Hard Mode in Dungeons

Hard Mode in Dungeons

in Fractals, Dungeons & Raids

Posted by: Azrael.4960

Azrael.4960

It’s sad that the GW1 dungeons were way harder than the ones in GW2. You had coordinated mobs (relatively speaking) in GW1. A healer here, a mesmer there, necro there, warriors to gank, etc. In GW2, you can face roll them all. The only real trouble you run into is spammed KD’s or stacked AOE’s but even then it’s meh.

Going after Duncan in Slaver’s Exile was a real challenge. Pretty much the only places where you’d find dual profession mobs. Bring back something like that with appropriate levels of reward and oh boy will dungeons be fun.

In fact, bring back mixed profession mobs in ALL areas of GW2 which don’t break aggro, which will coordinate their attacks.

Hard Mode in Dungeons

in Fractals, Dungeons & Raids

Posted by: CptAurellian.9537

CptAurellian.9537

He is saying that people who complain that stacking removes game mechanics should learn how the game/stacking works, not people who don’t know boss tells or are new to the game in general.

Indeed. Guess I should have written “anti-stacking/…-whiners”, but it was in the morning before work …

Warning! This post may contain traces of irony, sarcasm and peanuts.

There is no loyalty without betrayal. -Ann Smiley

Hard Mode in Dungeons

in Fractals, Dungeons & Raids

Posted by: Hekdragoon.1972

Hekdragoon.1972

How about giving us the option of playing the dungeon with gambits (like the ones we had in queen’s gauntlet) and reward us accordingly? It sounds challenging enough to me

Hard Mode in Dungeons

in Fractals, Dungeons & Raids

Posted by: sorenrye.7238

sorenrye.7238

- Enemies hit harder (making skipping difficult/impossible)

Or mandatory.

- I hate that stacking kills the designed dungeon mechanics

The game is designed so that melee gives more dam than range AND boons/condition removals have limited aoe AND rush skills are optimal if mob is in a corner AND it’s faster to revive someone that is at the same spot as yourself AND mobs try to get line of sight so they ball and we can cleave more mobs if they stack too.

So I would argue that the game mechanics is designed for stacking.

Hard Mode in Dungeons

in Fractals, Dungeons & Raids

Posted by: Yaki.9563

Yaki.9563

Oh good, so the stacking hate has leaked from the dungeon subforum into general as if it is an illegitimate strategy. Muppets.

It’s a legit strategy, just bad design to allow it to be so. The fact that stacking is often coupled with clear exploits (FGS etc) just makes the case clearer.

Then again, ANet doesn’t really care about dungeons. Or exploits.

Hard Mode in Dungeons

in Fractals, Dungeons & Raids

Posted by: blessing nosferatu.3784

blessing nosferatu.3784

Oh good, so the stacking hate has leaked from the dungeon subforum into general as if it is an illegitimate strategy. Muppets.

It’s a legit strategy, just bad design to allow it to be so. The fact that stacking is often coupled with clear exploits (FGS etc) just makes the case clearer.

Then again, ANet doesn’t really care about dungeons. Or exploits.

Is casting a skill facing a wall an exploit?!? good to know.

[rT]

Hard Mode in Dungeons

in Fractals, Dungeons & Raids

Posted by: Dalanor.5387

Dalanor.5387

Oh good, so the stacking hate has leaked from the dungeon subforum into general as if it is an illegitimate strategy. Muppets.

It’s a legit strategy, just bad design to allow it to be so. The fact that stacking is often coupled with clear exploits (FGS etc) just makes the case clearer.

Then again, ANet doesn’t really care about dungeons. Or exploits.

Stacking is to imitate the role of tanks who can gather mobs together and keep them in place while dps characters burn them down. If you enjoy to running around and killing mobs one by one even if your weapon can hit 3-5 targets, do it … Oh, sorry, if you are melee range that’s already cause you stack together with your team mates. Never mind then, happy range afk everything from safe spots.

Hard Mode in Dungeons

in Fractals, Dungeons & Raids

Posted by: Phadde.7362

Phadde.7362

Ah, to H with it! I’m dying to play some content that provides a really good challenge on the spot with some guildies =)

I want to wipe, get better, learn the mobs and bosses tells and keep at it until we all manage to execute our attacks and synergies good enough to deserve to proceed.

I hope we’ll get some content like this in the future… Something that caters to those longing for a challenge in Gw2. I don’t want the game to become “hardcore”, I just want this bit of content in addition to all the casual content in the game.

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Gw2 is a masterpiece at it’s foundation. Content-wise however…