Final part of Molten Alliance frac

Final part of Molten Alliance frac

in Fractals, Dungeons & Raids

Posted by: bretfrag.5607

bretfrag.5607

The part where you’re closed in in that square and the little freak subjects you to attacks so weak they’re not even worth the trouble of evading? It goes on for too long and it’s boring. Think Anet should re-design it.

Final part of Molten Alliance frac

in Fractals, Dungeons & Raids

Posted by: Trice.4598

Trice.4598

The part where you’re closed in in that square and the little freak subjects you to attacks so weak they’re not even worth the trouble of evading? It goes on for too long and it’s boring. Think Anet should re-design it.

This fractal is terrible, time gated, and monster in the tunnel’s room in high level just one hit kill everyone and the camera is terrible too. I prefer cliffside 100x better.

Final part of Molten Alliance frac

in Fractals, Dungeons & Raids

Posted by: bretfrag.5607

bretfrag.5607

Only played it at a max level of 30 so I guess there’s room to hate it further still.
Mainly the issue for me is that for about 5 minutes you barely need to be paying attention.

Final part of Molten Alliance frac

in Fractals, Dungeons & Raids

Posted by: Franklin Fhenrir.4962

Franklin Fhenrir.4962

I doubt they change it. The story of flame and frost is exactly the same as the fractal wich is locked in time ( except dredge being a champion ). They could swap it out for a other part of the f&f dungeon. But they won,t change the dredge test facility one.

You either die a underpowered class or you live long enough to be the overpowered one.

Final part of Molten Alliance frac

in Fractals, Dungeons & Raids

Posted by: LordByron.8369

LordByron.8369

Issue with that fractal (at 50):
-totally inconsistent aoes in tunnel (really who love to be knocked down every 2 seconds? stability is not an option since its quite long).

-some mobs are just ridiculous (on top of all earth elemental, immune to CC and oneshotting with almost invisible Attacks… soo fun;but fire elementals are close behind).

-you can have a mesmer stealth at the end of the tunnel go in the other tunnel that communicate with the first one and place a portal (seems designed on purpose) but no…. its useless because if you don t kill mobs you skipped, NPCs won t trigger for no reason at all.

-Molten protector: they are not fun, and nevere were just a dredge like nuisance.
You can CC them before they use their 10 seconds invul aoe, but they don t add anything fun.

-tunnel mobs have onehsotting Attacks again hard to see.

-many gamebreaking bugs already written in proper section.

And seeing what they did to svanirs in svanir fractal i see a pattern.
Oneshots are not fun……if they are more punishing for half professions and easy for Others are even worse.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.