Fractal Difficulty Flawed?

Fractal Difficulty Flawed?

in Fractals, Dungeons & Raids

Posted by: Thereon.3495

Thereon.3495

In particular the way in which it deliberately segregates players?

In my opinion yes, the way in which the difficulty has been implemented is flawed and requires change. As it is currently each level of difficulty splits the dungeon into separate dungeons if you catch my drift. Those that have played up until difficulty 5 feel the need to only play with those at level 5 and so on. This is just over a day after launch…how long will it be before you fail to get a dungeon group if youre below a difficulty of, say, 10? 20? 30? Introducing the dungeon was meant as a way of giving those at 80 something to grind in. I like to grind myself…but cannot get a party because I have only completed difficulty 2. Again can I stress this is ONE DAY after launch.

Also if I wish to play with my friends or guildies, whom I know can handle a tough dungeon but dont have the time that I do, I have to play through the lower difficulties again. Why is it again that im tied to what other people are doing? I understand the idea of the dungeons but not why this mechanic is in place. Im happy to grind in GW2 but am being prevented from doing so and im sure its the same for many others and its only going to get worse. New players of GW2 will potentially never play the dungeon unless they find players in the same situation as themselves. New content that not everyone can experience.

How to fix? Encourage players to party with those lower than them by offering incentives. A small amount of karma, coin or whatever per level they step down. Would need to be balanced but enough to encourage stepping down a level or more.

Thereon Avenrise – former [Noes] Officer – Piken Square (EU)
Retired and living in a shack. Relaxing!

Fractal Difficulty Flawed?

in Fractals, Dungeons & Raids

Posted by: Blackie.8762

Blackie.8762

the difficulty level is fine. i think what they need is a window to search for groups looking for players for that specific difficulty level so its easier to find groups and fill groups.

Fractal Difficulty Flawed?

in Fractals, Dungeons & Raids

Posted by: Satakal.6971

Satakal.6971

I think the opposite is going to happen. Everyone is able to do level 1. The higher you go, the less players are available. Seen some reached 8 and 9 apparently. How many levels does this thing got? When you get to, I dunno, 30, with lots of agony and stuff, there is going to be 10 people on the server who can go there. Which may be the point. Those 10 people will need to stop being a PUG and bond a little. May be a fun experience.

Fractal Difficulty Flawed?

in Fractals, Dungeons & Raids

Posted by: Dead.7385

Dead.7385

They really just need to allow players to choose difficulty level from lowest or highest in group. Then whenever you pass 3 it will add +1 difficulty all all INDEPENDENT scores as long as it remains high than your personal score.

For example:
Player 1-4: Difficulty level up to 5
Player 5: Difficulty level 1

The players may choose 1 or 5. Lets say they choose 5. The difficulty will be set there and allow lesser tiered players to join. If that team goes through 3 fractals and goes up a level (New difficulty is now 6) Player 5 will be set to 2 as his/her personal score. Players 1-4 will be set to 6 as their personal score It really seems logical seeing as how he/she is already fighting at a higher level.

If the player with the highest difficulty is too deep with agony you can choose a lesser difficulty.

Or even better – choose based on all independent party members. Basically the same thing I just listed but:
Player 1-3: Difficulty 5
Player 4: Difficulty 2
Player 5: Difficulty 1
You would be able to choose 1/2/5 as your starting point

(edited by Dead.7385)