Giant Lupi NEEDS a small change

Giant Lupi NEEDS a small change

in Fractals, Dungeons & Raids

Posted by: randomfightfan.4091

randomfightfan.4091

Everyone know that Lupi is hard but that isn’t the problem. The problem is that he is allowed to reset FAR too easily. Twice today I was up against him and he resets with people in the room, attacking him. One time I was downed just inside the gate, an ally came to res me, another at the other end distracting Lupi. At this time (remember, 3 alive people INSIDE the room) he decides now would be the best time to reset himself to full hp.

This is a major annoyance obviously. My only suggestion to fix this would be to give the players a grace period of about 10-15 seconds before he is allowed to reset. That is 10-15 seconds of him not taking any damage at all and not finding a target to attack.

This change would also greatly increase the strategy allowed in this boss fight. Mesmers and Thiefs could invis for a few seconds to buy some time for their teamates to get back or even to res downed members. This would allow for increased kiting because you would be able to recognise when the boss is feeling unchallenged so you can move back in closer without having to reset the entire fight. There are more situations where this would help and make the fight seem much less cheap and rage inducing.

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Giant Lupi NEEDS a small change

in Fractals, Dungeons & Raids

Posted by: nachtnebel.9168

nachtnebel.9168

I know of two different situations were Lupi tends to reset:
1. Someone decides to use stealth while Lupi concentrates on him
2. Someone died and is about to run into the arena again while Lupi stays next to the door and decides to target the player outside of the door with his poison-cloud-charge-thing.

#1 seems to be working as intended while #2 just screams bug.

Salix Babylonica (Necro), Tharnath (Guardian), N Faculty (Mesmer),
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)

Giant Lupi NEEDS a small change

in Fractals, Dungeons & Raids

Posted by: randomfightfan.4091

randomfightfan.4091

Still why should stealth be punished soooo hard when it was put into the game to be used strategically? The whole point of stealth is to make it so the enemy won’t know where you are for a short while and for the player to be able to take advantage of that situation. Your situation #1 should not be “working as intended” that should also be considered as a bug. Like I said before, a 10-15 second grace period would allow for more strategical options without severely punishing the player for simply using one of their most important abilities.

Check out my page for some good thiefisms :)
http://www.youtube.com/user/randomfightfan/videos?view=0&flow=grid

Giant Lupi NEEDS a small change

in Fractals, Dungeons & Raids

Posted by: swiftpaw.6397

swiftpaw.6397

Still why should stealth be punished soooo hard when it was put into the game to be used strategically? The whole point of stealth is to make it so the enemy won’t know where you are for a short while and for the player to be able to take advantage of that situation. Your situation #1 should not be “working as intended” that should also be considered as a bug. Like I said before, a 10-15 second grace period would allow for more strategical options without severely punishing the player for simply using one of their most important abilities.

Possibly their reasoning is that this could be exploited somehow. Theif goes into stealth, leaving the boss without a target, boss then doesn’t reset. Someone will find a way to take advantage of that somehow.

Grandmaster Forum Mind Brain
|-Swiftpaw Sharpclaw [DnT]-|

Giant Lupi NEEDS a small change

in Fractals, Dungeons & Raids

Posted by: Harishon.8031

Harishon.8031

Not sure that I agree with the stealth “fix” proposed by nachtnebel for this fight. Lupi is already pretty easy when someone with shadow refuge goes around and returns downed players to combat. Someone needs to be visible for the boss to stay engaged imho. Having a stealthed player able to keep a boss in combat leaves to much room for exploiting the encounters mechanics.

Giant Lupi NEEDS a small change

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Posted by: VitisVinifera.2834

VitisVinifera.2834

yeah this is just punishing people who want to have a good time (Lupi resetting). I think the wp’s need to be a lot closer to that people can just make it back, while not letting them off the hook by having to repair armor. I wasted several hours last night on Lupi (couldn’t kill). It really soured people. It just seems to be a way to punish people and dissuade them from doing Arah, instead of giving people a way to trudge through it slowly and steadily if they aren’t a super pro team.

Giant Lupi NEEDS a small change

in Fractals, Dungeons & Raids

Posted by: randomfightfan.4091

randomfightfan.4091

Not sure that I agree with the stealth “fix” proposed by nachtnebel for this fight. Lupi is already pretty easy when someone with shadow refuge goes around and returns downed players to combat. Someone needs to be visible for the boss to stay engaged imho. Having a stealthed player able to keep a boss in combat leaves to much room for exploiting the encounters mechanics.

I think you misunderstand what I meant when I talked about Lupi not resetting when someone goes stealth. I don’t mean that if there is a stealth player in the room he shouldn’t be able to reset, no. What I’m saying is that it’s 100% wrong and unfun that after 2 seconds of being stealth from my thief’s heal, Lupi decides to regenerate his hp back to full and continues to attack me the moment I unstealth. That just shouldn’t be possible for any boss in any game.

Check out my page for some good thiefisms :)
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Giant Lupi NEEDS a small change

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Posted by: nachtnebel.9168

nachtnebel.9168

Lupi, and bosses in general, should just ignore stealth like they do in a lot of other MMOs. That would solve a lot of problems.

Salix Babylonica (Necro), Tharnath (Guardian), N Faculty (Mesmer),
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)

Giant Lupi NEEDS a small change

in Fractals, Dungeons & Raids

Posted by: zencow.3651

zencow.3651

I agree that it’s bullcharr how he resets if the target goes stealth even when if everyone else is/has been wailing on him. His aggro SHOULD NOT be lost so easily.

It’s most unfair when the thief has the 5 point minor trait that causes stealth when thief’s health goes under 25% that can’t be turned off. Basically condemns your efforts to readily reset even with just one mistake. Thieves technically could have infinite dodge and endless kiting with infiltrator’s arrow but still, forcing the thief players to play perfectly is pretty unreasonable.

Quasi-elitist dungeoneer and missing Gw1 GvGs greatly.
“GW2’s PvE is almost as bad as the PvP.”

(edited by zencow.3651)

Giant Lupi NEEDS a small change

in Fractals, Dungeons & Raids

Posted by: randomfightfan.4091

randomfightfan.4091

Well said zencow

Check out my page for some good thiefisms :)
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Giant Lupi NEEDS a small change

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Posted by: nachtnebel.9168

nachtnebel.9168

I agree his aggro shouldn’t be lost that easily, but I still think this problem would be solved best if he just completely ignored stealth.

Salix Babylonica (Necro), Tharnath (Guardian), N Faculty (Mesmer),
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)

Giant Lupi NEEDS a small change

in Fractals, Dungeons & Raids

Posted by: ilr.9675

ilr.9675

I think someone group stealthed my team while we were Reviving someone and that caused Reset too. … Mobs just reset too easily in this game, you see it all the time in the water just out there in normal PvE areas.

Giant Lupi NEEDS a small change

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Posted by: randomfightfan.4091

randomfightfan.4091

true but those situations aren’t nearly as big a deal as when fighting a horrible monster. Besides, changing the reset time on a single monster would seem an easier job than changing the reset time of every minion in the game (unless they all share the same line of code that affect all their reset timers).

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Giant Lupi NEEDS a small change

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Posted by: ilr.9675

ilr.9675

Well since it seems to be instantaneous on all of them… I was thinking that yeah, maybe they all used the same exact Subroutine to determine reset parameter.

Giant Lupi NEEDS a small change

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Posted by: LOCO.1785

LOCO.1785

+1

Resetting as soon as someone enters stealth seems like a bug to me. There should definitely be some leeway with this.

Giant Lupi NEEDS a small change

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Posted by: Dee Jay.2460

Dee Jay.2460

Especially considering one of the Thieves heals stealths them for a few seconds (even if it’s not the best heal to use in this fight).

What bugs me more about the fight is the erratic and random damage he sometimes throws at seemingly random targets just for lulz, which hits for 12-15k. With the red circles and all the other crap flying around don’t see why we need these random, unpredictable 5-digit hits flying around.

Giant Lupi NEEDS a small change

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Posted by: Harishon.8031

Harishon.8031

@random Sorry I had know idea that he would reset so easily due to stealth. I can imagine that would be very frustrating having Lupi reset mid fight with a full group do to a stealth bug. I have never seen this bug myself but it is game breaking in a fight like Lupi if it happens the way you say and I apologize for my misunderstanding.

Giant Lupi NEEDS a small change

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Posted by: randomfightfan.4091

randomfightfan.4091

ok just faced him again and he reset from phase 2 with 5 people alive, fighting, and withing range. We were all in the room and he still reset…

Check out my page for some good thiefisms :)
http://www.youtube.com/user/randomfightfan/videos?view=0&flow=grid

Giant Lupi NEEDS a small change

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Posted by: swiftpaw.6397

swiftpaw.6397

ok just faced him again and he reset from phase 2 with 5 people alive, fighting, and withing range. We were all in the room and he still reset…

Sometimes this happens when he agros onto someone who is up against the wall I have noticed. Best thing to do is to avoid the walls all-together anyway, it’s a bad place to be backed up into especially if u get downed.. making it hard for people to res you.

Grandmaster Forum Mind Brain
|-Swiftpaw Sharpclaw [DnT]-|

Giant Lupi NEEDS a small change

in Fractals, Dungeons & Raids

Posted by: randomfightfan.4091

randomfightfan.4091

ok just faced him again and he reset from phase 2 with 5 people alive, fighting, and withing range. We were all in the room and he still reset…

Sometimes this happens when he agros onto someone who is up against the wall I have noticed. Best thing to do is to avoid the walls all-together anyway, it’s a bad place to be backed up into especially if u get downed.. making it hard for people to res you.

good point but still unacceptable for such an important boss. If he is aggroing someone in his own little room, there should be a 0% chance that he will randomly reset under any situation.

Check out my page for some good thiefisms :)
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Giant Lupi NEEDS a small change

in Fractals, Dungeons & Raids

Posted by: swiftpaw.6397

swiftpaw.6397

‘good point but still unacceptable for such an important boss. If he is aggroing someone in his own little room, there should be a 0% chance that he will randomly reset under any situation.’

Oh I absolutely agree with you there, just something I had noticed which may help you in future runs :P

Grandmaster Forum Mind Brain
|-Swiftpaw Sharpclaw [DnT]-|

Giant Lupi NEEDS a small change

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Posted by: randomfightfan.4091

randomfightfan.4091

Just bumping, want someone who can fix this to see this post

Check out my page for some good thiefisms :)
http://www.youtube.com/user/randomfightfan/videos?view=0&flow=grid