Guild Wars 2 Threat Mechanics
I am a toughness/vit guardian and I can keep mobs on me with no problem. Dungeon mobs, mobs out in the world, supply camp masters, no problem. There are some boss abilities that appear to target the squishies such as the “middle” boss in arah EM when he does his shadow step.
I am a toughness/vit guardian and I can keep mobs on me with no problem. Dungeon mobs, mobs out in the world, supply camp masters, no problem. There are some boss abilities that appear to target the squishies such as the “middle” boss in arah EM when he does his shadow step.
In addition to those traits, what abilities do you use that help you manage and/or generate threat?
I went melee DPS for a story dungeon as a warrior, but bear in mind that I was wearing two pieces of tough/vit exotic 80 gear and an additional piece with vitality on it, and was specced 15 deep into Defense for some additional toughness. Not exactly a full-on glass cannon spec, though not a mace/shield tank either.
I had to perform kiting and LoS gymnastics to make any mob stop targeting me for any length of time. Sometimes I didn’t even have to do any damage to them.
Swapped to rifle, stayed at range, attacked with complete and utter impunity and was basically never targeted, ever.
It’s a laughable system, whatever it is. Proximity must be weighted like nobody’s business.