Fractals need to be account-wide

Fractals need to be account-wide

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Posted by: leman.7682

leman.7682

While we’re nearing the 1-year anniversary of Fractals with all the fuss about new mini-dungeons coming later this year, I think we should take a while to think how the personal difficulty level affects the players.

Just after I finished my new character, which I’m very fond of, I wanted to do some Fractals. The problem I encountered is that it has no access to the higher level of difficulty.
To climb where I’m at currently with my main (upwards of personal 60) it would take a few months of running boring, low level and most of all no-reward Fractals or an insane grind for a week or two.

It is very hard for me to understand, why is this system character-based. Before you jump on me with the standard reply, I did the reading.

I can agree that the most common argument people bring up when discussing this matter – the personal level prevents people from jumping into Fractals with professions they’re not experienced with – was valid when Fractals were first introduced. It WAS, but no longer is, in my opinion.

Why? Let’s think of what the outcome of having this restriction is.

For me, being an experienced player, it:

  • blocks me from playing Fractals (either go 700th time with my main or don’t go at all)
  • prevents me from having fun (I can’t go with my second character that has a fresh and new playstyle)
  • doesn’t allow me to test new things with my friends

Now, one would say that I am not everyone, but I mean really… how many people reached the Fractal advancement level where knowing how to play to a certain profession’s fullest actually matters? Is even 5% of the playerbase at Fractals 30+? It doesn’t matter if I play my best character at level 20 where the majority probably is and for players who reached higher levels, well, they are good enough to play it with whatever they want.
It was a valid argument few months ago when not everyone had full AR set and when people were still learning FotM. Right now, I cannot think of a strong reason why it should stay. The only one I could possibly accept is a technical restriction of some sort, so it would be nice for a dev to clarify that, but I think they no longer reply on these forums.

Do you guys agree we should embrace Fractals, especially with new dungeons on the horizon, with a new account-wide fractal difficulty level?

  • EDIT:

A suggestion that just came to mind having considered all replies in this thread –
Place a system that allows players to jump to a higher tier of Fractals once a week by completing Fractals at the higher tier than their character currently is.

How it works:

  1. A player with a personal level 25 makes a new character with personal level 1.
  2. He or she decides to play Fractals with this new char.
  3. Goes into Fractals, completes them. If the level was equal or higher than 10, the player gets bumped to personal 10.
  4. Repeats next week. If the level is higher or equal to 20, the character is bumped to personal level 20.
  5. Cannot repeat it third time on the next week to get boosted to level 30 on any of the characters, unless the player reaches level 30 through the normal progression by then.

The outcome:
A small flow of ‘experienced’ players wanting to play lower level Fractals is maintained.
It’s time-gated.
The current system stays the same so there is no reason to worry about daily chests on each character.
There still is a progression, but it is diminished to a level where it is actually fun to progress with multiple characters.

Leman

(edited by leman.7682)

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Posted by: Adris.1859

Adris.1859

Agree, maybe at least give alts some milestones like 20, 30, 40lvl etc while your main is for example 47. Same goes for story mode in dungeons which should be accout based since launch.

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Posted by: The Mexican Cookie.3690

The Mexican Cookie.3690

I think it should be account-bound. Go OP Go!

#LoveArrows2013, never forget.

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Posted by: Zylonite.5913

Zylonite.5913

Agreed. Many things in game such as fractals and WvW levels should be account bound not sole bound. They do this for PvP, so not sure why the PvE levels and WvW are not implemented this way? Will it change at this stage of the game? I highly doubt it.

Betrayed by the gods of ANet

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Posted by: TTHammer.1035

TTHammer.1035

I agree, Mister Leman

(edited by TTHammer.1035)

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Posted by: Alustriel.6802

Alustriel.6802

+1
I’m fully agree.

Zombie Addict – Necromancer

Might makes me Right!

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Posted by: jwaz.1908

jwaz.1908

I agree that fractals among many other things should be account bound, namely story dungeon completion and dyes but that’s beyond the point.

Brom Svánigandr – Druid
Nemata Sapshield – Dragonhunter
Lillian Estre – Tempest

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Posted by: Afya.5842

Afya.5842

Agree. Personal level really need to be account wise.
AR gear is already “soulbinding” to some extent, I don’t think character wise personal level is necessary.

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Posted by: Broadicea.8294

Broadicea.8294

+1 for account-wide. Fractals already kitten you in enough ways (kittenty RNG for rings and weapons, account-bound exotic drops, time/reward ratio terrible). Let’s get rid of this one thing.

Retired. Too many casuals.

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Posted by: spoj.9672

spoj.9672

Agreed. But would this mean they would take out being able to repeat dailys on different characters.

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Posted by: fadeaway.2807

fadeaway.2807

Agreed especially with new fractals coming out.

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Posted by: rozcinana.7249

rozcinana.7249

Very much agree… I hope this change happens one day, sooner rather than later.

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Posted by: leman.7682

leman.7682

Agreed. But would this mean they would take out being able to repeat dailys on different characters.

The assumption is, you would be able to do Fractals with whatever character you wanted, on whatever level you prefer, with each unique daily run yielding you a daily chest.

Leman

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Posted by: Sabyne.6329

Sabyne.6329

While it would be convenient (personal lvl 49 on my guardian and 30 on my necro), I disagree with the way you say people are experienced enough by now with fractals.

If you pug sometimes you should know that, I’ve seen terrible players at all lvls and being good with say a guardian doesn’t make you good with another class.
Besides not everybody is playing since the release of fractals and not everybody has full AR on all their characters either.
With this change I can see an increasing number of people leeching from your party for more chance to get a weapon while they may not be experienced enough with their fresh new 80 or even geared properly. If you never pug that may not be a problem for you though.

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Posted by: haviz.1340

haviz.1340

While it would be convenient (personal lvl 49 on my guardian and 30 on my necro), I disagree with the way you say people are experienced enough by now with fractals.

If you pug sometimes you should know that, I’ve seen terrible players at all lvls and being good with say a guardian doesn’t make you good with another class.
Besides not everybody is playing since the release of fractals and not everybody has full AR on all their characters either.
With this change I can see an increasing number of people leeching from your party for more chance to get a weapon while they may not be experienced enough with their fresh new 80 or even geared properly. If you never pug that may not be a problem for you though.

How’s that different from people having level 20 and doing 48?

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Posted by: leman.7682

leman.7682

With this change I can see an increasing number of people leeching from your party for more chance to get a weapon while they may not be experienced enough with their fresh new 80 or even geared properly. If you never pug that may not be a problem for you though.

This is why you ask for experienced people only. This is why you play with your guild, the people you know.

If someone has already reached personal 40’s, there is no reason to force that person to grind all over again.

Leman

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Posted by: zerotwo.4731

zerotwo.4731

I agree with the OP. However, the rewards are just as good at lower lvls. The only difference is in the daily chest and what essence is dropped. Other then those mentioned, the drops are just as good if not better at lower levels. I do understand your complaint. I don’t want to bother running back to 48 with a different character either.

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Posted by: Wethospu.6437

Wethospu.6437

Yes, I agree with this great suggestion.

I only have one main but I was paid a lot for this comment.

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Posted by: haviz.1340

haviz.1340

#LemanForCouncil

He can even bribe me.

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Posted by: Sabyne.6329

Sabyne.6329

It’s no different but someone with lvl 20 has less interest in doing a lvl 48 as he won’t have a better reward and won’t get another daily chest if he has already done a daily of his lvl so apart from masochism.

As many as I’ve seen great players in lvl 30/40+, i’ve seen bad players that were carried there. Do you really want to have more of their characters looking for groups so that they can have another roll for a weapon? New 80 char in green gear incoming to pug 30+ fractals will sure be great. No problem, his main char is lvl 40+.

Anyone can say he is experienced or ping gear, it doesn’t mean he really is. He could even be wearing mf and you wouldn’t know right away.

I’m experienced with my guardian/necro in fractals, does that mean I am with my 5 other characters and would do good? Not really and I can even see myself fail miserably on my engineer or thief. Would I do a fractal 30+ with them if I could? Probably not but some people just don’t care and enjoy leeching from their party.

I do play with my guild but not everybody has a guild that does fractal, some people mostly pug and it’s already quite a pain in the bum to find a decent party (been there when my guild wasn’t running fractals yet).

I can see where you’re coming from as I’d love to be able to go in lvl 40+ with my mesmer and be rewarded for it but I still don’t find it is not a good idea.
We can agree to disagree though.

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Posted by: Ethics.4519

Ethics.4519

I agree. I don’t really see a downside to this.

RIP in peace Robert

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Posted by: Stinson.5972

Stinson.5972

This might be a dumb question, but isn’t this essentially already do-able if you don’t start the fractal? I’ve never done this, but I’ve seen other people switch in other people. Like:

1. Start in lvl38 fractal with character with personal lvl 40.
2. Swap in different character with lower level because you need a guard/warr/whatever for that specific fractal.
3. Bring in level 40 character for jade maw as if nothing happened.

Or does that not actually work? Like i said I’ve never done it myself.

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Posted by: DigitalKirin.9714

DigitalKirin.9714

I think one of the other reasons that wasn’t mentioned for character-bound levels is that each character has their own daily chests. If the system was converted to an account-bound system for levels, I could definitely see ArenaNet setting it up so that each account gets one daily for each tier regardless of the character that ran it. I would view that as the tradeoff to get what you’d be asking for.

Genevieve Talbot [NP] – Noble Phantasm on Stormbluff Isle

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Posted by: Mad Rasputin.7809

Mad Rasputin.7809

I do not agree with account bound personal reward level unless they change the daily reward chest to account bound also. And I am sure this is not what most of you want.

I do not agree with the logic that since you have unlocked the higher level/higher reward content on one character that you should have immediate access to reap these rewards multiple times through using ALTs.

An account bound daily tier chest similar to world boss’ daily chest would alleviate the potential for abuse of this issue if personal reward level was changed to account bound.

But personally, I’d rather the personal reward level stay tied to each character and each character be allowed to get it’s own daily reward chest.

Oh, and your new character that you are so fond of CAN currently run higher level fractals. You just won’t get the higher level rewards until he/she reaches that reward level.

So don’t act like your character is locked out of the content. This is not true. It is just locked out of the higher reward.

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Posted by: Broadicea.8294

Broadicea.8294

That’s like going to your manager and asking for some OT shifts and he says “Well, you can come in and work if you want to, but I’m not paying you for it.”

Retired. Too many casuals.

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Posted by: Nivelis.8763

Nivelis.8763

I think its a good idea +1

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Posted by: Bismuth.3165

Bismuth.3165

I agree, we’d have a lot more guardians.

Jeeha (ele) and Jeeha The Warrior
Is currently emotionally unstable because Breaking Bad is over

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Posted by: Konu.1826

Konu.1826

Group pressure is getting too high so I had to come and give my +1 too.

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Posted by: DigitalKirin.9714

DigitalKirin.9714

Just curious, how many of those who would like to have Fractal levels be account bound would also be okay with your daily fractal chests also being account bound?

(I myself am okay with either system, it’s more of a curiosity thing for me.)

Genevieve Talbot [NP] – Noble Phantasm on Stormbluff Isle

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Posted by: spoj.9672

spoj.9672

Just curious, how many of those who would like to have Fractal levels be account bound would also be okay with your daily fractal chests also being account bound?

(I myself am okay with either system, it’s more of a curiosity thing for me.)

It may put off some people. But i only do fractals once a day, if at all. So I wouldnt be bothered.

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Posted by: Steve.6529

Steve.6529

Leman is right.

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Posted by: Tamyr.3271

Tamyr.3271

+1. I totally agree.

When I’m like Level 40 in the Fractals I dont want to do this over and over again. I dont see the point in it and its not fun for me

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Posted by: Mouby.7096

Mouby.7096

+1. totally agree!

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Posted by: Yenn.9185

Yenn.9185

Only problem is no one would wanna do low levels. New players would have a harder time pugging.

Other than that, I’m all for it.

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Posted by: Shiren.9532

Shiren.9532

But don’t you love progression? I mean progression is like the coolest thing an MMO can ever have. Why have account wide features when they interfere with PROGRESSION? Everything must be sacrificed in order to properly reward progression otherwise the game simply wouldn’t be rewarding.

Why do you hate noissergorp so much? What did NOISSERGORP ever do to you? With character bound fractals you have so much more PROGRESSION to enjoy!

The game is flat out better when they fill it with grind progression.

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Posted by: pullnointer.1476

pullnointer.1476

I agree, we’d have a lot more guardians.

we don’t have enough?xd

ps +1, also making it easier to get ar on alts wood be nice

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Posted by: Shiren.9532

Shiren.9532

Only problem is no one would wanna do low levels. New players would have a harder time pugging.

Other than that, I’m all for it.

You can still level up in a higher level fractal (but you would only need to do it once). Honestly, a good lfg tool would solve so many problems, but even without it, doing level 10 isn’t that hard and there are plenty of people who only run that to get their dailies done.

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Posted by: Bismuth.3165

Bismuth.3165

As someone mentioned though, if the fractal level is account wide then so should the fractal daily chest

Jeeha (ele) and Jeeha The Warrior
Is currently emotionally unstable because Breaking Bad is over

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Posted by: Shiren.9532

Shiren.9532

As someone mentioned though, if the fractal level is account wide then so should the fractal daily chest

I don’t see how that makes sense. I can (and did) fractal dailies on multiple characters already. Why do we need yet another attack on players with alts (and a need for multiple equipment sets) when the current system allows for players to obtain Pristine Relics multiple times a day already? Making the level account bound is just removing the grind redundancy before you can access the rewards you’ve already earned while also allowing you to access content on a greater variety of characters without punishing you with more grind “progression”.

The original levelling system makes sense to do it once because it eases players into learning fractals and their mechanics before upping the difficulty. Once it has been mastered once, it doesn’t need to be mastered a second time. Grinding Progressing another character through lower level fractals without any kind of reward is simply a time sink and it’s not fun or compelling gameplay. You learn how to play your class on your way to 80. You learn how to play fractals as you level it up. You learn how to play your class in high level fractals by playing high level fractals not by grinding low level fractals in the name of grind progression.

There is no need to make Pristine Relics account locks, in fact, it harms the game and players with multiple characters by doing so.

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Posted by: Ratty.5176

Ratty.5176

I would rather have a special chest every 10 levels on each character, with goodies.. So when a character gets to level 10 it gets a bonus chest, it gets another when it levels to 20 etc. Then players would get rewarded for leveling up a new character in fractals, and going through those 10 levels again. You also more likely to get more people doing low level fractals which helps out new players.

I also feel that story Dungeons needs better rewards to make up for them being longer timewise than most Explorable (though most are easier). At the moment there is no real reason to redo them.

In other words if your going to make us unlock it on each character make it worthwhile.

(edited by Ratty.5176)

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Posted by: Bismuth.3165

Bismuth.3165

As someone mentioned though, if the fractal level is account wide then so should the fractal daily chest

I don’t see how that makes sense. I can (and did) fractal dailies on multiple characters already. Why do we need yet another attack on players with alts (and a need for multiple equipment sets) when the current system allows for players to obtain Pristine Relics multiple times a day already? Making the level account bound is just removing the grind redundancy before you can access the rewards you’ve already earned while also allowing you to access content on a greater variety of characters without punishing you with more grind “progression”.

The original levelling system makes sense to do it once because it eases players into learning fractals and their mechanics before upping the difficulty. Once it has been mastered once, it doesn’t need to be mastered a second time. Grinding Progressing another character through lower level fractals without any kind of reward is simply a time sink and it’s not fun or compelling gameplay. You learn how to play your class on your way to 80. You learn how to play fractals as you level it up. You learn how to play your class in high level fractals by playing high level fractals not by grinding low level fractals in the name of grind progression.

There is no need to make Pristine Relics account locks, in fact, it harms the game and players with multiple characters by doing so.

fine then, leave it as it is, it’s not like I have an alt, if anet makes it easier to get the better reward they should limit it, like in world bosses.

Jeeha (ele) and Jeeha The Warrior
Is currently emotionally unstable because Breaking Bad is over

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Posted by: leman.7682

leman.7682

Glad to see people discussing the topic.

I’d like to reiterate what I’m thinking:

  1. Right now players don’t have the freedom. They have no choice in the matter.
  2. Bad players could always and always will leech.
  3. The change could possibly only, I emphasize, only, harm the new player experience, but it’s far from guaranteed, especially with the new LFG system incoming.
  4. Improving the new player experience at the cost of the experienced (and quite likely the more dedicated) players ISN’T good either. It’s WRONG.

A suggestion that just came to mind having considered all replies in this thread –
Place a system that allows players to jump to a higher tier of Fractals once a week by completing Fractals at the higher tier than the character currently is.

How it works:

  1. A player with a personal level 25 makes a new character with personal level 1.
  2. He or she decides to play Fractals with this new char.
  3. Goes into Fractals, completes them. If the level was equal or higher than 10, the player gets bumped to personal 10.
  4. Repeats next week. If the level is higher or equal to 20, the character is bumped to personal level 20.
  5. Cannot repeat it third time on the next week to get boosted to level 30 on any of the characters, unless the player reaches level 30 through the normal progression by then.

The outcome:
A small flow of ‘experienced’ players wanting to play lower level Fractals is maintained.
It’s time-gated.
The current system stays the same so there is no reason to worry about daily chests on each character.
There still is a progression, but it is diminished to a level where it is actually fun to progress multiple characters.

I’m adding this suggestion to my original post. Let me know, what you think and feel free to iterate on the idea to improve it or continue to post your own suggestions.

Leman

(edited by leman.7682)

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Posted by: Arawn.6279

Arawn.6279

Pushing alts into higher lvl fractals is real pain.
+1 for Leman

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Posted by: Amok Threeohthree.8501

Amok Threeohthree.8501

+1000 This is the only reason I don’t really play Fractals

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Posted by: Mad Rasputin.7809

Mad Rasputin.7809

People with ALTs have such an elitist attitude. So, if I had 15 ALTs (which some claim to have), I should be able to get 15 level 48 fractal chests a day? Besides, what would keep me from ALT deleting and recycling to get more chests?

The system is set up great now in that it DOES allow you to get multiple level 48 chests, as long as you have progressed your character to that level. This is much more ALT friendly then even the world boss chests.

Account wide personal reward level should come with account wide daily chest reward. And let’s be honest, that is NOT what all of you want.

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Posted by: Nike Porphyrogenita.8137

Nike Porphyrogenita.8137

People with ALTs have such an elitist attitude. So, if I had 15 ALTs (which some claim to have), I should be able to get 15 level 48 fractal chests a day? Besides, what would keep me from ALT deleting and recycling to get more chests?

The system is set up great now in that it DOES allow you to get multiple level 48 chests, as long as you have progressed your character to that level. This is much more ALT friendly then even the world boss chests.

Account wide personal reward level should come with account wide daily chest reward. And let’s be honest, that is NOT what all of you want.

World boss chests have better loot so that makes sense.

Death and Taxes [DnT]
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Posted by: Wethospu.6437

Wethospu.6437

Just add diminishing returns for the daily chest.

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Posted by: Mad Rasputin.7809

Mad Rasputin.7809

The fractal daily chest has a chance at a very rare fractal weapon skin versus the guaranteed rare from a world boss daily chest. Not to mention the cores/lodestones from the actual Maw chest.

I would argue that the fractal chest has WAY better loot than the world boss daily chest.

But opinions differ.

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Posted by: Nikaido.3457

Nikaido.3457

People with ALTs have such an elitist attitude. So, if I had 15 ALTs (which some claim to have), I should be able to get 15 level 48 fractal chests a day? Besides, what would keep me from ALT deleting and recycling to get more chests?

The system is set up great now in that it DOES allow you to get multiple level 48 chests, as long as you have progressed your character to that level. This is much more ALT friendly then even the world boss chests.

Account wide personal reward level should come with account wide daily chest reward. And let’s be honest, that is NOT what all of you want.

We can already do that with other dungeons and I don’t really think there’d be a lot of people out there doing multiple 48 a day through an alt rotation the way we do with dungeons like CoE. Even the best case scenario (best team, best roll, best performance) 48 is closer to the 40 min mark and will give you a lot less than 40/45 min of a dungeon like CoE. Bad runs can go for 1h+. That fractal daily chest is barely worth the pain of doing 48 more than once.

Not to mention the cores/lodestones from the actual Maw chest.

If you care about core/lodestones you should absolutely do CoE. There is no comparison. FOTM is the worst loot vs time spent of the game. CoE is a charged core/lode and destroyer piñata.

- “No tears, please. It’s a waste of good suffering.”

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Posted by: Nike Porphyrogenita.8137

Nike Porphyrogenita.8137

The fractal daily chest has a chance at a very rare fractal weapon skin versus the guaranteed rare from a world boss daily chest. Not to mention the cores/lodestones from the actual Maw chest.

I would argue that the fractal chest has WAY better loot than the world boss daily chest.

But opinions differ.

The Maw chest has nothing to do with the daily fractal chest. You can do all the Maw chests you want per day. And nothing feels more rewarding than 40 fractal relics and 3 greens and a bag of jewels after you did Mossman, Dredge and Cliffside.

Death and Taxes [DnT]
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