Feature Patch 2 Unlisted Dungeon Changes/Bugs
CoE Story
- Zojja at the beginning of the dungeon will not trigger the event the start of the dungeon. The only way to progress is to jump over the 1st gate… but then you still can’t finish it because later on you need to talk to zojja to progress but she’s still bugged locking you out.
ps: the map exists still unpatched..
(edited by frifox.5283)
Nice, they fixed six professions and two dungeon paths by now.
Fractal Change for Uncategorized:
If you fall down, you die instantly. No downstate. Breaks armor too.
Did I just not see it in the patch notes?
Dungeon Runes (at least my stack of Monk Runes) are account bound instead of soul bound now.
Cloud of Sparrows [CoS]
Mai Trin Fractal:
- You don’t get teleported inside once someone enters the room as it seems.
- The safespot during the cannonphase has been inviswalled.
TA up path Last boss:
nightmare tree no more double damage spot
(edited by TheFamster.7806)
Mai Trin Fractal:
- The safespot during the cannonphase has been inviswalled.
The mes portal one?
Mai Trin Fractal:
- The safespot during the cannonphase has been inviswalled.
The mes portal one?
Yes.
Thaumanova reactor – the golems in the turret room seems to have their dmg increased, and when you kill the endboss you don’t get teleported to a chest anymore (may be a bug , tho I did it twice today and it happened both times)
Thaumanova reactor – the golems in the turret room seems to have their dmg increased, and when you kill the endboss you don’t get teleported to a chest anymore (may be a bug , tho I did it twice today and it happened both times)
Like, no chest at all? Or the chest spawned on the Anomaly’s platform?
No chest at all – you don’t get cinematic and teleport. you stay on platforms. If you die you respawn in starting spot
Can confirm, no port to chest in Thaumanova.
TA up path Last boss:
nightmare tree no more double damage spot
Still got a double spot, you just don’t see the second damage because it appears over his head :P
FOTM
Random burning condition while killing shaman while moving.
Aggro range greatly increased for ice elements in Snowblind fractal
Snowblind fractal boss damage increase
confirmation
Thermanova fractal does not teleport to reward chest room. Also golems can instant kill.
Possible changes
Thaumanova seemed like the floor disappeared faster or in larger chunks
Phase one of shaman seemed to hit harder
Last cannon phase on Mai seemed to spawn more red circles than any other phases
(edited by Andraus.3874)
Fractal Change for Uncategorized:
If you fall down, you die instantly. No downstate. Breaks armor too.
Oh, pugging is going to be SO fun. <:
No sarcasm. It’ll be hilarious.
HotW story bugged on the fight against Honor’s Voice. The cutscene that shows the Voice’s transformation doesn’t trigger.
SE p3: last boss doesnt move now…
SE p3: last boss doesnt move now…
The destroyer? yes he does, I did that path earlier
[oT] Ominous Threat – Reform hype inc?
OCX Rallybot
SE p3: last boss doesnt move now…
The destroyer? yes he does, I did that path earlier
Oh, well, then we were so “lucky”…
SE p3: last boss doesnt move now…
The destroyer? yes he does, I did that path earlier
Oh, well, then we were so “lucky”…
Are you sure he wasn’t having an honourable 1v1 duel with Koptev?
Oh wow all these “fixes” x’D
COE :
1st door skip fixed.
How “fixed”? Invisible wall?
Ascalon P3:
NPC Grast sometimes doesn`t show up at the very end. Tzark does.
Even if you skip the gravelings in the tunnels, he should spawn at your location if you run far enough away, but sometimes he does not.
Happened 2x to me since yesterday´s patch.
TA:
Endboss doublehit spot has not been fixed, its just not visible that you doublehit him anymore. Just open the log and you can proove it!
TA:
Endboss doublehit spot has not been fixed, its just not visible that you doublehit him anymore. Just open the log and you can proove it!
You can see the damage over his head if you place your camera correctly :P so it does indeed still work.
TA:
Endboss doublehit spot has not been fixed, its just not visible that you doublehit him anymore. Just open the log and you can proove it!You can see the damage over his head if you place your camera correctly :P so it does indeed still work.
Confirmed, did TA earlier today, observed the same behaviour.
For some reason, our cutscene had to trigger 5 times though. -.-"
TA:
Endboss doublehit spot has not been fixed, its just not visible that you doublehit him anymore. Just open the log and you can proove it!You can see the damage over his head if you place your camera correctly :P so it does indeed still work.
Tester: Oh look you can do dobule damage if you step here
Dev: hmmm i KNOW let mvoe the damage to over there
Tester: 10/10 -IGN “Belive the Hype”
It’s a plot to deceive us from melee’ing.
TA:
Endboss doublehit spot has not been fixed, its just not visible that you doublehit him anymore. Just open the log and you can proove it!You can see the damage over his head if you place your camera correctly :P so it does indeed still work.
Confirmed, did TA earlier today, observed the same behaviour.
For some reason, our cutscene had to trigger 5 times though. -.-"
That always happens if everyone runs at the trigger point at the roughly the same time. To avoid it one person should trigger and the others hang back slightly.
All hail grandmaster Spoj bows down
Thanks for verifying it :p
Tester: Oh look you can do dobule damage if you step here
Dev: hmmm i KNOW let mvoe the damage to over there
Tester: 10/10 -IGN “Belive the Hype”
Floater is by the head because you are hitting the head.
Fixed an issue in which damage floaters for world bosses would appear in the wrong location.
Sad day when even dungeon forum turns to general/reddit.
(edited by RemiRome.8495)
TA up and fwd:
I have guildies reporting that there are no turrets at Tree in Up and just one veteran spawning during the fight in Forward. I haven’t really paid attention to that but I surely didn’t notice the AoE spikes attack in Up. Can anyone confirm?
TA up and fwd:
I have guildies reporting that there are no turrets at Tree in Up and just one veteran spawning during the fight in Forward. I haven’t really paid attention to that but I surely didn’t notice the AoE spikes attack in Up. Can anyone confirm?
I’ve heard they’re also nerfing heart quests soon. C’mon guys, this is the opposite of adding challenging content >.<
TA up and fwd:
I have guildies reporting that there are no turrets at Tree in Up and just one veteran spawning during the fight in Forward. I haven’t really paid attention to that but I surely didn’t notice the AoE spikes attack in Up. Can anyone confirm?
I’ve heard they’re also nerfing heart quests soon. C’mon guys, this is the opposite of adding challenging content >.<
Wayfarer Foothills:
Trade with Jotuns heart: Changed Jotuns count to 0.
HotW story bugged on the fight against Honor’s Voice. The cutscene that shows the Voice’s transformation doesn’t trigger.
I encountered this as well. Attempted the story portion three times just to make sure. Hope it gets fixed soon…
COE :
1st door skip fixed.
If you are referring to the door that leads to the 1st alpha then nah, it still works.
TA up and fwd:
I have guildies reporting that there are no turrets at Tree in Up and just one veteran spawning during the fight in Forward. I haven’t really paid attention to that but I surely didn’t notice the AoE spikes attack in Up. Can anyone confirm?
It seems the tree in Up doesn’t spawn turrets any more (not sure why, the fight is too easy now). The one in forward seems to be fine though, I ran it and there were a lot of vets spawned.
(edited by nagr.1593)
I think I had no turrets spawning at the up tree as well. Kept waiting for the boom but it never happened.
well, makes it a little bit less of a headache to solo at the least.
:( all this changes are very discouraging
In thaumanova fractal my character turned invisible after doing the fire room.
Another partymember was having it too, although not visible for others, changed back to normal after teleported to next fractal.
http://www.youtube.com/watch?v=m4U9v9rIYMg
Thaumanova reactor – the golems in the turret room seems to have their dmg increased, and when you kill the endboss you don’t get teleported to a chest anymore (may be a bug , tho I did it twice today and it happened both times)
Ah…as soon as one gets to think “phew, finally might have a relaxed FotM run without risking to get Cliff as third with some idiot -every single time- pulling that kitten ed hammer to oblivion, yay!” there we go…
>>=<
Another change: Warrior’s adrenaline bar is now hidden when you pick up a bundle.
Does this mean when carrying, berserker’s power no longer is in effect?
Another change: Warrior’s adrenaline bar is now hidden when you pick up a bundle.
Does this mean when carrying, berserker’s power no longer is in effect?
Inb4
Warrior:
- Removed adrenaline bar and the mechanics itself to avoid confusion.
COE :
1st door skip fixed.If you are referring to the door that leads to the 1st alpha then nah, it still works.
How? they added some weird thing above it and can’t leap thru it anymore. Tried with hammer and got stuck inside this new thing now. As for sword leap, just falls down now.
So if you know how then please share, idk any better dummy to test stuff on ._.
I’m not sure if this was added in a previous patch:
AC P2:
- The 3 traps are being set up in 2 rounds, with each trap being set up to 50% and then going to the next trap
- It looks like the last boss uses his spit attack more often
- Not sure, but it felt like the champ breeder has less health
The AC P2 traps change was done when they supposedly attempted to fix Detha bugging out. Absolutely zero fix to Detha, in fact she seems to bug more often since that change, but it did change how she builds the traps when she doesn’t bug.
I’m not sure regarding any of the other potential P2 changes you mention. I haven’t really run the path since after they tried to “fix” Detha, and concluding it bugs way too frequently to ever be worth running until they actually fix the path.
About AC P2, I’ve only noticed the bugs being done in 2 rounds and it’s in there for a couple of weeks now. One of the ways to try to prevent Detha from bugging before that part is killing all the gravelings and oozes on the way from Foefire to the traps area. It has always worked for me so far, hope I’m not jinxing it.
Yep, also didn’t get teleported in the Reactor Fractal.
Congratz Anet in improving nothing and breaking what was working /clap
/10angrychars