Fractal 100 and AR
Maybe one of the masteries will be innate agony resistance that doesn’t require ascended gear.
Maybe one of the masteries will be innate agony resistance that doesn’t require ascended gear.
The entire point of agony is to gate players and make them grind. This would bypass that.
You could just grind ar through the fractal mastery system
Maybe one of the masteries will be innate agony resistance that doesn’t require ascended gear.
The entire point of agony is to gate players and make them grind. This would bypass that.
Well the mastery would likely require them to play fractals to progress it. Really no different than grinding gear.
Most likely they are going to adjust ar reqs as well as reward teirs.
Since the new system is the equivalent of 24 old fractals.
Maybe one of the masteries will be innate agony resistance that doesn’t require ascended gear.
The entire point of agony is to gate players and make them grind. This would bypass that.
Well the mastery would likely require them to play fractals to progress it. Really no different than grinding gear.
Last time they said masteries is hot only. Unless that changes it cant be the main gate for fractals.
Maybe one of the masteries will be innate agony resistance that doesn’t require ascended gear.
The entire point of agony is to gate players and make them grind. This would bypass that.
Well the mastery would likely require them to play fractals to progress it. Really no different than grinding gear.
Last time they said masteries is hot only. Unless that changes it cant be the main gate for fractals.
As another example, Fractal Masteries will provide combat perks and more rewards within the context of Fractals. As you play specific content, you’ll become more effective within that content, reflecting your increasing skill as a player and opening up new possibilities.
https://www.guildwars2.com/en/news/hidden-arcana-mastering-the-maguuma-2/
Maybe one of the masteries will be innate agony resistance that doesn’t require ascended gear.
The entire point of agony is to gate players and make them grind. This would bypass that.
Well the mastery would likely require them to play fractals to progress it. Really no different than grinding gear.
Last time they said masteries is hot only. Unless that changes it cant be the main gate for fractals.
And who’s to say they aren’t going to make doing the highest level fractals basically require HoT? Now, I don’t think it’s a good idea or they will, but it’d be something I’d have considered if I were their higher ups looking to convince people to buy the expansion, especially when so far it’s very lacking for content driven players.
Maybe one of the masteries will be innate agony resistance that doesn’t require ascended gear.
The entire point of agony is to gate players and make them grind. This would bypass that.
Well the mastery would likely require them to play fractals to progress it. Really no different than grinding gear.
Last time they said masteries is hot only. Unless that changes it cant be the main gate for fractals.
As another example, Fractal Masteries will provide combat perks and more rewards within the context of Fractals. As you play specific content, you’ll become more effective within that content, reflecting your increasing skill as a player and opening up new possibilities.
https://www.guildwars2.com/en/news/hidden-arcana-mastering-the-maguuma-2/
Yes this is known it is also been said the only way to unlock masteries whether core or hot is by purchasing hot.
“How Do I Get Masteries?
The ability to train Masteries is unlocked at level 80 for all players that own Heart of Thorns. "
https://www.guildwars2.com/en/news/reimagining-progression-the-mastery-system/
Maybe one of the masteries will be innate agony resistance that doesn’t require ascended gear.
The entire point of agony is to gate players and make them grind. This would bypass that.
Well the mastery would likely require them to play fractals to progress it. Really no different than grinding gear.
Last time they said masteries is hot only. Unless that changes it cant be the main gate for fractals.
As another example, Fractal Masteries will provide combat perks and more rewards within the context of Fractals. As you play specific content, you’ll become more effective within that content, reflecting your increasing skill as a player and opening up new possibilities.
https://www.guildwars2.com/en/news/hidden-arcana-mastering-the-maguuma-2/
Yes this is known it is also been said the only way to unlock masteries whether core or hot is by purchasing hot.
“How Do I Get Masteries?
The ability to train Masteries is unlocked at level 80 for all players that own Heart of Thorns. "
https://www.guildwars2.com/en/news/reimagining-progression-the-mastery-system/
What’s your point?
Maybe one of the masteries will be innate agony resistance that doesn’t require ascended gear.
The entire point of agony is to gate players and make them grind. This would bypass that.
Well the mastery would likely require them to play fractals to progress it. Really no different than grinding gear.
Last time they said masteries is hot only. Unless that changes it cant be the main gate for fractals.
As another example, Fractal Masteries will provide combat perks and more rewards within the context of Fractals. As you play specific content, you’ll become more effective within that content, reflecting your increasing skill as a player and opening up new possibilities.
https://www.guildwars2.com/en/news/hidden-arcana-mastering-the-maguuma-2/
Yes this is known it is also been said the only way to unlock masteries whether core or hot is by purchasing hot.
“How Do I Get Masteries?
The ability to train Masteries is unlocked at level 80 for all players that own Heart of Thorns. "
https://www.guildwars2.com/en/news/reimagining-progression-the-mastery-system/
What’s your point?
Uhh the better question is whats your point.
My point was clear when you responded with that quote.
They cant use masteries for the main progression of fractals.
Because its hot only.
You then replied to me with that quote that as far as ive seen has nothing to do with whar i said.
So what is it you were trying to point out with the quote
well they could make agony resistance from HoT masteries and if you don’t have it, you might be stuck with crafting the +1s into higher and higher levels which would be cost prohibitive.
well they could make agony resistance from HoT masteries and if you don’t have it, you might be stuck with crafting the +1s into higher and higher levels which would be cost prohibitive.
They could and may do this, but it would be a pretty crappy system, that i imagine would annoy a great many people.
Maybe one of the masteries will be innate agony resistance that doesn’t require ascended gear.
The entire point of agony is to gate players and make them grind. This would bypass that.
Well the mastery would likely require them to play fractals to progress it. Really no different than grinding gear.
Last time they said masteries is hot only. Unless that changes it cant be the main gate for fractals.
As another example, Fractal Masteries will provide combat perks and more rewards within the context of Fractals. As you play specific content, you’ll become more effective within that content, reflecting your increasing skill as a player and opening up new possibilities.
https://www.guildwars2.com/en/news/hidden-arcana-mastering-the-maguuma-2/
Yes this is known it is also been said the only way to unlock masteries whether core or hot is by purchasing hot.
“How Do I Get Masteries?
The ability to train Masteries is unlocked at level 80 for all players that own Heart of Thorns. "
https://www.guildwars2.com/en/news/reimagining-progression-the-mastery-system/
What’s your point?
Uhh the better question is whats your point.
My point was clear when you responded with that quote.
They cant use masteries for the main progression of fractals.
Because its hot only.
You then replied to me with that quote that as far as ive seen has nothing to do with whar i said.
So what is it you were trying to point out with the quote
Maybe because I never stated it would be the main progression? I stated it as one possibility that they could do to help increase agony resistance. They could also have another mastery that increases the odds of of getting a +n agony resistance over the +1 that are only available now.
Even then, there’s absolutely no reason that they cannot gate fractal levels above 50 to be HoT only.
well they could make agony resistance from HoT masteries and if you don’t have it, you might be stuck with crafting the +1s into higher and higher levels which would be cost prohibitive.
They could and may do this, but it would be a pretty crappy system, that i imagine would annoy a great many people.
A great many people who haven’t purchased HoT… something they have incentive to do. Again, I hope they won’t, but, it’s a chance to annoy into buying.
well they could make agony resistance from HoT masteries and if you don’t have it, you might be stuck with crafting the +1s into higher and higher levels which would be cost prohibitive.
They could and may do this, but it would be a pretty crappy system, that i imagine would annoy a great many people.
A great many people who haven’t purchased HoT… something they have incentive to do. Again, I hope they won’t, but, it’s a chance to annoy into buying.
Well being as they have a fractal mastery at all, its not far fetched.
Still it would basically cross cut the playerbase among skill level and which expansion they were on.
I think if they wanted to have hot only fractal content they should execute it differently
Hm, I think with the new elite specialisations being part of the HoT only, there will already be a cross cut through the playerbase with Fractals. It would be like missing a few tools from your toolbox.
Ingame Name: Guardian Erik
Looks like the plan will be for progression to be tied with the expansion in some way.
Master Fractals: Uncover new depths in the Fractals of the Mists to gain powerful new abilities to overcome difficult fractal challenges, garner greater rewards, and unlock more powerful infusions.
https://www.guildwars2.com/en/news/reimagining-progression-the-mastery-system/
well they could make agony resistance from HoT masteries and if you don’t have it, you might be stuck with crafting the +1s into higher and higher levels which would be cost prohibitive.
They could and may do this, but it would be a pretty crappy system, that i imagine would annoy a great many people.
Well honestly, it would only annoy people that didn’t buy HoT.
Edit: Which, I might add, I don’t think is a bad thing. I doubt anyone pushing into post-50 fractals is at all not buying it anyways.
(edited by Windsagio.1340)
Needing to put AR on our infusions really limits the coolness of having infusions possible.
I’d like to see all those new Agony infusion drops used as a crafting material and infusion slots opened up for player stats. Couple this with FOTM mastery giving an innate resistance to the account.
Not likely, but we can hope.
Isn’t a 15 agony infusion something like 1500g? How could anyone think they’re gonna keep the current system in place without something else to support it – as in, fractal masteries and fractal infusions reward tracks AND 2/5 infusions dropping at 51+?
Really? Come on. It just can’t work like this. Gold grind sure, but not even anet wants you to die to amass enough ar.
And… well, at the cost of sounding like an kitten, they have to sell HoT someway. Just sayin’.
kittening hell, this kittened forum. If I have to edit one more time to fix my post I’m gonna shoot a bird through the window.
(edited by deSade.9437)
Isn’t a 15 agony infusion something like 1500g? How could anyone think they’re gonna keep the current system in place without something else to support it – as in, fractal masteries and fractal infusions reward tracks AND 2/5 infusions dropping at 51+?
Really? Come on. It just can’t work like this. Gold grind sure, but not even anet wants you to die to amass enough ar.
And… well, at the cost of sounding like an kitten, they have to sell HoT someway. Just sayin’.kittening hell, this kittened forum. If I have to edit one more time to fix my post I’m gonna shoot a bird through the window.
They should sell hot with new content. Not retool old content and lock it behind hot
Eh, that’s why I said they could make +5 infusions drop from fractal dailies/chests/mobs at 51-100… since I don’t think those levels will be hot-locked.
Still, the fractal masteries will be locked, if I’m not mistaken? I presume hot players will be at a slight advantage in acquiring ar, or maybe there will be strong consumables to ease the grind.
This is all up in the air, either way.
I’m at work, but apparently prices on +agony are going crazy.
I’m at work, but apparently prices on +agony are going crazy.
Yup, Yesterday morning I meant to put in a buy order to set up a few more sets of trinkets for alts. Didn’t end up doing it but they were like 6.5 buy and 7 sell. When I got home last night it was around 13-14. I figured they’d keep going up. Might have to sell what I have while they’re up.
I suspect prices will take a hit when they announce that the ‘agony channeling’ mastery increases your resist (citation needed), so there’s definitely going to be a ‘right’ time to sell
I’m not even sure why the gear check mechanic exists. The difficulty of higher fractal levels is about the scaling of the monster stats and amount of extra mobs. Agony matters until you have the breakpoint value at which point it becomes irrelevant. It’s a totally antiquated MMO mechanic.
I’m thinking maybe 1 AR = 1 Fractal level? So 100 AR for 100 Fotm?
With the current ssystem, level 100 will require 145 AR. Currently, ignoring the (Infused) property of rings and backpieces, you can only get 70 AR; with said (Infused) property, you gain three slots that can have up to +16 each (theoretically more but no player has obtained a +17 yet it seems). Using just +10s, you can currently get 100 AR. Any higher is not feasible for most players.
As I see it, there are three possibilities:
- They’re going to adjust the amount of AR required per level, lowering the 145 closer down to current feasible max. I find this unlikely.
- They’re going to make more ascended gear able to be (Infused) like rings and backpieces. If they do this to just the remaining trinkets, you can get up to 130 AR using just +10 Agony Infusions, forcing those who wish to do level 100 to use at least 3 +15s.
- They’ll add an additional means of gaining agony infusions – such as masteries. If via masteries, then it will likely be gating making the higher levels ‘easier’ by requiring the expansion.
IMHO, the second solution is the best.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
They talked about consumables too.
Maybe you can get extra agony from food.
They talked about consumables too.
Maybe you can get extra agony from food.
Nickel and dime non-HoT players until they give in and get it. Nice.
With the current ssystem, level 100 will require 145 AR. Currently, ignoring the (Infused) property of rings and backpieces, you can only get 70 AR; with said (Infused) property, you gain three slots that can have up to +16 each (theoretically more but no player has obtained a +17 yet it seems). Using just +10s, you can currently get 100 AR. Any higher is not feasible for most players.
As I see it, there are three possibilities:
- They’re going to adjust the amount of AR required per level, lowering the 145 closer down to current feasible max. I find this unlikely.
- They’re going to make more ascended gear able to be (Infused) like rings and backpieces. If they do this to just the remaining trinkets, you can get up to 130 AR using just +10 Agony Infusions, forcing those who wish to do level 100 to use at least 3 +15s.
- They’ll add an additional means of gaining agony infusions – such as masteries. If via masteries, then it will likely be gating making the higher levels ‘easier’ by requiring the expansion.
IMHO, the second solution is the best.
Third is the best really, it’s more streamlined and leads to less rigamarole.
They’re really not gonna be doing much to ensure content accessibility to non-hot people at the cost of convenience to hot people.
I think lots of what they do will depend from the amount of whining. If the whining reaches a certain threshold, they do x; they do y if it doesn’t.
I’m curious to monitor the levels of whining when they introduce the fractal masteries.
They talked about consumables too.
Maybe you can get extra agony from food.
500 Cooking go go go!
They talked about consumables too.
Maybe you can get extra agony from food.
500 Cooking go go go!
NOooooOOOOoooooooooooo no no no noooooowwwwwwhhhhhhh….
…
Crafting in fractals? I have some ideas: put a crafting station at the bonfire in snowblind fractal… 1 has to channel the crafting for 1 min, let’s say he has to build an explosive rocket to melt the ice wall, and the others defend.
Like? :o
Maybe that’s why they said you should keep your useless fractal rings? Salvage the +5s (or other ascended what not they might add) from them to turn into higher level Agony Resistance?
Quidquid Latine Dictum Sit, Altum Videtur