Fractals need to be account-wide
I agree, we’d have a lot more guardians.
we don’t have enough?xd
ps +1, also making it easier to get ar on alts wood be nice
Its already too easy to get AR for alts. Do you want of my 50 rings in the bank? how about the 1500 relics for more back pieces? Now with the laurels stacking every day from rewards Im already sitting at 60. The badges of honor are stacking up as well which allow you to get rings and accessories from the WvW vendor. The list gos on…..I don’t think we need more ways to get AR for alts… just sayin.
The way I read it, Leman, is I have to go through the hoopla every week to get to my highest personal level. If my main is 48, why can I just jump all the way to 48 within 1 week with my alts, instead going through the hoopla of 10s, 20s,30s,40s every week?
I have no interest in playing low level fractals and if I do that’s because I want to help someone new to fotm to level up. So far as it’s right now, I completely lost interest in moving my war up the chain even though I have played her at 48 while her reward were in the 20s to 30s. And I also have 4 more alts and having no interest into playing them in fractals considering the hoopla I have to go through again.
(edited by SkyChef.5432)
I think his point was that once a week you can jump a tier if you do level on that tier or above.
I read it otherwise (and I did reread it just in case). His example clearly indicates that a person level 25 has to go though a time gate of 1 tier per week, until reaching the max personal level which one of his character has. So basically, instead of 48 time gates (use 48 as an example) w/ no restriction on time, we get 4 time gates of one successive tier per week. We just replace a time gate w/ another time gate even though it goes against all the reasons he has stated why a time gate is no longer necessary for experienced players. Why can we just drop all the time gating altogether to make it a truly account base level?
If it’s not his intention, then I think an edit need to make to clear it.
(edited by SkyChef.5432)
I read it otherwise (and I did reread it just in case). His example clearly indicates that a person level 25 has to go though a time gate of 1 tier per week, util reaching the max personal level which one of his character has. So basically, instead of 48 time gates (use 48 as an example) w/ no restriction on time, we get 4 time gates of one successive tier per week. We just replace a time gate w/ another time gate even though it goes against all the reasons he has stated why a time gate is no longer necessary for experienced players.
If it’s not his intention, then I think an edit need to make to clear it.
The example is quite clear, at least for my standards.
It leaves everything as it is, you can progress any character through the normal means by playing incremental levels one after another.
But to clarify it even further:
If level 25 is your highest personal level and you have a new character with a lower level, you may want to unlock higher Fractals on that character as well. The system is designed as a catch-up vehicle.
I made a pic with some open source picture editor to try to showcase it better.
The green dots indicate possible personal levels in certain tiers ( 1 – between 1 and 9 ; 2 – between 20 and 25)
Basically:
- 2 chars, one at personal level 25, the other at level 4 for example.
- You complete level 4 or 5 or 6 or 7 or 8 or 9 with the new char. Your new personal level on that char is 5.
- After doing that, you decide to try doing 10 or 15 or 79. Your personal level on that char after completing that isn’t 6, it is now 10!
- On level 10 you decide to do 2 level 12 dailies. After two days your personal level is 12.
- You do level 20 or 30 next. Your personal level is now 13 (week hasn’t passed).
- After few more days you may want to go and try doing lvl 30. You succeed and your personal level gets bumped to 20!
- Now you’re in the same difficulty tier with both characters.
- You may decide to progress your main lvl 25 character to 30 through the ordinary means (completing 5 Fractal runs of appropriate difficulties) and then bump the new character by doing 30+ or you may want to progress your new character through the 20’s to 30’s and then bump your main character from 25 to 30.
Is that descriptive enough?
(edited by leman.7682)
Came here to upvote the idea, and enjoyed that even more after reading your text
A high fractal lvl toon can gear the others without problem, so saying that you will lack AR is a lie. Idk the level is still bound to the toon instead for the whole account
Leman,
It seems you & I are talking past each other. Your new response doesn’t tell me anything new that I may misunderstood you but rather it does confirm my opinion that you are replacing one time gate w/ another time gate. Duration is changed, but it is still a time gate.
If it’s an account base, why can’t I bring my alt to play at my highest level then upgrade to my highest level? If it’s too descriptive for you, I can give u a very simple example in text, no fancy graphic needed:
1) Char 1 level 43
2) Char 2 level 1
Play char 2 at any level from 43 & above will upgrade it to level 43. Playing at any level below 43 before reaching 43, will only upgrade to that level. No time gate, no weekly gate, no nothing. Would it be a better idea?
(edited by SkyChef.5432)
As someone mentioned though, if the fractal level is account wide then so should the fractal daily chest
I don’t see how that makes sense. I can (and did) fractal dailies on multiple characters already. Why do we need yet another attack on players with alts (and a need for multiple equipment sets) when the current system allows for players to obtain Pristine Relics multiple times a day already? Making the level account bound is just removing the
grindredundancy before you can access the rewards you’ve already earned while also allowing you to access content on a greater variety of characters without punishing you with moregrind“progression”.The original levelling system makes sense to do it once because it eases players into learning fractals and their mechanics before upping the difficulty. Once it has been mastered once, it doesn’t need to be mastered a second time.
GrindingProgressing another character through lower level fractals without any kind of reward is simply a time sink and it’s not fun or compelling gameplay. You learn how to play your class on your way to 80. You learn how to play fractals as you level it up. You learn how to play your class in high level fractals by playing high level fractals not by grinding low level fractals in the name ofgrindprogression.There is no need to make Pristine Relics account locks, in fact, it harms the game and players with multiple characters by doing so.
fine then, leave it as it is, it’s not like I have an alt, if anet makes it easier to get the better reward they should limit it, like in world bosses.
It’s not easier to get the reward. Well, technically it’s less of a grind (which you can argue makes it easier), but what is the purpose of the grind? Is it a gating mechanic intended to waste player’s time and slow them down or is it there for a good reason? Is it a good reason to have players grind 9 levels for no reward (and possibly no challenge assuming they don’t do higher levels for low rewards) before they can begin progressing towards ring acquisition? The dungeon is very unfriendly to alts, a common trend in the direction GW2 is moving in. The original progression made sense as people were learning the dungeon. Repeating this process doesn’t make sense because all it does is punish skilled and knowledgeable players from accessing a diverse range of characters.
Something unique to FotM and rings that doesn’t apply to most other ascended gear is that progression in the dungeon requires ring acquisition. The inability to gain rings at the same speed as someone who only uses a main, directly conflicts with the ability to play in the dungeon. Waiting longer to get ascended rings (because your entire account shares a single Pristine Relic each day across every character under your proposed change) means the worst case scenario would be players would take two weeks to max out rings on a single character. Random ring drops might help alleviate this (if you’re both lucky to get one and either lucky that you use it’s stats or willing to accept bad stats to progress) but I don’t see how it’s a good solution.
Part of my desire is to make ascended gear more alt friendly to obtain, but there’s also the core issue that the current “progression” system of FotM is very unfriendly to alts. It’s better than it was at launch, but it’s still unnecessarily restrictive.
Leman,
It seems you & I are talking past each other. Your new response doesn’t tell me anything new that I may misunderstood you but rather it does confirm my opinion that you are replacing one time gate w/ another time gate. Duration is changed, but it is still a time gate.
If it’s an account base, why can’t I bring my alt to play at my highest level then upgrade to my highest level? If it’s too descriptive for you, I can give u a very simple example in text, no fancy graphic needed:1) Char 1 level 43
2) Char 2 level 1Play char 2 at any level from 43 & above will upgrade it to level 43. Playing at any level below 43 before reaching 43, will only upgrade to that level. No time gate, no weekly gate, no nothing. Would it be a better idea?
I think the point is to be a time gate because Anet loves that design.
It seems you & I are talking past each other.
(…)
Play char 2 at any level from 43 & above will upgrade it to level 43. Playing at any level below 43 before reaching 43, will only upgrade to that level. No time gate, no weekly gate, no nothing. Would it be a better idea?
Yes, sorry SkyChef, I wrote it late at night and wasn’t completely thorough.
Of course what you propose would be better, for me and for you. As I stated, I just thought such system falls nicely into what needs to be maintained, like a feel of progression, a need to do have someone do low Fractals with beginners outside of dailies, and so on.
I think the point is to be a time gate because Anet loves that design.
Cleverrrr boy.
+1
onestly i dont wanna do a 3th character only cause of fractals, my main is ele, and i have a full exotic war, i don play with him cause he is low lvl on fractals, and i really dont wanna play again low lvl… i’d like make a new guard cause sometime in the party we missed it and it’s really hard play some fractals without him.. i know how play a guard so i should lvl one and play it, but why i have to if i have to do all that lvl again? so my guard will stay lvl 2
I agree, we’d have a lot more guardians.
we don’t have enough?xd
ps +1, also making it easier to get ar on alts wood be nice
Its already too easy to get AR for alts. Do you want of my 50 rings in the bank? how about the 1500 relics for more back pieces? Now with the laurels stacking every day from rewards Im already sitting at 60. The badges of honor are stacking up as well which allow you to get rings and accessories from the WvW vendor. The list gos on…..I don’t think we need more ways to get AR for alts… just sayin.
mostly talking about accessories(1 month/alt timegate) and backpacks(expensive considering the drops in fractals) here. amulets to a lesser extent as well. you can only get rings and amus from the wvw vendor.
It really sucks trying to get multiple backpacks when you only have one char in the 40s. As far as “rings dropping like crazy” that everyone always says, even if they it did rain rings in the 40s, there are too many kitten rings to be useful. Red Ring, Crystalline Band, and I guess I’d accept the Zerk/Valk rings. That’s 4. Which means even worse RNG for getting a ring you can actually use.
approaching a bank tab of useless rings, never had a zerker ring. Ever
I have leveled multiple characters through fractals and feel that it should NOT be account-wide.
Mes – Level 48 / 45 AR
Guard – Level 40 / 45 AR
Ele – Level 30 / 40 AR
Warrior – Level 24 / 40 AR
(+4 more characters)
All my characters have the final ascended back-piece (one thats costs about 2350 fractal relics + 500 ectos overall). I have invested quite a bit of time and money getting to this point.
Fractals SHOULD reward multiple dailies (at same bracket) for multiple characters worthy of it.
The system is already too lenient…people can still run the majority of any fractal on ANY profession and only switch for the final boss where the agony really matters. Recently, I have used my warrior for fast runs and have switched to other classes (ele, necro which are less desired in teams) for the maw fight. This means I have given up good loot to progress my “less-desirable” characters. I mostly run fractals in the 28-38 range. Leveling a character through 1-28 means giving up better loot and relics.
The hope is that future ascended armor may be fractal level gated – only characters worthy of it should be able to use it. And as an altoholic, I like all my characters equally :P
(edited by mage.3570)
I have leveled multiple characters through fractals and feel that it should NOT be account-wide.
Mes – Level 48 / 45 AR
Guard – Level 40 / 45 AR
Ele – Level 30 / 40 AR
Warrior – Level 24 / 40 AR
(+4 more characters)All my characters have the final ascended back-piece (one thats costs tons of relics + 500 ectos overall). I have invested quite a bit of time and money getting to this point.
Fractals SHOULD reward multiple dailies (at same bracket) for multiple characters worthy of it.
The system is already too lenient…people can still run the majority of any fractal on ANY profession and only switch for the final boss where the agony really matters. For instance, I have used my warrior exclusively for FAST runs and have switched to other classes for final fractal bosses and the maw fight.
How often were you doing multiple dailies in one day? 40-48 dailies especially.
poopsockers gonna poopsock I guess
approaching a bank tab of useless rings, never had a zerker ring. Ever
If you didn’t get the rings you want and have put in the time to have close to a bank slot full of rings then I have to ask the obvious. What are you doing with the pristine relics you have been getting? They are good for nothing but rings. Currently I have 96. Since I can get rings and amulets from laurel vendors and from other areas I found it very easy to reach max AR on several characters.
approaching a bank tab of useless rings, never had a zerker ring. Ever
I did my first fractal daily in about ~4 months today. Berserker ring. Too bad it wasnt on my account
I have leveled multiple characters through fractals and feel that it should NOT be account-wide.
Mes – Level 48 / 45 AR
Guard – Level 40 / 45 AR
Ele – Level 30 / 40 AR
Warrior – Level 24 / 40 AR
(+4 more characters)All my characters have the final ascended back-piece (one thats costs tons of relics + 500 ectos overall). I have invested quite a bit of time and money getting to this point.
Fractals SHOULD reward multiple dailies (at same bracket) for multiple characters worthy of it.
The system is already too lenient…people can still run the majority of any fractal on ANY profession and only switch for the final boss where the agony really matters. For instance, I have used my warrior exclusively for FAST runs and have switched to other classes for final fractal bosses and the maw fight.
How often were you doing multiple dailies in one day? 40-48 dailies especially.
I don’t run 40-48 that often. Probably twice a week.
Like I said, I do mostly 28-38 because historically from doing over 500 fractals, the best drops seem to be in this range. I was lucky enough to get a precursor at level 38 in Maw once (sold for a nice 200g).
Still, I believe that with ascended gear coming soon, the game would be extremely unbalanced if one could simply level a character to 80 and then deck in all ascended gear from saved up materials. The character is simply unworthy of being called ‘ascended’. Therefore, fractal level-gating should be a mandatory requirement for wearing fractal based ascended armor (ignore trinkets) per character. This way, not all characters will be running around with it.
I don’t run 40-48 that often. Probably twice a week.
Like I said, I do mostly 28-38 because historically from doing over 500 fractals, the best drops seem to be in this range. I was lucky enough to get a precursor at level 38 in Maw once (sold for a nice 200g).
Still, I believe that with ascended gear coming soon, the game would be extremely unbalanced if one could simply level a character to 80 and then deck in all ascended gear from saved up materials. The character is simply unworthy of being called ‘ascended’. Therefore, fractal level-gating should be a mandatory requirement for wearing fractal based ascended armor (ignore trinkets) per character. This way, not all characters will be running around with it.
You realize ascended weapons and armours will be crafted and will have nothing to do with fotm? I have 2 characters at level 80 and I’m not really fond of leveling 3rd to 80 who has max AR anyway.
I don’t run 40-48 that often. Probably twice a week.
Like I said, I do mostly 28-38 because historically from doing over 500 fractals, the best drops seem to be in this range. I was lucky enough to get a precursor at level 38 in Maw once (sold for a nice 200g).
Still, I believe that with ascended gear coming soon, the game would be extremely unbalanced if one could simply level a character to 80 and then deck in all ascended gear from saved up materials. The character is simply unworthy of being called ‘ascended’. Therefore, fractal level-gating should be a mandatory requirement for wearing fractal based ascended armor (ignore trinkets) per character. This way, not all characters will be running around with it.
You realize ascended weapons and armours will be crafted and will have nothing to do with fotm? I have 2 characters at level 80 and I’m not really fond of leveling 3rd to 80 who has max AR anyway.
They might introduce ascended armor such that it could be obtained using different ways, like trinkets are right now.
They might introduce ascended armor such that it could be obtained using different ways, like trinkets are right now.
So how’s that different from equipping your lvl 1 alt with 45 AR trinkets you can do now?
Agreed with this topic.
approaching a bank tab of useless rings, never had a zerker ring. Ever
If you didn’t get the rings you want and have put in the time to have close to a bank slot full of rings then I have to ask the obvious. What are you doing with the pristine relics you have been getting? They are good for nothing but rings. Currently I have 96. Since I can get rings and amulets from laurel vendors and from other areas I found it very easy to reach max AR on several characters.
I’ve been using the relics to buy zerker rings for my alts. I’m just saying I have never gotten a ring or weapon skin drop that I actually use.
Yes please!!!
Need so I can enjoy alts.
Leman,
It seems you & I are talking past each other. Your new response doesn’t tell me anything new that I may misunderstood you but rather it does confirm my opinion that you are replacing one time gate w/ another time gate. Duration is changed, but it is still a time gate.
If it’s an account base, why can’t I bring my alt to play at my highest level then upgrade to my highest level? If it’s too descriptive for you, I can give u a very simple example in text, no fancy graphic needed:1) Char 1 level 43
2) Char 2 level 1Play char 2 at any level from 43 & above will upgrade it to level 43. Playing at any level below 43 before reaching 43, will only upgrade to that level. No time gate, no weekly gate, no nothing. Would it be a better idea?
I think the point is to be a time gate because Anet loves that design.
Do players love it?
apparently the casuals do
So you only do lvl 48 fracts once a day, and want to play fracts 48 daily with an alt while still getting the 4th tier daily chest?
Do them with your alt, then change to your high levelled toon at maw
So you only do lvl 48 fracts once a day, and want to play fracts 48 daily with an alt while still getting the 4th tier daily chest?
Do them with your alt, then change to your high levelled toon at maw
So I have to choose between the progression and the reward?
The whole point is to remove the choice and allow players to have both to enjoy the game instead of having to think all the time about the reward and the progression.
Is it really matters, the progression of your alt? You only do fractals once a day anyway…whats the point of having many high-levelled toons?
Is it really matters, the progression of your alt? You only do fractals once a day anyway…whats the point of having many high-levelled toons?
What’s the point of having one high-levelled toon? What’s the point of swapping before maw? Why do you have to get lvl 1 chest after 3 first bosses? I have 2 chars way above lvl 48 and I still want to have it account bound.
Well obviously the point is to have high levelled reward too, and the only reward difference that matters between doing level 48 and level 2 is the tier of daily chest you get after maw
Well obviously the point is to have high levelled reward too, and the only reward difference that matters between doing level 48 and level 2 is the tier of daily chest you get after maw
But you got to high level so why can’t you get a proper reward? Would you be okay if you had to swap your characters to the one that did story mode so you can get full amount of tokens?
Well obviously the point is to have high levelled reward too, and the only reward difference that matters between doing level 48 and level 2 is the tier of daily chest you get after maw
But you got to high level so why can’t you get a proper reward? Would you be okay if you had to swap your characters to the one that did story mode so you can get full amount of tokens?
Interestingly, I think a number of people suggested that as a way to get people to do story modes more often. It wouldn’t work in the long run, obviously.
Anywho, leveling up each of your characters is a grind, nothing more. Sometimes grind is good and sometimes it’s excessive. I think FotM is excessive.
As an asura, I do this all the time.”
upvote because yes
This topic has been discuss before, the problem is that fractal completion reward is character bound just like regular dungeon, therefore a different path in explorable dungeon is treated just like a different tiers in fractal.
In short, to make fractal level account bound will cost us character bound rewards.
(edited by Yeni.3507)
Agreed, and I wish WvW ranks and abilities were acc. wide, too.
Astrid Strongheart, Norn Ranger.
“I wish juvenile wolves were bigger”
I agree with this and as for AR being a factor, surely the people have Fractal characters in the upper 40s have enough laurels, relics or whatever currency to get a fullset of AR45 gear for an alt.
This topic has been discuss before, the problem is that fractal completion reward is character bound just like regular dungeon, therefore a different path in explorable dungeon is treated just like a different level in fractal.
In short, to make fractal level account bound will cost us character bound rewards.
So what are the character bound rewards that we do not want to lose in exchange for account bound?
(edited by SkyChef.5432)
The character bound rewards you don’t want to lose are the character bound daily chests in fractals.
It might be an explanation for not changing it to an account base but I failed to see it as an issue. The daily chest reward is tied to a character and that character has a FOTM level associated w/. If Anet wants to change it, they just simply make the highest FOTM level an account base structure w/ a substructure level when a character has not complete the highest one yet.
Edited for clarity.
(edited by SkyChef.5432)
So what are the character bound rewards that we do not want to lose in exchange for account bound?
i.e. Daily reward chest from different tiers of fractals.
Do we want different characters have their own character bound reward with character bound level or account bound level with account bound reward?
Right now if you have two characters at lv48 and one at lv28, you can get three lv28 daily chests and two lv48 daily chests by running lv48 twice on different character and lv28 on all three character.
But, once the fractal level change to account bound, you can only have one lv48 chest and one lv28 chest per day regardless to which character you ran fractal with.
^ You have to read all of what I wrote and you will find out that you still can do the same thing. Minus the grinding & time gate of course.
^ You have to read all of what I wrote and you will find out that you still can do the same thing. Minus the grinding & time gate of course.
What I am saying is it is very possible we can only have on way, not both.
You either have account bound fractal level and reward or character bound fractal level and reward.
What you are asking is while changing fractal level to the account bound but keeping rewards character bound.
Easier said then done, I am not a programmer but I don’t think it is a easy fix.
I simply don’t see this happening for a few reasons. While I love the idea, and wish it were a part of the game as I’ve found myself in the same situation wanting to play catch up with my alts; there is one concrete sign that this will not happen in the near future (at least for levels 10 and above)
Regular fractal relics will be an account wide storage item in the wallet. All characters can share them.
Pristine fractal relics will not be.
I think the devs have their direction pretty clear here.
I don’t see why this is an issue. You can play whatever character you want in fractals at whatever level. The only thing you are hurting yourself on by not having a high personal level is the amount of fractal relics you get and your chance at rings and weapon skins.
Most people who run fractals enough to even care about having multiple characters with access to the high level daily chest is already up to their ears in extra tokens and rings. Even if you aren’t all you have to do is swap to your character that has the high reward level at jade maw fractal and you only missed out on a small handful of fractal relics.
My necro is fractal lvl 3 and I felt like running it in the 48 I played the other day. So I played necro all through the 48 and switched at maw to my guardian which is personal level 49 to get the chance at the weapon. I had fun and this worked within the current system.
I want the fractal weapons to remain prestigious so I can feel good about using them. They are about the only hard to get weapon skins in the game and I think that adds something to them. I have put in a lot of work toward getting those skins and I don’t want that to be trivialized.
edit
Making the daily reward account bound would limit newcomers trying to only run fractals for rings by putting a cap on pristine relics they can get in a day. Also for those of us who have leveled multiple characters through fractals it would again trivialize all the hard work we put in up to this point.
(edited by morganabanana.3517)
I don’t see why this is an issue. You can play whatever character you want in fractals at whatever level. The only thing you are hurting yourself on by not having a high personal level is the amount of fractal relics you get and your chance at rings and weapon skins.
Most people who run fractals enough to even care about having multiple characters with access to the high level daily chest is already up to their ears in extra tokens and rings. Even if you aren’t all you have to do is swap to your character that has the high reward level at jade maw fractal and you only missed out on a small handful of fractal relics.
My necro is fractal lvl 3 and I felt like running it in the 48 I played the other day. So I played necro all through the 48 and switched at maw to my guardian which is personal level 49 to get the chance at the weapon. I had fun and this worked within the current system.
I want the fractal weapons to remain prestigious so I can feel good about using them. They are about the only hard to get weapon skins in the game and I think that adds something to them. I have put in a lot of work toward getting those skins and I don’t want that to be trivialized.
Posts like this make me wonder how did humanity get out of the caves. I mean, it was warm and fuzzy there.
I don’t see why this is an issue. You can play whatever character you want in fractals at whatever level. The only thing you are hurting yourself on by not having a high personal level is the amount of fractal relics you get and your chance at rings and weapon skins.
Most people who run fractals enough to even care about having multiple characters with access to the high level daily chest is already up to their ears in extra tokens and rings. Even if you aren’t all you have to do is swap to your character that has the high reward level at jade maw fractal and you only missed out on a small handful of fractal relics.
My necro is fractal lvl 3 and I felt like running it in the 48 I played the other day. So I played necro all through the 48 and switched at maw to my guardian which is personal level 49 to get the chance at the weapon. I had fun and this worked within the current system.
I want the fractal weapons to remain prestigious so I can feel good about using them. They are about the only hard to get weapon skins in the game and I think that adds something to them. I have put in a lot of work toward getting those skins and I don’t want that to be trivialized.
Posts like this make me wonder how did humanity get out of the caves. I mean, it was warm and fuzzy there.
At least explain your criticism. My point is I don’t see any benefit to making personal level account wide in the way the OP dictated. If you were to come up with a better reason it should be account wide I would consider it.