FotM: Colossus broken
I’ve had this happen only once before and that was only with my engineer. Problem occurred when I had the hammer in my hands and accidentally swapped to a kit, timer still kept ticking but I couldn’t drop it and died at 40 stacks. But after this we were able to get it back by suiciding and respawning.
I’ve had this happen only once before and that was only with my engineer. Problem occurred when I had the hammer in my hands and accidentally swapped to a kit, timer still kept ticking but I couldn’t drop it and died at 40 stacks. But after this we were able to get it back by suiciding and respawning.
This is an engineer specific thing that happens with a lot of bundles. For example you can lose the ooze orb in arah p1 by swapping utility. It seems to have something to do with internal cooldowns but I’m not sure.
I’ve had this happen only once before and that was only with my engineer. Problem occurred when I had the hammer in my hands and accidentally swapped to a kit, timer still kept ticking but I couldn’t drop it and died at 40 stacks. But after this we were able to get it back by suiciding and respawning.
This is an engineer specific thing that happens with a lot of bundles. For example you can lose the ooze orb in arah p1 by swapping utility. It seems to have something to do with internal cooldowns but I’m not sure.
Only kits cause this. You can freely swap gadgets, turrets and elixirs around when holding bundles but swapping a kit to a different utility does this. Swapping from a turret to a kit is fine but if you swap that kit back to something else it bugs out.
I’ve had this happen only once before and that was only with my engineer. Problem occurred when I had the hammer in my hands and accidentally swapped to a kit, timer still kept ticking but I couldn’t drop it and died at 40 stacks. But after this we were able to get it back by suiciding and respawning.
This is an engineer specific thing that happens with a lot of bundles. For example you can lose the ooze orb in arah p1 by swapping utility. It seems to have something to do with internal cooldowns but I’m not sure.
Only kits cause this. You can freely swap gadgets, turrets and elixirs around when holding bundles but swapping a kit to a different utility does this. Swapping from a turret to a kit is fine but if you swap that kit back to something else it bugs out.
The case I described above occured when i swapped from elixir s(after using toolbelt) to slick shoes to run with the orb faster. Hence why I thought it had to do with cooldowns.
Well, at least this time we can pinpoint the cause more quickly. >.< You’ve reported this new bug, yeah?