FotM past 20 = glitch2win IMO
It literally is the only way the giant seal level can be beaten past 20.
Sure ok.
Is there a way to kill it normal? Sure there is. Just because most groups would rather just quit doesn’t mean it’s not possible.
I’ll give you a hint for an easy way other then glitching, bring a thief.
EDIT: Though tbh I’d rather they just fix it and make the mobs reset on wipe.
(edited by Kirbyprime.2645)
4 people not running hammer LOS In hallway. 1 person runs hammer. By using your “eyes”, those 2 things you got, you see if the hammer guy is high on corruption, if so, goto him and get hamer. If your team of 4 cant handle LOS’d chanters, i think your gear might be a tad too low for the challenge of fotm15+
Wrong tactics, wrong builds, bad gear, bad communication. Pick one. It really isn’t the design of the level. Here’s a run on lvl 77 done with ease: (cliffside starts @ 45 min ) http://www.twitch.tv/awsmcelly/b/397821525
Except for the boss, we sucked doing that.
Far Shiverpeaks
twitch.tv/awsmcelly
(edited by Celly.5912)
Also keeping one alive on one side isn’t a glitch… It is a proven tactic… there is no rule that ANet has said they want for us to kill all chanters on both sides… Its something we have to figure out….
Killing chanters selectively when you need to charge the hammer is a tactic you can use all the way through that fractal. It isn’t only on used that floor. It’s a tactic and not an exploit.
The four people not carrying the hammer need to sit in one side of the hallway right at the bend and aggro the chanters to that corner. This way, that side does not heal, a la bring them into your LoS. It’s a perfectly acceptable tactic, as is leaving one alive so that seal doesn’t heal nearly as much. These kinds of strategies happen because someone looked at the situation, used their brains, and did so without breaking the event. If every challenge thrown at us was meant to be zerg rushed, they would be designed that way, but it’s not.
That said, you can just zerg it pre 20. I don’t understand how you couldn’t.
The four people not carrying the hammer need to sit in one side of the hallway right at the bend and aggro the chanters to that corner. This way, that side does not heal, a la bring them into your LoS. It’s a perfectly acceptable tactic, as is leaving one alive so that seal doesn’t heal nearly as much. These kinds of strategies happen because someone looked at the situation, used their brains, and did so without breaking the event. If every challenge thrown at us was meant to be zerg rushed, they would be designed that way, but it’s not.
That said, you can just zerg it pre 20. I don’t understand how you couldn’t.
bad team composition. you guys never heard of the exploit , leave chanter alive so no more spawn?
I fail to see how it’s an exploit. Enlighten me.
its cheating because killing any chanter should trigger the level to spawn more. But if anet wants to reward this type of glitch , I don’t care.
If you don’t care, then why are you even saying anything? How is it cheating when it’s been recognized as a perfectly fine strategy?
What would be your alternative? How would you change this event so that all chanters needed to be killed, but the level did not become overrun with mobs the higher in fractals you progressed? Toss me some ideas here, because I don’t believe we should be able to just zerg rush through everything and call it a day. The words dull and mindless come to mind, and there’s plenty of that in WvW. Let’s brainstorm.
I don’t see how anyone could even get to 20 without using glitching or exploits. I just did Fotm lvl 16 and our last level was the giant with seals. We messed up on the glitch where you keep a certain chanter alive so a whole lot more don’t spawn in the (alternatively destroy 2 seals part).
How is this glitch?
And you can kill them both, just use LoS and stack in corner.
oh my. Level 20 is not that hard you know. And you don’t really need to glitch it out.
<~~ runs 40s no problems without glitching (our guild is firmly against skipping any content… even trash mobs). I think you just need to re-evaluate how you and your guildmates play. Perhaps start using voice-coms to do things. Coordination is the way to go.
Same as Maximillian. A little late to the game but we’re on 44, going up to 49 in preparation for any further progression. You just need a good team.
Resident Thief
What exactly is there to glitch in there these days anyway >_>
I’m at 48 and do this legit afaik?
|-Swiftpaw Sharpclaw [DnT]-|
42 here, avoiding glitches or players that want to glitch all the time.
Dredges do give me a really hard time though, I’m a freaking tanky guardian using everything I have to survive and they always kill me 3 seconds in when standing on the freaking buttons.
“You can’t have more than 10 HS decks because that would confuse people”
“30 fps is more cinematic”
42 here, avoiding glitches or players that want to glitch all the time.
Dredges do give me a really hard time though, I’m a freaking tanky guardian using everything I have to survive and they always kill me 3 seconds in when standing on the freaking buttons.
Best way to do it, once inside do not hit the plates and clear one side. Two people kite, and the other get the buttons. You shouldn’t have issues dying on the buttons.
Xystus Furtim – Human Theif
Server: Stormbluff Ilse
I just did Fotm lvl 16 and our last level was the giant with seals. We messed up on the glitch where you keep a certain chanter alive so a whole lot more don’t spawn in the (alternatively destroy 2 seals part).
We tried to beat it the normal way but the chanters just out regened the seals to full before we could get back from the previous smash. We were running big aoe builds and even clearing seals before we left the certain area to go to the next.
This glitch is common knowledge to any fractal runner and if you mess it up , it causes a group disband in most cases. It literally is the only way the giant seal level can be beaten past 20.
It shouldn’t be a problem on lv 16, it starts becoming a problem at ~24-ish, still doable, depending on group composition though, you just need a better tactics.
What annoys me is people who don’t want to listen to people who know the strategy (and yeah leaving chanters on 1 side is a strategy). Ever since the new fractal level mechanics, fractals are swarmed with first-timers on lvl 20+ who try to simply zerg everything on their no dmg+no survivability rangers, necros and engis.
Look people, what OP saying here is pretty clear. We should always climb the mountain to get across it instead of finding other valid solution like build a tunnel or walk around it.
Look people, what OP saying here is pretty clear. We should always climb the mountain to get across it instead of finding other valid solution like build a tunnel or walk around it.
Does using climbing gear or safety equipment count?
Hallway, line of sight, cleave.
Hmmhmm.
Only problem with “legit” gameplay I recall from my f79 runs are with dredge fractal. Takes some effort to kill both champ and all those drege from carrier at same time, so taking one side out of equation is something I tend to do first – against “legit” gameplay. Dredges on bomb route are also depressing if you choose to fight…. In this particular seal fight, I’d have to breath deep and just do it. Takes slightly more time, but not at all undoable. Fight in hallway, focus on one side (by keeping them in combat and prevent them repairing seal) and move to the other side after you’re done. Have 2-3 players be dedicated seal hitter if team compostion would flavor some players being still (thieves, guardians) isntead of forcing everyone run. Usually nobody past 40 manages to “fail” by killing all chanters thou… Common tactic, not so much of a bug (such as standing on carrier wheel or permastunning archdiviner/mossman/ettin or pulling dredge champ off the room and ignoring his adds or 99% ress or ranger ress or orb ress or kiting asura or standing inside old tom’s model or wiping to get extra crystals for tom or…. Should the list go on?)
Other than that, it’s l2(team) kitten ue. If you don’t want to l2p, you can l2glicth to make it easier. Third alternative is to complain on forum. (I do that myself too, dang this stuff was breeze before food-nerf.)
Have pleasant journey! Once you’ve had some practise under your belt you’ll prolly laught at yourself.
Outsource rng → profit.
How is being smart about the chanter puzzle an exploit? The arm seals are a puzzle, not a DPS race.
How is being smart about the chanter puzzle an exploit? The arm seals are a puzzle, not a DPS race.
Truth has been spoken.
How is being smart about the chanter puzzle an exploit? The arm seals are a puzzle, not a DPS race.
Its not a puzzle.
The fact that once you fail 10 chanter spawns means its intended to be played with 10 chanters on both sides.
You can repeat any jumping puzzle.
You cannot repeat arm seals if ONE player fails.
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
The only glitch in Cliffside at the moment is that the mobs don’t properly reset if you wipe, meaning you have to face those dozens of spawns ad infinitum.
How is being smart about the chanter puzzle an exploit? The arm seals are a puzzle, not a DPS race.
Its not a puzzle.
The fact that once you fail 10 chanter spawns means its intended to be played with 10 chanters on both sides.
You can repeat any jumping puzzle.
You cannot repeat arm seals if ONE player fails.
Heaven forbid they add any mechanics that reward team coordination or punish poor coordination.
Comments like this make me wonder what players want from this game. They add interesting mechanics (cliffside) and then people complain its too hard for pugs. They have dodge checks (alpha) and people claim its too punishing for new players. They have dps checks (simin) and people complain that it alienates too many builds. I honestly don’t know what type of encounter would actually please people.
What s wrong with lupicus?
it hits outside of red circles actually promoting AI abuse or profession skills abuse rather than REAL tactic.
What is wrong with Arm seals?
It promotes exploits rather than real tactic…it is infact almost impossible with random professions if for a reason it fails
In fact its harder on lvl 20 and easier on lvl 38+ when people don t mess THE ABUSE.
But aside that really few players are able to do that 30+ once it gone wrong.
TL:DR
May i invite you for a no guardian lvl 38 messed arm seals?
So you will show me how much you are pro….
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
May i invite you for a no guardian lvl 38 messed arm seals?
So you will show me how much you are pro….
I’ve done it with a ranger, a thief, my necro, and two warriors before on L48. It was hell, don’t get me wrong, and it took a few tries to get right, but it was doable (only because we had a ton of blind, really). Needless to say, since then I’ve always explained the trick to people so that they don’t mess it up and we don’t have to do it the hard way.
start in left hand – kill 1 – hit sigil – go in right hand – kill 1 – hit sigil – kill second – go back in left sigil and hit – kill 1 – all stay al kill anything – the hammer guy go in right hand and hit the sigil and go back in left hand – kill 1 – hit the sigil – left hand is doned so go all in right hand
this is my easyest way to explain 1 tactics, ofc need some cordination and the solo hammer guys need good gear and good utility (block and condition removal for example)
YamataNoOrochi(Warrior)Ziggy Th White Duke(Mesmer)Aleandro De La Vega(Ranger)
May i invite you for a no guardian lvl 38 messed arm seals?
So you will show me how much you are pro….I’ve done it with a ranger, a thief, my necro, and two warriors before on L48. It was hell, don’t get me wrong, and it took a few tries to get right, but it was doable (only because we had a ton of blind, really). Needless to say, since then I’ve always explained the trick to people so that they don’t mess it up and we don’t have to do it the hard way.
i did it too at 38 but with guardians….with pugs is bound to be impossible.
Also @solidsnake:
That is the exploit everybody uses…
Lets try Killing BOTH in BOTH rooms…than wipe and start again
That is why it should be fixed.
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
the exploit is take 1 in left hand always alive
YamataNoOrochi(Warrior)Ziggy Th White Duke(Mesmer)Aleandro De La Vega(Ranger)
But Lupicus’s projectiles bounce, which is why they hit outside of circle. The circles of AoE are consistent throughout the game in that they show the landing point of the first projectile.
“Promotes profession skill abuse”
Surely you’re not saying that using weapon or slot skills with reflects, blocks, or invulnerability is exploiting?
(edited by Chopps.5047)
How is being smart about the chanter puzzle an exploit? The arm seals are a puzzle, not a DPS race.
Its not a puzzle.
The fact that once you fail 10 chanter spawns means its intended to be played with 10 chanters on both sides.
You can repeat any jumping puzzle.
You cannot repeat arm seals if ONE player fails.
Heaven forbid they add any mechanics that reward team coordination or punish poor coordination.
Comments like this make me wonder what players want from this game. They add interesting mechanics (cliffside) and then people complain its too hard for pugs. They have dodge checks (alpha) and people claim its too punishing for new players. They have dps checks (simin) and people complain that it alienates too many builds. I honestly don’t know what type of encounter would actually please people.
Right, it’s designed to actually take longer for teams that just blow everything up.
Mobs in further room( at some point they did get “freezed” for sometime and with that you was able to even kite them around small corner in first room too, but if im not wrong they fixed that freezing thing) can be kited around that one blank, due to their somewhat slow attacks you can avoid most of their hits and survive while keeping most of them in your grab and preventing seal from healing. Usually there is few mobs who are not following your that rest of the team can pull or kill to charge the hammer. Assuming you have both mob groups activated you only have to worry about going to hit first side without getting blownup in a nanosec. Also those mobs who are not following and those who follow from first room will provide some challenge.
That is how i visualize it in theory to be “easy”. I have done it in 48 4man with that kiting thing( yet we did leave mobs in first room untouched) and have also done it with complete mess somewhere around 34-44( cant remember its been a while since did that one and if we did have guardian we only had one, played fracs back then with 3friend and dont remer the 5th of that run, may or may not been a guardian)
And about dredge first room i dont think it is even ideal that those in last buttons survive( bossible but not ideal, why else they remain active while dead) Have done that also without glitches by kiting but i think button guys have always been dead(if they didnt have stealths or ashkits).
(edited by vapor.5390)
I agree that infinite respawning mobs is a glitch that anet uses far too often.
Bad players whine, good players get loot nerf.
Below 40 is not hard, above 40 things can get a bit dicey and wipes are more common.
Spirit of Faith [HOPE] – RIP
IMHO people who have to glitch to get by shouldn’t bother even going, eventually those glitches won’t be there and you will have to do it the normal way so just do it the kittening normal way already. And rolling for swamp everytime, LAME, grow a pair please…
Välkyri – 80 Warrior
JQ[Lulz] – Kill fur Thrillz…
glitch =/= tactic…
and tactics is what fractals require pass 35+, if its too hard don’t do them… or learn to play better.
Gate of Madness
And rolling for swamp everytime, LAME, grow a pair please…
I guess not everyone likes being edgy for the sake of being edgy. Choosing to make the run 30 – 45 mins longer for no logical reason is not the equivalent of having balls. Fractals dont differ much in difficulty, it’s just that some are longer.
Most people do 2 dailies, some twice that number, everyday. After a while everything becomes groundhog day, so us baddies with no righteous conscience will skip/glitch/take whatever paths that allow us to shave off 10 – 15 mins each run.
And don’t assume groups that skip/glitch can’t do it legitimately.
Below 40 is not hard, above 40 things can get a bit dicey and wipes are more common.
Straight up.
Leaving a chanter alive is not a glitch. That’s the way it’s designed and intended to be. You have to kill 1 group of enemies for the next one to spawn.
But Lupicus’s projectiles bounce, which is why they hit outside of circle. The circles of AoE are consistent throughout the game in that they show the landing point of the first projectile.
“Promotes profession skill abuse”
Surely you’re not saying that using weapon or slot skills with reflects, blocks, or invulnerability is exploiting?
i’m sure that devs intended players to ignore boss mechanics COMPLETELY by combining skills…
Also are you trying to pretend a mismatch between what you see on screen and what happens is intended?
Its a collision issue like it is cliffside first boss eoncouter.
Sometimes it hits you from 1200 range when you are not even in agony shots trajectory….
People don t complain because you can be ressed from downed easily…but sometimes you just have to completely ignore what you see on screen and roll ANY ranged attack he uses.
And the fun things is people accepting that are the same talking about L2P ._.?
P.S. TO ANET:
Thank you again for your WWW nerf impacting PvE i mean champion dredge is obviously a trebouchet and as such swirling wind should not absorb his shots -.-
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
But Lupicus’s projectiles bounce, which is why they hit outside of circle. The circles of AoE are consistent throughout the game in that they show the landing point of the first projectile.
“Promotes profession skill abuse”
Surely you’re not saying that using weapon or slot skills with reflects, blocks, or invulnerability is exploiting?
i’m sure that devs intended players to ignore boss mechanics COMPLETELY by combining skills…
Also are you trying to pretend a mismatch between what you see on screen and what happens is intended?
Its a collision issue like it is cliffside first boss eoncouter.
Sometimes it hits you from 1200 range when you are not even in agony shots trajectory….
People don t complain because you can be ressed from downed easily…but sometimes you just have to completely ignore what you see on screen and roll ANY ranged attack he uses.And the fun things is people accepting that are the same talking about L2P ._.?
P.S. TO ANET:
Thank you again for your WWW nerf impacting PvE i mean champion dredge is obviously a trebouchet and as such swirling wind should not absorb his shots -.-
I think you and I have different definitions of “ignore”. If I’m specifically countering something, that’s not ignoring it, that’s neutralizing it.
That’s the very definition of tactics. . .Should bosses be improved? Yes. Does that mean that reflecting projectiles isn’t a valid tactic? No
when a “tactic” works in too many situations it becomes a balance issue.
Also divide et imperat is a tactic…
As it is to lure your enemy on a favourable terrain
But on dredge stage is considered an exploit.
Anything can be justified with words.
Real facts:
MOST players consider arm seals a bad design and would like it reset at party whipe.
I bet most players not complaining never play with pugs …..but mmorpg is all about playing with random people.
If even just 1 player can ruin a WHOLE run tha could even take 1.5 hours its clearly an issue.
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.