[Fractal Changes] Suggestion
Please, don’t sell skins for God’s sake. This is one of the genuine “OK” RNG stuff. I only have three but I like the idea of beating a hard content for a chance of getting a skin.
Please, don’t sell skins for God’s sake. This is one of the genuine “OK” RNG stuff. I only have three but I like the idea of beating a hard content for a chance of less than 3% of getting one out of 13 skins that might not be usable by any of my characters or one i already have.
FTFY
Please, don’t sell skins for God’s sake. This is one of the genuine “OK” RNG stuff. I only have three but I like the idea of beating a hard content for a chance of getting a skin.
You realize every new skin you get decreases your chance of getting something useful, right? If the only skin you want is greatsword, you can get 5 hammers in a row no matter what fractal level you do.
Look at it from perspective of someone who been doing it for ages. The only skins I am missing are mace and harpoon. There is almost zero chance to get the ones I want, because the change to get a skin is about 3% and that will be a random skin, not just the one I am missing.
Well, in that case they could change a skin for a selectable skin box (much like various ascended weapon boxes) instead of solely selling them. And, well, chill out folks.
Please, don’t sell skins for God’s sake. This is one of the genuine “OK” RNG stuff. I only have three but I like the idea of beating a hard content for a chance of getting a skin.
RNG generally isn’t enjoyable unless you get a favorable outcome.
Having like 1% chance of enjoyment sounds pretty bad to me. It’s one thing to get nothing because you didn’t complete the task at hand but another thing to get nothing over and over and over again because of something completely out of your control.
This is supposed to be the high end PvE content, but instead it’s a kitten lottery.
We’re talking about a 3-5% chance here too (going off memory of the last reports of tests). That’s pretty low. Now that means do about 30 of them and you’ll get one right? Well, that’s in theory, not reality. It’s not uncommon to get streaks in reality. So practically speaking it wouldn’t be uncommon to go 60 or even 100 runs without seeing one. While, at hte same time, someone could potentially get one on their first run.
It’s a completely unfair and bullkitten system as far as I’m concerned, and I have no interest in playing the RNG game anymore. I did that for years in MMOs and I’m just done.
Personally I’m of the opinion that there should be a new “Immaculate Fractal Relic” that is from like 30 or 40+ only that is used the purchase them so you have to do a higher level of difficulty at least.
I’m all for having to put in the effort,what I don’t like is having to roll the dice.
(edited by Jerus.4350)
Well, in that case they could change a skin for a selectable skin box (much like various ascended weapon boxes) instead of solely selling them. And, well, chill out folks.
That was one of the suggestions.
Still you’re missing the point. RNG is a really bad way to reward players for completing high end content. They’ve done it right with regular dungeons, why not fractals?
@Jerus: That could work, but I really don’t need yet another token currency cluttering up my bank. >.> I still think that making a Fractal Weapon Box available for a (large?) amount of Pristine Relics would be the most elegant solution.
@Jerus: That could work, but I really don’t need yet another token currency cluttering up my bank. >.> I still think that making a Fractal Weapon Box available for a (large?) amount of Pristine Relics would be the most elegant solution.
I hear ya, just saying I like the idea of requiring the effort, maybe only open the vendor when you’re at lvl 40+ personal level?
I’m not asking for easy mode, just not gambler mode. I hate gambling. If they’re ok with just pristine and no other requirements, fine, just saying, personally prefer they hide things behind some kind of “must be this tall” type requirement.
RNG has always been part of RPGs in general, of course it annoys because of how much it’s widely used, and how MF seems to do no difference, and how harder content (higher scales of FotM) seems to reward the same as lowlevels, but IMO it’s more of an implementation issue rather than the nature of such items acquisition.
I guess legendary crafting is traumatizing people to a degree, especially considering the importance of Mystic Forge and the number of bad outcomes. But again, problem lies deeper into game design, not randomness since it’s been present in RPGs since much much long ago.
Progress tracking is the problem and no backtrack, not the minimal chance.
There are 14 fractals.
Fractal skin crafts from 4 gifts, each gift is crafted via 4 parts. Boss gift is 3 boss fractal parts and an exotic weapon of preferred skin type, rest are 11 leftover fractals and gift of ascension. Each part has a chance to drop at the end of a fractal from the chest, chance depending on level.
Even something as simple would soothe the rage. Also add reason for communicating runs between friends since random fractals.
Chances could be reduced even further or weapon choice could be left rng-dependant with some way to backtrack.
(edited by TKiller.6829)
This tickles my meatballs
#SwedishPride
Lets hope we see this very soon…
#Cough #WithTodaysPatch #Cough #ABrotherCanDream
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