While we’re nearing the 1-year anniversary of Fractals with all the fuss about new mini-dungeons coming later this year, I think we should take a while to think how the personal difficulty level affects the players.
Just after I finished my new character, which I’m very fond of, I wanted to do some Fractals. The problem I encountered is that it has no access to the higher level of difficulty.
To climb where I’m at currently with my main (upwards of personal 60) it would take a few months of running boring, low level and most of all no-reward Fractals or an insane grind for a week or two.
It is very hard for me to understand, why is this system character-based. Before you jump on me with the standard reply, I did the reading.
I can agree that the most common argument people bring up when discussing this matter – the personal level prevents people from jumping into Fractals with professions they’re not experienced with – was valid when Fractals were first introduced. It WAS, but no longer is, in my opinion.
Why? Let’s think of what the outcome of having this restriction is.
For me, being an experienced player, it:
- blocks me from playing Fractals (either go 700th time with my main or don’t go at all)
- prevents me from having fun (I can’t go with my second character that has a fresh and new playstyle)
- doesn’t allow me to test new things with my friends
Now, one would say that I am not everyone, but I mean really… how many people reached the Fractal advancement level where knowing how to play to a certain profession’s fullest actually matters? Is even 5% of the playerbase at Fractals 30+? It doesn’t matter if I play my best character at level 20 where the majority probably is and for players who reached higher levels, well, they are good enough to play it with whatever they want.
It was a valid argument few months ago when not everyone had full AR set and when people were still learning FotM. Right now, I cannot think of a strong reason why it should stay. The only one I could possibly accept is a technical restriction of some sort, so it would be nice for a dev to clarify that, but I think they no longer reply on these forums.
Do you guys agree we should embrace Fractals, especially with new dungeons on the horizon, with a new account-wide fractal difficulty level?
- EDIT:
A suggestion that just came to mind having considered all replies in this thread –
Place a system that allows players to jump to a higher tier of Fractals once a week by completing Fractals at the higher tier than their character currently is.
How it works:
- A player with a personal level 25 makes a new character with personal level 1.
- He or she decides to play Fractals with this new char.
- Goes into Fractals, completes them. If the level was equal or higher than 10, the player gets bumped to personal 10.
- Repeats next week. If the level is higher or equal to 20, the character is bumped to personal level 20.
- Cannot repeat it third time on the next week to get boosted to level 30 on any of the characters, unless the player reaches level 30 through the normal progression by then.
The outcome:
A small flow of ‘experienced’ players wanting to play lower level Fractals is maintained.
It’s time-gated.
The current system stays the same so there is no reason to worry about daily chests on each character.
There still is a progression, but it is diminished to a level where it is actually fun to progress with multiple characters.
(edited by leman.7682)