FotM Loot Scaling Atrocious...

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Posted by: Goldenrice.3610

Goldenrice.3610

Anyone find it odd that most people going 20+,30+,40+ are really only doing it for multiple daily chests??

Farming 12,14,16,18 jade maw runs is X times faster, thus producing more golds/exotics.

I’ve only noticed a slight increase in golds and T6 mats in the 20,30+ range. The loot at these higher levels doesn’t justify how much more time you spend in them than in the 10+ range.

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Posted by: Azelroth.6801

Azelroth.6801

I have a feeling what was meant by the loot scaling feature was the quality of certain types of ascended materials (and in the higher levels fractal weapons)

For instance in the lower levels of fractals you come across Vials Of Condensed Mists Essence… later on it’s Globs Of Condensed Mists Essence… then it’s Shards and so on and so forth.

I don’t know if they meant that the loot would get better in regards to other rarity tiers such as rares or exotics. Although one would hope that they are included as it makes more sense to have the loot progress in those areas also.

Azelroth [MoM] – Methods Of Mayhem
Commander @ Tarnished Coast

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Posted by: Robert Hrouda.1327

Robert Hrouda.1327

Content Designer

we have identified a problem with our higher scaling chests that we are working on.

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Posted by: cheeseonbike.5607

cheeseonbike.5607

I thought u could only do 1 daily a day… ?

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Posted by: Patrikan Habaton.2548

Patrikan Habaton.2548

I haven’t found an exotic after scale 20 I’m at 44 now I have the feeling that loot gets worse on top of that when I go back to help friends out on like cale 10+ I start getting like 7 rares per chest per run atm at hour scale all of our group get like max 2 rares per run witch are 3 fractals where you have to spend way more time ( dredge on with lvl 83 spawms ) to get through..

I would have expected better loot table out of the chests I hope this will be fixed

first scale 81 fractals

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Posted by: Zeppelin.6832

Zeppelin.6832

we have identified a problem with our higher scaling chests that we are working on.

While you’re working on that, increase the drop rate for rings in the 10-18 tier.

I sure would love to progress further in FOTM, but this gate is just not fun. Almost 2 weeks of daily runs with nothing to show for it.

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Posted by: Vayra.3290

Vayra.3290

I thought u could only do 1 daily a day… ?

You only get the extra daily chest once per tier per day, but you can do the Jade Maw stage multiple times a day.

The Unnamed[ThUn] – Desolation
Vayra – Elementalist
Forkrul Assail – Mesmer

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Posted by: Tale.5241

Tale.5241

we have identified a problem with our higher scaling chests that we are working on.

While you’re working on that, increase the drop rate for rings in the 10-18 tier.

I sure would love to progress further in FOTM, but this gate is just not fun. Almost 2 weeks of daily runs with nothing to show for it.

I’m about to hit lvl 40 with only 10 resistance so its not totally a closed gate but i agree.. havent seen a single infused ring, been doing lvl 20 and 30 dailies for a good week and change now

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Posted by: cheeseonbike.5607

cheeseonbike.5607

I thought u could only do 1 daily a day… ?

You only get the extra daily chest once per tier per day, but you can do the Jade Maw stage multiple times a day.

so on 10, 12, 14, 16 and 18 i always get the daily ?

or only one from 10 – 18 and one from 20 to 28 and one from 30 – 38?

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Posted by: Shammy.5846

Shammy.5846

No 10 – 18 is a combined daily called tier 2
Tier 3 would be 20 -28 and so on
Each “tier” may give you a daily quest. It is not each visit to a Jade Maw stage.

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Posted by: Fiontar.4695

Fiontar.4695

Sadly, it would be better for the community if the lower tier remained more efficient, as it would reduce the fragmentation of the community. I also can’t believe that Arenanet intended for 20+ to be efficient with the current gear available to players.

The entire system is a mess. The dungeon itself is great, but the current difficulty system has great potential to be very destructive to the game and the community.

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Posted by: MyGWAccount.7325

MyGWAccount.7325

please also look into upping the cap of fractal relics as well. currently at lvl 55 it is capped at 15 per boss which is the same as it was in the fotm 4x level.

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Posted by: Pinch.4273

Pinch.4273

please also look into upping the cap of fractal relics as well. currently at lvl 55 it is capped at 15 per boss which is the same as it was in the fotm 4x level.

Have you considered that it doesn’t go up because you’re not supposed to be able to complete 50?

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Posted by: rickets.1386

rickets.1386

please also look into upping the cap of fractal relics as well. currently at lvl 55 it is capped at 15 per boss which is the same as it was in the fotm 4x level.

Have you considered that it doesn’t go up because you’re not supposed to be able to complete 50?

It doesn’t matter if your not “suppose to” be able to beat 50, his group did, so reward them for it.

rickets 80 elementalist
crickits 80 ranger
crickets 80 warrior – current main

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Posted by: papryk.6273

papryk.6273

we have identified a problem with our higher scaling chests that we are working on.

so only the chests are scalling and not the mobs? I mean the mobs at lvl 1 have the same drops that lvl 30 mobs?

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Posted by: Pinch.4273

Pinch.4273

please also look into upping the cap of fractal relics as well. currently at lvl 55 it is capped at 15 per boss which is the same as it was in the fotm 4x level.

Have you considered that it doesn’t go up because you’re not supposed to be able to complete 50?

It doesn’t matter if your not “suppose to” be able to beat 50, his group did, so reward them for it.

You can’t skill your way past 1172% hp/sec. You’re saying that exploits should be rewarded.

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Posted by: Malediktus.9250

Malediktus.9250

You dont need exploits for it, just the reviving orb from the gem shop.

1st person worldwide to reach 35,000 achievement points.

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Posted by: Pinch.4273

Pinch.4273

You dont need exploits for it, just the reviving orb from the gem shop.

That will probably get fixed too.

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Posted by: stof.9341

stof.9341

You dont need exploits for it, just the reviving orb from the gem shop.

That will probably get fixed too.

But, it gets them money. It probably will remain as is :p

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Posted by: Zenyatoo.4059

Zenyatoo.4059

please also look into upping the cap of fractal relics as well. currently at lvl 55 it is capped at 15 per boss which is the same as it was in the fotm 4x level.

Have you considered that it doesn’t go up because you’re not supposed to be able to complete 50?

It doesn’t matter if your not “suppose to” be able to beat 50, his group did, so reward them for it.

You can’t skill your way past 1172% hp/sec. You’re saying that exploits should be rewarded.

Dont get hit? Or if jade maw, I assume 1 person can probably just not be on the final platform, I dont think the maws agony hits the entire level.

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Posted by: stof.9341

stof.9341

Dont get hit? Or if jade maw, I assume 1 person can probably just not be on the final platform, I dont think the maws agony hits the entire level.

It’ll hit him when he gets to the platform to rez his friends though. Although I guess with some careful placement he should be able to rez them from just outside the agony area.

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Posted by: Pinch.4273

Pinch.4273

Dont get hit? Or if jade maw, I assume 1 person can probably just not be on the final platform, I dont think the maws agony hits the entire level.

I was talking about Jade Maw. Your idea will probably end will the person jumping down to res and getting agony applied.

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Posted by: Zenyatoo.4059

Zenyatoo.4059

Dont get hit? Or if jade maw, I assume 1 person can probably just not be on the final platform, I dont think the maws agony hits the entire level.

I was talking about Jade Maw. Your idea will probably end will the person jumping down to res and getting agony applied.

while im not entirely sure, as long as your entire team isnt dead I dont think the maw resets. Also the agony only lasts a short while.
wait for everyone to die
wait a few more seconds (based on how long the agony lasts)
hop down and go res them

Everyone should have moved to the safe corner, and if the person in question is shot at moving over there he can just pop an immortality (mist form for example) or dodge roll it.

Rez everyone, continue as normal. Before the last jade colossus dies, have the person jump off the edge backwards, such that they down on the previous platform, they get up, move back out of agony range. Kill last colossus. Repeat the first sequence again, and then proceed to finish maw as normal.

Now, this hinges on the agony not being map wide, and the maw not resetting if he has no viable targets in range, but players are alive. But if it works then it’s a reasonably solid way to fight him through crazy agony.

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Posted by: Dead.7385

Dead.7385

You dont need exploits for it, just the reviving orb from the gem shop.

That will probably get fixed too.

highly doubtful. If anything if ANet was smart they would increase the price. Or make a sale of them to rake in the cash.

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Posted by: Lucas Ashrock.8675

Lucas Ashrock.8675

I can confirm, at lv50 you get the same exact trash you get at lv1. Rares ’ chance included. I still find hylarious the exotic 20 slot bag sold by merchant
Guess was meant to be used for high tiers (40+) where you was going to get some exotics filling that bag, sometimes. Nah
No reason to even deal with the hassle of go over a lv32

Dungeon Master http://i.imgur.com/Hoqw3.jpg ME http://i.imgur.com/R41MGzB.jpg Fractal Guild Promoter

(edited by Lucas Ashrock.8675)

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Posted by: Strifey.7215

Strifey.7215

Dont get hit? Or if jade maw, I assume 1 person can probably just not be on the final platform, I dont think the maws agony hits the entire level.

I was talking about Jade Maw. Your idea will probably end will the person jumping down to res and getting agony applied.

while im not entirely sure, as long as your entire team isnt dead I dont think the maw resets. Also the agony only lasts a short while.
wait for everyone to die
wait a few more seconds (based on how long the agony lasts)
hop down and go res them

Everyone should have moved to the safe corner, and if the person in question is shot at moving over there he can just pop an immortality (mist form for example) or dodge roll it.

Rez everyone, continue as normal. Before the last jade colossus dies, have the person jump off the edge backwards, such that they down on the previous platform, they get up, move back out of agony range. Kill last colossus. Repeat the first sequence again, and then proceed to finish maw as normal.

Now, this hinges on the agony not being map wide, and the maw not resetting if he has no viable targets in range, but players are alive. But if it works then it’s a reasonably solid way to fight him through crazy agony.

It doesn’t work like that.

First off, agony hits the entire platform, if you are off the platform when you jump from those floating stones onto the entrance of the platform area you will get hit with agony.

Second, Jade Maw never regens. So first thing you do is your group wipes from the agony attack, respawn, then run over to the entrance of the Jade Maw area. When you jump down to the Jade Maw area (on the last floating stone thing) you will instantly be hit with agony again.

When the agony tick isn’t as insane, you can get away with downed res skills like Warrior Warbanner to keep the first person up. Once they are up and through agony, they can res each of the next people who jump down. Then just repeat for his 2nd agony attack. Everything else about Jade Maw is easy.

At 50+, the agony ticks are so great you need things that can res you from dead state, like revive orbs or I believe the ranger pet might work if it hasn’t been fixed.

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Posted by: Pinch.4273

Pinch.4273

highly doubtful. If anything if ANet was smart they would increase the price. Or make a sale of them to rake in the cash.

As fun as it is to throw around conspiracy theories, can you imagine the negative reaction they would face if that was the only way to get past an unbeatable barrier? That would cross the “pay2win” line. You should give ANet more credit than that.

Even then, when more people catch on to the current situation (Jade Maw 50 killing your entire party in 2 seconds when the agony from the other d50 bosses hit for d40 values), there is probably going to be a big negative reaction about it being bad game design to literally block your players from progress, especially when you can see that there are levels after 50.

At 50+, the agony ticks are so great you need things that can res you from dead state, like revive orbs or I believe the ranger pet might work if it hasn’t been fixed.

I strongly believe that any way to get you out of defeated state while on the Jade Maw platform is the kind of thing deemed an exploit, and will be removed/fixed/whatever.

FWIW, I believe that keeping one person alive through agony on the drop down is legitimate (barely), as that does require some coordination. If they wanted to make it so you had to actually keep at least one person alive on the transition during the fight, then the boss should fully reset HP/phases between attempts, like other typical MMO encounters. I don’t believe they have the capability of doing this yet, however.

(edited by Pinch.4273)

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Posted by: Lucas Ashrock.8675

Lucas Ashrock.8675

Agree with your post, and seems there are other “tricks” to deal with the instadeath at 50. It’s just a failure, 50 shouldn’t even exists at all, it’s a nonsense to have a final fight with maw with an instawipe, regardless of your agony resistance.

especially when you can see that there are levels after 50.

Are you sure

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(edited by Lucas Ashrock.8675)

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Posted by: Pinch.4273

Pinch.4273

Difficulty 50 should follow a natural progression, like the other 4 tiers with agony before it.

I thought the point of Fractals was that it would get harder and harder until you didn’t have enough agony resistance to feasibly get any farther. That’s certainly not the case right now. 50 feels the same as 40-49, except Jade Maw goes from hitting you for 40% hp/sec to well over 1000% hp/sec.

Are you sure

I won’t deny what I’ve done. My group has pretty much stopped at 53 though, there’s no point, and it’s obvious that they don’t want you to be there.

This probably deserves a topic of its own, since I kinda derailed this thread pretty hard earlier.

(edited by Pinch.4273)

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Posted by: Lucas Ashrock.8675

Lucas Ashrock.8675

Yup, as said, this kind of fight shouldn’t even exists. We have resistance, a heal must at least give us a hope.

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