Hey there!
In this post, I am going to address issues that have been bugging me a lot over past few days. After 2 years of Guild Wars 2 exsistence, these issues still persist and I haven’t heard a single word from Anet about them being fixed.
Before we get going, this is mainly focused at current meta of doing things in Guild Wars.
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TL;DR Scroll down to Part 2 and follow the link, enjoy more reading!
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PART 1
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Let’s start …
Currently, there are 24 different stat combinations to choose and build from. I’ll make a list of them and cross out those that are almost never used in the game:
- Berserker’s
Zealot’s- Soldier’s
- Valkyrie
Captain’s- Rampager’s
- Assassin’s
- Knight’s
- Nomad’s
Settler’sGiver’s- Sentinel’s
- Sinister
Carrion- Rabid
DireWinter- Cleric’s
MagiApotheracy’s- Celestial
Bolded out are stat combos that are useful in PvE (excluding the new Living Story content); Crossed-out are stat combos that are never or almost never used; Underlined are stats that are rarely used; and in italic are stats that are used for PvP related content only.
From what you can see in the list above, there’s only one stat out of 24, being used for PvE content.
7/8 professions are utilized and traited 100% based on damage – with guardian being the only class that has trait points and utilities based on support.
5/8 professions have a stable spot in PvE-related parties – with necromancer, engineer and ranger being the least or unwanted professions.
Moving on …
We have 8 dungeons and 24 dungeon paths (story instances excluded). Only 14 of those are being ran on daily basis.
Out of those 14 paths being run on daily basis, 7 (+/- 2) of those paths have bosses that don’t include stack and kill tactics.
Only 2 of those bosses can actually deal any real damage to the players and the damage dealt by that boss can instantly kill you – they are both in Arah. One is Lupicus and the other one is final boss of path 2.
If we draw a line here and pull out few conclusions, we find out that Guild Wars 2 has no combat complexity, although it is advertised as a dynamic game which is very different from other MMOs.
PART 2
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To make this game more appealing, I’ve made a wishlist of things I think are the pillars of this game and need serious rework and restructuring.
You can check it out by following this link:
https://docs.google.com/document/d/1CE5hmboBFMXIo_5DulMR6vl2bq-PMLjHHpDLoThsVkY/edit
PART 3
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If you are about to leave your comment, keep in mind this is solely my opinion and is based on what I think the game should look like in the future.
Q&A:
Q: Holy trinity that you mention was never intended for Guild Wars 2. Maybe you should go play some other MMO.
A: Holy trinity that I mention and the way I describe is not the one used in standard MMOs. Anet has promised a type of trinity before the game was released and due to unknown reasons, they’ve left that concept unfinished.
Q: Do you realize you can play any role you want? Just join parties that don’t say meta zerker speedruns!
A: I know this and I do run meta, but it’s boring, it doesn’t bring any challange and complexity and the whole concept of current meta is based on exploiting issues with current AI and other mechanics such as buffs and debuffs.
Q: The bard has nothing to do with lore, why would you even mention them?
A: I love the idea of defeating your opponent by using musical instruments, that’s all. I know it’s not lore-correct but it’s still on my wishlist, up there with playable centaurs and dwarves.
Q: By classes, do you maybe mean professions?
A: Yes.
I might add more quick answers later on.
(edited by klemen.8439)