixed, its just not visible that you doublehit him anymore. Just open the log and you can proove it!

You can see the damage over his head if you place your camera correctly :P so it does indeed still work.

Confirmed, did TA earlier today, observed the same behaviour.

For some reason, our cutscene had to trigger 5 times though. -.-"

Cloud of Sparrows
Fluffiest Blood Legion Charr
“At least I die knowing my sisters are free”

Feature Patch 2 Unlisted Dungeon Changes/Bugs

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Posted by: RSLongK.8961

RSLongK.8961

TA:
Endboss doublehit spot has not been fixed, its just not visible that you doublehit him anymore. Just open the log and you can proove it!

You can see the damage over his head if you place your camera correctly :P so it does indeed still work.

Tester: Oh look you can do dobule damage if you step here
Dev: hmmm i KNOW let mvoe the damage to over there
Tester: 10/10 -IGN “Belive the Hype”

Main: Warrior|Character counter: 16

Feature Patch 2 Unlisted Dungeon Changes/Bugs

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Posted by: Trice.4598

Trice.4598

It’s a plot to deceive us from melee’ing.

Feature Patch 2 Unlisted Dungeon Changes/Bugs

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Posted by: spoj.9672

spoj.9672

TA:
Endboss doublehit spot has not been fixed, its just not visible that you doublehit him anymore. Just open the log and you can proove it!

You can see the damage over his head if you place your camera correctly :P so it does indeed still work.

Confirmed, did TA earlier today, observed the same behaviour.

For some reason, our cutscene had to trigger 5 times though. -.-"

That always happens if everyone runs at the trigger point at the roughly the same time. To avoid it one person should trigger and the others hang back slightly.

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Posted by: winterchillz.2564

winterchillz.2564

All hail grandmaster Spoj bows down

Thanks for verifying it :p

Cloud of Sparrows
Fluffiest Blood Legion Charr
“At least I die knowing my sisters are free”

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Posted by: RemiRome.8495

RemiRome.8495

Tester: Oh look you can do dobule damage if you step here
Dev: hmmm i KNOW let mvoe the damage to over there
Tester: 10/10 -IGN “Belive the Hype”

Floater is by the head because you are hitting the head.

Fixed an issue in which damage floaters for world bosses would appear in the wrong location.

Sad day when even dungeon forum turns to general/reddit.

(edited by RemiRome.8495)

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Posted by: winterchillz.2564

winterchillz.2564

TA up and fwd:

I have guildies reporting that there are no turrets at Tree in Up and just one veteran spawning during the fight in Forward. I haven’t really paid attention to that but I surely didn’t notice the AoE spikes attack in Up. Can anyone confirm?

Cloud of Sparrows
Fluffiest Blood Legion Charr
“At least I die knowing my sisters are free”

Feature Patch 2 Unlisted Dungeon Changes/Bugs

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Posted by: dlonie.6547

dlonie.6547

TA up and fwd:

I have guildies reporting that there are no turrets at Tree in Up and just one veteran spawning during the fight in Forward. I haven’t really paid attention to that but I surely didn’t notice the AoE spikes attack in Up. Can anyone confirm?

I’ve heard they’re also nerfing heart quests soon. C’mon guys, this is the opposite of adding challenging content >.<

Feature Patch 2 Unlisted Dungeon Changes/Bugs

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Posted by: winterchillz.2564

winterchillz.2564

TA up and fwd:

I have guildies reporting that there are no turrets at Tree in Up and just one veteran spawning during the fight in Forward. I haven’t really paid attention to that but I surely didn’t notice the AoE spikes attack in Up. Can anyone confirm?

I’ve heard they’re also nerfing heart quests soon. C’mon guys, this is the opposite of adding challenging content >.<

Wayfarer Foothills:

Trade with Jotuns heart: Changed Jotuns count to 0.

Cloud of Sparrows
Fluffiest Blood Legion Charr
“At least I die knowing my sisters are free”

Feature Patch 2 Unlisted Dungeon Changes/Bugs

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Posted by: Polyx Terijima.4256

Polyx Terijima.4256

HotW story bugged on the fight against Honor’s Voice. The cutscene that shows the Voice’s transformation doesn’t trigger.

I encountered this as well. Attempted the story portion three times just to make sure. Hope it gets fixed soon…

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Posted by: frifox.5283

frifox.5283

COE :
1st door skip fixed.

If you are referring to the door that leads to the 1st alpha then nah, it still works.

Feature Patch 2 Unlisted Dungeon Changes/Bugs

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Posted by: nagr.1593

nagr.1593

TA up and fwd:

I have guildies reporting that there are no turrets at Tree in Up and just one veteran spawning during the fight in Forward. I haven’t really paid attention to that but I surely didn’t notice the AoE spikes attack in Up. Can anyone confirm?

It seems the tree in Up doesn’t spawn turrets any more (not sure why, the fight is too easy now). The one in forward seems to be fine though, I ran it and there were a lot of vets spawned.

Arun Kar

(edited by nagr.1593)

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Posted by: TKiller.6829

TKiller.6829

I think I had no turrets spawning at the up tree as well. Kept waiting for the boom but it never happened.

Defeated by packet loss.

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Posted by: Tom Yzf.5872

Tom Yzf.5872

well, makes it a little bit less of a headache to solo at the least.

:( all this changes are very discouraging

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Posted by: luzt.7692

luzt.7692

In thaumanova fractal my character turned invisible after doing the fire room.
Another partymember was having it too, although not visible for others, changed back to normal after teleported to next fractal.
http://www.youtube.com/watch?v=m4U9v9rIYMg

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Posted by: Silvia.9130

Silvia.9130

Thaumanova reactor – the golems in the turret room seems to have their dmg increased, and when you kill the endboss you don’t get teleported to a chest anymore (may be a bug , tho I did it twice today and it happened both times)

Ah…as soon as one gets to think “phew, finally might have a relaxed FotM run without risking to get Cliff as third with some idiot -every single time- pulling that kitten ed hammer to oblivion, yay!” there we go…

>>Lady Carlie Castle<
>>=<

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Posted by: Tom Yzf.5872

Tom Yzf.5872

Another change: Warrior’s adrenaline bar is now hidden when you pick up a bundle.

Does this mean when carrying, berserker’s power no longer is in effect?

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Posted by: winterchillz.2564

winterchillz.2564

Another change: Warrior’s adrenaline bar is now hidden when you pick up a bundle.

Does this mean when carrying, berserker’s power no longer is in effect?

Inb4

Warrior:

  • Removed adrenaline bar and the mechanics itself to avoid confusion.
Cloud of Sparrows
Fluffiest Blood Legion Charr
“At least I die knowing my sisters are free”

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Posted by: Amicable Pugs.4503

Amicable Pugs.4503

COE :
1st door skip fixed.

If you are referring to the door that leads to the 1st alpha then nah, it still works.

How? they added some weird thing above it and can’t leap thru it anymore. Tried with hammer and got stuck inside this new thing now. As for sword leap, just falls down now.
So if you know how then please share, idk any better dummy to test stuff on ._.

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Posted by: Conner.5803

Conner.5803

I’m not sure if this was added in a previous patch:

AC P2:

- The 3 traps are being set up in 2 rounds, with each trap being set up to 50% and then going to the next trap
- It looks like the last boss uses his spit attack more often
- Not sure, but it felt like the champ breeder has less health

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Posted by: Zui.9245

Zui.9245

The AC P2 traps change was done when they supposedly attempted to fix Detha bugging out. Absolutely zero fix to Detha, in fact she seems to bug more often since that change, but it did change how she builds the traps when she doesn’t bug.

I’m not sure regarding any of the other potential P2 changes you mention. I haven’t really run the path since after they tried to “fix” Detha, and concluding it bugs way too frequently to ever be worth running until they actually fix the path.

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Posted by: winterchillz.2564

winterchillz.2564

About AC P2, I’ve only noticed the bugs being done in 2 rounds and it’s in there for a couple of weeks now. One of the ways to try to prevent Detha from bugging before that part is killing all the gravelings and oozes on the way from Foefire to the traps area. It has always worked for me so far, hope I’m not jinxing it.

Cloud of Sparrows
Fluffiest Blood Legion Charr
“At least I die knowing my sisters are free”

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Posted by: RSLongK.8961

RSLongK.8961

Yep, also didn’t get teleported in the Reactor Fractal.
Congratz Anet in improving nothing and breaking what was working /clap
/10angrychars

Main: Warrior|Character counter: 16