Have you 'felt' the nerf?
Using the new warrior meta build, I felt like everything melted faster than before and much more smoothly than the old warrior meta build.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Its possibly sarcasm but i don t think a fight of 10 or 15 min is anyway different.
Its more tedious and less rewarding but not anyway different.
What i fear most is summoning iwarden
Each patch i get some nerfs on ele and some bugs on mesmers its a costant.
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
On average boss fights lasted about 0-10% longer. On fotm49 things went faster than usual because I gearchecked the group to make sure they were all zerkers. Usually I can carry some slackers, but I don’t risk it anymore.
Vote with your wallet and stop buying gems. Maybe they’ll revert this kitten-poor design decision. Maybe not.
What we’re going to see happen is groups will be significantly more strict about enforcing zerk gear requirements, as pvt space wasters will be more of a drag on the group than ever. Naturally they’ll come to the forums and complain about their clear times plummeting and rampant wipes/kicking.
Personally I’m just going to take another long break and ride it out. I can’t imagine they’ll let it stay this way for too long.
Using the new warrior meta build, I felt like everything melted faster than before and much more smoothly than the old warrior meta build.
What is new war meta build?
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Funnily enough, it seems like it’s a reverse nerf when it comes to low level dungeons. Even mediocre dps pugs will output more than enough to trivialize all the AC bosses.
Funnily enough, it seems like it’s a reverse nerf when it comes to low level dungeons. Even mediocre dps pugs will output more than enough to trivialize all the AC bosses.
https://forum-en.gw2archive.eu/forum/game/gw2/Zerker-was-buffed-in-numerous-zones-PvE/
Haven’t really noticed it yet.
Question about the Warrior build. If I run 4/6/0/4/0. Is it a DPS increase or decrease to use Eviscerate? And what about instead of Deep Strikes taking the trait that gives perma-swiftness if your group make lack it to keep that 1% damage increase
Haven’t really noticed it yet.
Question about the Warrior build. If I run 4/6/0/4/0. Is it a DPS increase or decrease to use Eviscerate? And what about instead of Deep Strikes taking the trait that gives perma-swiftness if your group make lack it to keep that 1% damage increase
He addresses this in the video. In short, use eviscerate in your DPS rotation (once it is recharged and off cooldown). If you have a ranger in your party providing spotter, which raises your precision, replace Deep Strikes with the swiftness thing as you said. Otherwise Deep Strikes is better.
Did a high level fractals 2 guards 3 wars, felt just as fast as ever, super fast run, I think some people are just struggling with some changes and maybe in some defeatist overreacting way equipping lower dps gear on top of the changes.
I put runes of strength on my Guardian and tore everything up just fine in full zerk.
http://www.youtube.com/user/joeyjackson9111?feature=mhee
I can’t speak for high level fractals but things are melting now even for average setup groups. Friend of mine took down 25% of Kholer’s health with one grenade barrage on his engineer. I guess opening build diversity meant making dungeons a joke now?
Knights of ARES, Dragonbrand
Good times, good memories
Haven’t really noticed it yet.
Question about the Warrior build. If I run 4/6/0/4/0. Is it a DPS increase or decrease to use Eviscerate? And what about instead of Deep Strikes taking the trait that gives perma-swiftness if your group make lack it to keep that 1% damage increase
He addresses this in the video. In short, use eviscerate in your DPS rotation (once it is recharged and off cooldown). If you have a ranger in your party providing spotter, which raises your precision, replace Deep Strikes with the swiftness thing as you said. Otherwise Deep Strikes is better.
Appreciate it. Didn’t get around to watching the vid
I’m actually considering swapping scholar for strength on my guardian.
Since now you will mostly need to have at least 1 weapon equipped with bloodlust on it, the whole 2h + 1h/offhand swapping thing doesn’t work so well since greatsword with force/night is probably higher dps than 1h/offhand with night/bloodlust.
So you may as well take the staff along for prebuffs. 15/16 second 12 might empower for pugs? Sounds good.
I’m actually considering swapping scholar for strength on my guardian.
Since now you will mostly need to have at least 1 weapon equipped with bloodlust on it, the whole 2h + 1h/offhand swapping thing doesn’t work so well since greatsword with force/night is probably higher dps than 1h/offhand with night/bloodlust.So you may as well take the staff along for prebuffs. 15/16 second 12 might empower for pugs? Sounds good.
You know you have more than 2 sets of weapons equipped at any time, right?
(put a bloodlust sigil in your underwater weapon)
Well I certainly haven’t felt nerfed. Some things actually felt easier, but I’m not sure yet.
As an asura, I do this all the time.”
My guild did a CM run yesterday and I felt most mobs and bosses were going down much faster. Now I have to try out AC and TA. If it’s even easier than before…
“You’re a bitter man," said Candide.
“That’s because I’ve lived in the dungeon forum,” said Martin.
Just ran AC with my group. We 4-manned it significantly faster than we used to 5-man it. Ghost Eater went down in one rush from ele + thief, so did Howling King. Feels like the Spider Queen is at half HP before I finish my might rotation. Wowow.
You know you have more than 2 sets of weapons equipped at any time, right?
(put a bloodlust sigil in your underwater weapon)
I think that only works on maps with underwater mobs. When you move into an instance it is reset?
Funnily enough, it seems like it’s a reverse nerf when it comes to low level dungeons. Even mediocre dps pugs will output more than enough to trivialize all the AC bosses.
https://forum-en.gw2archive.eu/forum/game/gw2/Zerker-was-buffed-in-numerous-zones-PvE/
Well that explains it, Thanks.
We were saying how basically everything felt the same or faster, this explains the faster, and explains why some felt the same-ish. The higher level ones weren’t really any faster, but the lower level ones were, AC is a joke now. 1 fiery rush = dead spider queen, 1 rush = dead gravelings, then on to the burrow/hodgins part. Just… wow.
Overall I felt the dungeon tour last night was easier than ever before. I can’t say I felt at a disadvantage compared to previous in any area.
Funnily enough, it seems like it’s a reverse nerf when it comes to low level dungeons. Even mediocre dps pugs will output more than enough to trivialize all the AC bosses.
https://forum-en.gw2archive.eu/forum/game/gw2/Zerker-was-buffed-in-numerous-zones-PvE/
Well that explains it, Thanks.
We were saying how basically everything felt the same or faster, this explains the faster, and explains why some felt the same-ish. The higher level ones weren’t really any faster, but the lower level ones were, AC is a joke now. 1 fiery rush = dead spider queen, 1 rush = dead gravelings, then on to the burrow/hodgins part. Just… wow.
Overall I felt the dungeon tour last night was easier than ever before. I can’t say I felt at a disadvantage compared to previous in any area.
The difference between easy and hard dungeons is going to be even bigger now.
You know you have more than 2 sets of weapons equipped at any time, right?
(put a bloodlust sigil in your underwater weapon)
I think that only works on maps with underwater mobs. When you move into an instance it is reset?
Nope, it works in instances. Just ran a few dungeons with this, with perception stacking on my ele and bloodlust on my warrior.
I realized the dmg buff while downscaled as well. So I guess the reduced damage will only be felt in level 80 environments or level ranges close to that past a certain threshold.
Unless they decide that they need a more restrictive downscaling when it comes to ferocity.
you may keep them to rear new and interesting variants in your basement.
Felt on War and Mesmer.
RIP Twilight RIP mantra build.
“All is vain”
Things die too fast. Mesmer nerfed from all sides, wardens, mantras, phantasm cast being too slow for current killing speed… Omaigawd.
Just did a few runs with friends to try out the new skills etc, AC bosses died faster then usual, SE and TA did also feel faster. We expected quite the dmg decrease, but fractals went smooth as ever. Still have to try arah though.
Only been in AC since the change using the same old 30/25 zerk/scholar solo warr build and it seemed easier/faster than before due to the lower level scaling changes.
I totally felt the nerf today.
So I’m at Lupi on Mes, full ascended everything, 25 stacks perception then swapping to sword undead/focus force, 6/4/0/0/4, 3 mantras and 3 illusions up, using butternut curry, wielding a LH, 25 vuln on Lupi and fury + disc banner on me, TW’ing just after the invuln into phase 2, and I hit feedback thinking “everything’s great, I’m at 100% crit chance, maximum modifiers, it’s gonna be a phase 3 skip”
….. …… …..
lowest feedback dmg I have ever seen. WTF?
I totally felt the nerf today.
So I’m at Lupi on Mes, full ascended everything, 25 stacks perception then swapping to sword undead/focus force, 6/4/0/0/4, 3 mantras and 3 illusions up, using butternut curry, wielding a LH, 25 vuln on Lupi and fury + disc banner on me, TW’ing just after the invuln into phase 2, and I hit feedback thinking “everything’s great, I’m at 100% crit chance, maximum modifiers.” ….. …… …..
lowest feedback dmg I have ever seen. WTF?
6/6/0/0/2 for more crit damage!
But yeah, that stinks. Any idea how much lower it was compared to the previous normals?
I totally felt the nerf today.
So I’m at Lupi on Mes, full ascended everything, 25 stacks perception then swapping to sword undead/focus force, 6/4/0/0/4, 3 mantras and 3 illusions up, using butternut curry, wielding a LH, 25 vuln on Lupi and fury + disc banner on me, TW’ing just after the invuln into phase 2, and I hit feedback thinking “everything’s great, I’m at 100% crit chance, maximum modifiers, it’s gonna be a phase 3 skip”
….. …… …..
lowest feedback dmg I have ever seen. WTF?
What was the HP bar for lupi when your reflect was done?
Well thats funny because i almost phase skipped with no undead sigil and 30/30 today. Only exotic gear. Pretty casual 22k reflects.
Well thats funny because i almost phase skipped with no undead sigil and 30/30 today. Only exotic gear. Pretty casual 22k reflects.
Why not skip all three phases 8^)
Ele’s damage seems fubar, i feel i’ve lost around 20 between 30% dps while playing the 30/30/10/0/0 build.
Just did Arah p3 and got a phase 3 skip, and I had no Perception stacks at all this time.
I give up – it’s all just RNG. Full ascended, wielding a LH, having Perception stacks, having Fury, maxing dmg modifiers, maxing Vuln – none of it matters compared to RNG.
The Ferocity nerf? Didn’t do a thing. It was all RNG before the nerf, and it’s still all RNG afterward.
I do hit much less than pre-patch but switching to strength runes makes it slightly better.
10% my kitten .
Funnily enough, it seems like it’s a reverse nerf when it comes to low level dungeons. Even mediocre dps pugs will output more than enough to trivialize all the AC bosses.
The former crit did not scale correctly under 80. That was corrected and therefore more damager under 80.
A.lot.more.
Funnily enough, it seems like it’s a reverse nerf when it comes to low level dungeons. Even mediocre dps pugs will output more than enough to trivialize all the AC bosses.
The former crit did not scale correctly under 80. That was corrected and therefore more damager under 80.
A.lot.more.
A kitten load more.
I did 15k Hundred on spider in a pug group that didn’t stack might or vulnerability.
I think it’s time for Anet to introduce “Hard mode” for dungeon, all Lvl 80 version of the current dungeon with slightly different things.
How could they make a level 35 dungeon easy? outrageous ._.
Beginners should be smashed on their first dungeon!!!!
They have to learn the pain So speedrunners can enjoy level 35 dungeons….
Or the could rebalance rewards and keep lower level dungeons with a decent challenge curve to help people learn dungeons.
(and maybe add some endgame dungeons)
P.S. still have to try fotm 50….Is it really harder?
I m quite used to pug it so i don t see how only dps loss could make it more difficult…unless they changed something else.
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
(edited by LordByron.8369)
And the fact they’re lower level dungeons is precisely why they should stay for level 35 chars and the 80 could do the hard mode versions. Even though I imagine what hardmode is for anet: more health, more toughness, more damage on mobs.
/rollseyes
Didn’t notice a difference from 49 to 50. The difficulty curve in fractals is as shallow and as uninteresting as usual.
About this “difference” in damage. Honestly? I can barely notice it. I do, but not enough for me to care. I play more or less the same builds and things explode just as fast…
Now we’re much faster in fractals, since the team isn’t packed with warriors anymore
I know, I know, 5 warrs is meta. Behehe. Or was it 4 warrs 1 guardian? I lose tracks of all the ridiculous things I read everyday.
It was 4 warriors 1 mesmer, deSade.
tryed 6/6/2/0/0 d-f ele in low lvl fractal (22) and didnt feel so much difference, the only thing i miss is the gs on my war
YamataNoOrochi(Warrior)Ziggy Th White Duke(Mesmer)Aleandro De La Vega(Ranger)
I did not, but I’ve never been running full zerker. Moreover, after changing some runes and adding a new sigil I feel that we are able to kill everything even faster.
COF P2 – defend the Magg while he blows up the doors phase:
- Knight Guardian
- Celestial / Zerker / Cavalier Staff Ele
- Warrior (not sure about the gear)
- Mesmer (also not sure)
- Ranger (yea, not sure)
We were able to kill all these mobs so fast, that we had to wait until they respawn…
Moreover, I still see similar numbers of damage (even that I was maxing crit damage before the patch).
Don’t forget that you can add another sigil. Even that stupid sigil of force can nearly compensate the lack of crit damage and if you play in party that can’t reach 25 stacks of vulnerability, sigil of Frality is the best choice, because it gives 4-5% more damage for everyone in the group, so let’s say 3 players with this sigil can increase damage by at least 12% for everyone. This is much more damage than before the patch.
It was 4 warriors 1 mesmer, deSade.
Thanks, my dear now I remember when I used to run cof. What a scrub I was (am?).
tryed 6/6/2/0/0 d-f ele in low lvl fractal (22) and didnt feel so much difference, the only thing i miss is the gs on my war
Just play gs, then and enjoy it. I’m sure your dps won’t suffer much. It’s not like the 30/25 has magically become terrible after the patch. Everything’s fine.
Just did ACp3 with my usual 3-man group of semi-play-how-you-wanters. It was significantly easier… the bosses just melted compared to before the patch.
Also did a solo of SEp1 — it was also quite a bit faster than usual.
I think it’s time for Anet to introduce “Hard mode” for dungeon, all Lvl 80 version of the current dungeon with slightly different things.
This is a great idea. Downscaling has not been implemented well in this game: not before the patch — where you basically lost all your stats — and not now, where things are probably way too easy for 5-man parties.
I’d prefer a more interesting hard mode (gambits a la Queen’s Gauntlet), but this is right up Anet’s alley because it’d take practically zero effort to implement.
Ps. If even if the pure axe build is the new optimal build that doesnt make it the best warrior build for casual dungeons or fractals. For example in fractals you probably wont always have 25 might so a 30/25 warrior would be much better + they have more versatility and better solo ability with that build. The difference between the builds isnt so large that 30/25 is no longer on option. The only time you should be worried about completely being 100% optimal is in a proper speedrun when going for a record. Rest of the time just go for something which is effective in the kind of group you are playing with.
The new war meta build is so kitten boring.
And considering ele’s had their #1 autoattack lightning hammer spam for year, I guess that’s how Anet likes their meta builds
The new war meta build is so kitten boring.
And considering ele’s had their #1 autoattack lightning hammer spam for year, I guess that’s how Anet likes their meta builds
all the meta build are #1 autoattack ^^
YamataNoOrochi(Warrior)Ziggy Th White Duke(Mesmer)Aleandro De La Vega(Ranger)
Most people who think the axe warrior build is boring probably haven’t played it. Doing the proper rotation is a bit more challenging than the gs+axe build and it’s significantly more active, especially the EA build that Eviscerates as part of the rotation.
I feel like I’m surrounded by crybaby carebear casuals. “waaaa I wanna use my twilight waaaaa I don’t care if its 10% less dps” is no different than “waaaa I like my celestial gear because I play how I want.”
http://www.twitch.tv/tree_dnt || https://twitter.com/Tree_DnT
The meta is changing at an alarming rate!