High end PvE event initiative

High end PvE event initiative

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Posted by: EcoRI.9273

EcoRI.9273

Pugquest could work if you log how well each player is doing for seeding purposes to make teams more fair. and have optional private ratings as a way to filter out trolls. Of course the thing about recordings is people who spent alot of time on it are going to win. Grinding RNG is not fun.

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Posted by: Iris Ng.9845

Iris Ng.9845

However, I think Iris is on to something with her ideas.

Fix that for you.

Back to Bounty though. I like the idea of adding a gotcha/gimmick (keep certain boss alive, kill in certain order) to make the fight interesting rather than seeing who can roast the bounty the fastest.

Alternatively, you could do something like an escort to where each team have a level 2 player that has to stay alive; downing is acceptable, but a full death would be a disqualification. To ensure that the ‘escort’ is not just hiding out in safe spots there would need to be a requirement such as the escort having to make the first hit.

Oh, that’s easy.

Bounty: Giganticus Lupicus
Gambit: At least one member has to be level 5, active and not dead during the whole fight.
Ban: Spoj is not allowed to participate ‘cause he won it and may win it again :’(

“Raids are like fortune cookies. You eat the cookie and then read the paper scraps.”

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Posted by: Rising Dusk.2408

Rising Dusk.2408

Bounty: Giganticus Lupicus
Gambit: At least one member has to be level 5, active and not dead during the whole fight.
Ban: Spoj is not allowed to participate ‘cause he won it and may win it again :’(

This is a really fun idea too, but the only problem is how to reward it. While it would be fun to just do, it’s not going to encourage randoms to try it unless there’s some tangible reward. It would be fun to have a “level 2 player team doing a level 1 fractal” and have the people who do it fastest “win”.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

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Posted by: savacli.8172

savacli.8172

As far as the tangible reward is concerned you’re looking at the typical gold/gem cards.

How it’s funded? Player application fees, Guild sponsorships, etc?

[semi-joking]
There could also be something like an incentive event to raise funds as well; something that only happens if the community raises a certain goal of gold. Example:

During the next speed-clearing/killing event a premade team from one of the big name guilds would be participating. However, the team will be handicapped in that 4 of the 5 players will be required to play blindfolded (or turn off their monitor(s)) during the run.

We shall call it the Ray Charles % clear
[/semi-joking]

(edited by savacli.8172)

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Posted by: Jerus.4350

Jerus.4350

Last member must be the “seeing eye quaggen” remaining in quaggen form the entire run

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Posted by: Sanderinoa.8065

Sanderinoa.8065

Why don’t you just let each player apply individually and then randomly make teams out of 5 players, that have one month to come up with their own tactic for one path.
In the end all the “big names” are split up on smaller groups and people don’t have to be shy anymore.

I love making random teams but making people have a month to prepare is a bad idea as people will just Google for tactics used before and you’ll have to put in tremendous amounts of time to win anything. Apart from that I would love something which makes up random teams, this helps people make new friends and such. nonetheless, we need to remember that there are NA and EU servers

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Posted by: Jerus.4350

Jerus.4350

The way I see it for a random team format. You have 2 options for competition recorded videos and head to head tournament style. If it’s a recorded system having the week to prepare and work together and get your time in would easily be sufficient. I’d even say that the random team makeup would be a good play in reducing the “tryhard” element of banging your head on a path until you had a time you felt was suitable. You’d be limited by the people on your team and how often you could all actually group up and play.

In the tournament setting I really think some time before to at least discuss your tactics maybe do 1 practice run so everyone is on the same page would be great. Nothing is more frustrating than thinking you’re approaching something one way and then half your team doing something else. Maybe that’d add to the chaos and screw some stuff up and make for good watching but I’d have to imagine that it’d be unfun for those who are the victims of it.

Now, tons of forewarning would just become troublesome with people expecting practice runs and others not wanting to (remember we’re talking about injecting a more casual element) so just enough to iron things out IMO would be good. Knowing the Path and your team an hour before “showtime” would easily be enough.

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Posted by: Iris Ng.9845

Iris Ng.9845

Why don’t you just let each player apply individually and then randomly make teams out of 5 players, that have one month to come up with their own tactic for one path.
In the end all the “big names” are split up on smaller groups and people don’t have to be shy anymore.

I love making random teams but making people have a month to prepare is a bad idea as people will just Google for tactics used before and you’ll have to put in tremendous amounts of time to win anything. Apart from that I would love something which makes up random teams, this helps people make new friends and such. nonetheless, we need to remember that there are NA and EU servers

We’re like star crossed lovers :‘(
I’m sure with my low seed level we could make a fine team.
And, what would make PugQuest fair is that: THERE IS NO (week-long) PRACTICE!

Last member must be the “seeing eye quaggen” remaining in quaggen form the entire run

What happens to your spelling, Jerp? Does it have flu?

/insert Gabo-exclusive-dramatic-exclamation-emoticon-redeemable-with-Arah-tokens.

Now, tons of forewarning would just become troublesome with people expecting practice runs and others not wanting to (remember we’re talking about injecting a more casual element) so just enough to iron things out IMO would be good. Knowing the Path and your team an hour before “showtime” would easily be enough.

Maybe making a small selection of paths and announce team composition and bracket 1 day ahead.

Also, instead of direct elimination, use double elimination for more surviving chance (and easier seeding), faster rotation/turnover and less paths to run -> reduce fatigue. It also works well with a few starting teams.

“Raids are like fortune cookies. You eat the cookie and then read the paper scraps.”

- doranduck, 2016 on Lore in Raids

(edited by Iris Ng.9845)

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Posted by: Jerus.4350

Jerus.4350

My spelling generally relies on red squiggly lines which don’t help with words like Quaggan (got it right this time I think?)

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Posted by: Sanderinoa.8065

Sanderinoa.8065

Nothing is more frustrating than thinking you’re approaching something one way and then half your team doing something else. showtime".

rT vs FGS Arah p3 never forget I cri evrytime

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Posted by: Iris Ng.9845

Iris Ng.9845

My spelling generally relies on red squiggly lines which don’t help with words like Quaggan Overlord (got it right this time I think?)

Almost.

“Raids are like fortune cookies. You eat the cookie and then read the paper scraps.”

- doranduck, 2016 on Lore in Raids

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Posted by: Taku.6352

Taku.6352

My spelling generally relies on red squiggly lines which don’t help with words like Quaggan Overlord (got it right this time I think?)

Almost.

:|

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Posted by: savacli.8172

savacli.8172

I would say random teams can be announced a day ahead of the event so that each party member can at least meet one another and figure out basic strategy such as class preference, builds, etc. I would hold off on announcing the actual event until about an hour before. That should be plenty of time to decide on specifics and also get in a practice run or two if needed. Otherwise, you’ll run into an issue of players/parties getting enough notice and practicing to where they have a familiarity advantage.

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Posted by: Leap.2760

Leap.2760

I would personally love to participate. I just always seem to miss the sign-ups. My personal issue is that I can’t stream (sad internet) but can record ok.

I think a solo sign up and random match up would be super fun. I’d love to meet some more of the community and have a good time doing so. I’d also be game to help organize, etc if needed.

I am also a huge fan of the silly stuff like 5X professions and other things I’d find amusing.

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Posted by: Jerus.4350

Jerus.4350

5 drink minimum tournament! (i’ll handicap myself with 10)

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Posted by: Fennec.2961

Fennec.2961

Throwing 5 random people together sounds like a terrible idea tbh. If youre really playing for a gem card/gold Id prefer having a solid group that I can train with rather than hoping for the luck of the draw to get good teammates.

I get that the established guilds will probably not have much competition for a while but I like that more then having random people in my group.

Fennec YT
I approve records and stuff

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Posted by: SlyDevil.3952

SlyDevil.3952

First person camera mode? Sounds like a double gambit, maybe a triple.

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Posted by: savacli.8172

savacli.8172

Throwing 5 random people together sounds like a terrible idea tbh. If youre really playing for a gem card/gold Id prefer having a solid group that I can train with rather than hoping for the luck of the draw to get good teammates.

I get that the established guilds will probably not have much competition for a while but I like that more then having random people in my group.

That’s the very reason I would argue the turnout has been low in previous events such as these. For a casual player there would be no reason to even bother participating in the event because they already know ahead of time that there is no chance at winning the prize; established guilds (the big name ones, especially) will take the win over and over again. So yes, it would be more than ‘just a while’ that the established guilds would run virtually uncontested. The same guilds would be shuffling the top spots.

Edit: My understanding is that the goal of this event is to bring in as many people to compete. In order to accomplish that there’s gotta to be a way to put everyone on an even playing field: split up guild members, introduce wacky gambits, keep the details secret ‘til the last minute, etc. All of these things can help to break the competitive advantage established/season guilds already have and give more casual players a legitimate chance at the prizes. I fully agree that I would prefer to have my own team walking into the event that I’m already comfortable with. Let’s face it though, never in the life of this game will my team ever be able to surpass the skill and precision of the big name guilds. It’s not so much because we’re terrible at the game, but rather our irl schedules do not allow us to regularly get together to practice and refine strategy.

Once enough time has passed, and there’s quite the loyal following to this event you all can start introducing more competitive categories with potential higher stakes.

(edited by savacli.8172)

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Posted by: Kordash.2197

Kordash.2197

Throwing 5 random people together sounds like a terrible idea tbh. If youre really playing for a gem card/gold Id prefer having a solid group that I can train with rather than hoping for the luck of the draw to get good teammates.

I get that the established guilds will probably not have much competition for a while but I like that more then having random people in my group.

That’s the very reason I would argue the turnout has been low in previous events such as these. For a casual player there would be no reason to even bother participating in the event because they already know ahead of time that there is no chance at winning the prize; established guilds (the big name ones, especially) will take the win over and over again. So yes, it would be more than ‘just a while’ that the established guilds would run virtually uncontested. The same guilds would be shuffling the top spots.

Edit: My understanding is that the goal of this event is to bring in as many people to compete. In order to accomplish that there’s gotta to be a way to put everyone on an even playing field: split up guild members, introduce wacky gambits, keep the details secret ‘til the last minute, etc. All of these things can help to break the competitive advantage established/season guilds already have and give more casual players a legitimate chance at the prizes. I fully agree that I would prefer to have my own team walking into the event that I’m already comfortable with. Let’s face it though, never in the life of this game will my team ever be able to surpass the skill and precision of the big name guilds. It’s not so much because we’re terrible at the game, but rather our irl schedules do not allow us to regularly get together to practice and refine strategy.

Once enough time has passed, and there’s quite the loyal following to this event you all can start introducing more competitive categories with potential higher stakes.

Exactly my thoughts.

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Posted by: EcoRI.9273

EcoRI.9273

Rather than dumbing down the competition, its probably better to think of ways to up the skill level of casual dungeon guilds. Personally i feel forcing ppl to pug these events and telling ppl they dont need to practice whatsoever will not inprove the player skill levels

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Posted by: EcoRI.9273

EcoRI.9273

One idea could be similar to what i suggest previously but a best of 1. Let the lower seeded team decide which path to run with 1 week notice time. This gives a huge edge to the lower teams and gives them a feeling that they can win for the week/month event.

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(edited by EcoRI.9273)

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Posted by: Kordash.2197

Kordash.2197

It’s not dumbing down the competition.

You have to understand why this “casuals” (more like semi-hardcore) guilds don’t come in. They can’t invest as much time as the very hardcore crew (like rT, DnT…) in the game, creating a very high gap in skill, experience and game understanding. Those making competition completly pointless.

Moreover, you’re talking about “giving a feeling they can win”. That’s taking them for dumber than they are, we all know that whatever the path, they can’t compete with the very top (btw, i’m included in the first group, i’m not even close to compete in any actual PvE tournament)

The point here is having more “opened” events that semi hardcore players can compete in. The “pug” way may not be the best method, but it’s far from dumbing down the competition, since it is not aimed at getting the best time ever.

(edited by Kordash.2197)

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Posted by: EcoRI.9273

EcoRI.9273

It’s not dumbing down the competition.

You have to understand why this “casuals” (more like semi-hardcore) guilds don’t come in. They can’t invest as much time as the very hardcore crew (like rT, DnT…) in the game, creating a very high gap in skill, experience and game understanding. Those making competition completly pointless.

Moreover, you’re talking about “giving a feeling they can win”. That’s taking them for dumber than they are, we all know that whatever the path, they can’t compete with the very top (btw, i’m included in the first group, i’m not even close to compete in any actual PvE tournament)

The point here is having more “opened” events that semi hardcore players can compete in. The “pug” way may not be the best method, but it’s far from dumbing down the competition, since it is not aimed at getting the best time ever.

rT vs FGS never forget.

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Posted by: savacli.8172

savacli.8172

It’s not dumbing down the competition.

You have to understand why this “casuals” (more like semi-hardcore) guilds don’t come in. They can’t invest as much time as the very hardcore crew (like rT, DnT…) in the game, creating a very high gap in skill, experience and game understanding. Those making competition completly pointless.

Moreover, you’re talking about “giving a feeling they can win”. That’s taking them for dumber than they are, we all know that whatever the path, they can’t compete with the very top (btw, i’m included in the first group, i’m not even close to compete in any actual PvE tournament)

The point here is having more “opened” events that semi hardcore players can compete in. The “pug” way may not be the best method, but it’s far from dumbing down the competition, since it is not aimed at getting the best time ever.

Agreed. It’s not that we’re dumb or unskilled we simply don’t have time to commit to practising to the same extent that the big name guilds do. Even if the ‘low-seeders’ get to choose the run and get a one week heads-up that still wouldn’t give the average player base enough time to refine their skills to be able to compete at the top level.

If you really want to push for elitism and have ‘non-dumbed down’ events I highly encourage a second attempt at the Trio tournament that failed to form.

If I may be blunt, no one wants to play with the stuck-up snobs. We know you (the big name guilds) are good, we know you guys are regularly re-defining the meta, we see your speed runs being posted and argued about on the forums. So, as a nobody-casual, what chance do I ever have at being able to compete with you guys at a head-to-head speed running/clearing tourney of any sort? None.

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Posted by: EcoRI.9273

EcoRI.9273

Out of curiosity @savacli and @Kordash, how many people in your guild do dungeons on a daily basis and how often do you run with them?

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Posted by: Kordash.2197

Kordash.2197

On the guild i’m running, daily dungeon/fractals are done by 10 people at least. I run with them whenever my life (2 jobs + some kind of social life) allow to do. But that’s almost every day, not like a fractal 50 is long to complete when you have enough experienced people.

As i said, we are semi-hardcore. We know the game, how to perform it well (running f50 in 30 minutes) but we’re no where close to the real speedrunners. That put us clearly out of every actual high end PvE events.

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Posted by: EcoRI.9273

EcoRI.9273

:-\ honestly it sounds like you guys actually have a good shot at winning. The thing about recorded speed runs is they are unrealistic times to have at live events mainly because of the RNG involved and some of the strats are very risky. For what its worth, I was in a pug group with guys who were very casual at the game and we practiced like only 2-3days total for the first tournament and we did surprisingly well.

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(edited by EcoRI.9273)

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Posted by: savacli.8172

savacli.8172

I’m in a slightly different boat. I work with a PvX guild that has near cap members. On a daily basis groups fom all over the place for every aspect of the game after reset. There’s about 2-3 groups running dungeons and fractals with that jumping to about 5-6 groups on the weekends. I find myself nearly on a daily basis running with those dungeon groups (less so recently due to extra seasonal tasks at work).

Our dungeon groups skill vary from complete newbs that are being mentored by more seasoned players to those very same seasoned players all being in the same group and pushing for fast clears practicing the latest and greatest strats (pull vs stack, portal shenanigans, consumables, etc).

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Posted by: EcoRI.9273

EcoRI.9273

I’m in a slightly different boat. I work with a PvX guild that has near cap members. On a daily basis groups fom all over the place for every aspect of the game after reset. There’s about 2-3 groups running dungeons and fractals with that jumping to about 5-6 groups on the weekends. I find myself nearly on a daily basis running with those dungeon groups (less so recently due to extra seasonal tasks at work).

Our dungeon groups skill vary from complete newbs that are being mentored by more seasoned players to those very same seasoned players all being in the same group and pushing for fast clears practicing the latest and greatest strats (pull vs stack, portal shenanigans, consumables, etc).

So what is stopping your seasoned guildmates from participating? It sounds like they will do really well.

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Posted by: Zui.9245

Zui.9245

I’m not sure we should just have a high end event. PvP has ESL, but they also have AcademyGaming (I won’t talk about the abomination known as PUGQuest). The AG format bars ESL teams from participating, and also bars the winner of a previous AG from participating for the tournament following their win.

AG is more casual friendly. It gives more casual players a chance to have fun competing, and have a shot at winning. Theoretically, it also promotes successful players/teams from moving up from AG to ESL, but obviously the dynamics of the GW2 PvP community are such that it simply doesn’t happen.

I think the dynamics of our instanced PvE community are different, and a regular low-to-mid end event might, over time, seriously increase the number of people and the interest of people in participating in higher end events. The question is how to interest people in said events. It’s pretty simple. Direct advertising, casual-friendly format, and prizes. Direct advertising just takes work. However casual-friendly the format is balances with how good the prizes are. The prizes should be structured not just so “top teams take all”, but also with some “bonus” prizes that don’t necessarily go to the top teams. How about a prize for most impressive comeback? How about a prize for “brilliancies”? Et cetera.

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Posted by: Kordash.2197

Kordash.2197

:-\ honestly it sounds like you guys actually have a good shot at winning. The thing about recorded speed runs is they are unrealistic times to have at live events mainly because of the RNG involved and some of the strats are very risky. For what its worth, I was in a pug group with guys who were very casual at the game and we practiced like only 2-3days total for the first tournament and we did surprisingly well.

Knowing the game and following the meta doesn’t mean we are good enough to have a team able to face people like Miku, Goku, Seshii… They are on different level. We don’t create any strats, but they do. I’m not saying that it wouldn’t be fun to play with/against them but a competition means i will go all out to win. If it’s already settled, it takes the fun out.

Maybe you’re right, maybe we can still compete. Would we participate ? I’m not sure.

But the facts are, there is not enough (interested) very high end PvE players to organize some big events like the DnT tournament. If we’d like to have some high end events still, we should change things a bit to elevate semi-hardcore players to the next level. That’s why randomizing teams seems a good option to me (but it’s not the only one, and we should consider other/better ways).

And nothing stop us to have both kind of events

(edited by Kordash.2197)

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Posted by: savacli.8172

savacli.8172

So what is stopping your seasoned guildmates from participating? It sounds like they will do really well.

Reality, that’s what stopping us. Knowing the strats and following through with them are two different items. My team and I would have to dedicate countless exclusive hours of practice just to be able to emulate the execution and precision that the top guilds already have. While we’re doing that those same guilds will be refining their own strategies if not coming up with new ones that further cut down on their times. Effectively, my team would be in an endless state of catch-up until we pass that refinement threshold of being able to come up with out own strats.

Thus, reality. The seasoned players on my team, as well as myself, have real life responsibilities that prevent us from being able to dedicated the time it would take to get to the next level. So there would be no point on investing an undetermined amount of time just to maybe have a shot at winning, a long shot at that.

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Posted by: Jerus.4350

Jerus.4350

Personally speaking, the reason I’ve not tried to get into the tournaments is more because of the more serious nature of them. It’s just a bit too intense for my liking.

I go to the park/beach and play pickup basketball sometimes. Usually it’s a lot of fun, everyone’s just enjoying themselves, sometimes I win, sometimes I lose, no big whoop. But, then you get the “tryhards” out there, the guys who start trash talking, they play overly aggressive (i’m all for a little bumping, but the guys who take it to another level), and well, they simply ruin it for me. I like a competitive game, it’s exhilerating when it’s close but even fun when it’s not if everyone has the attitude that’s it’s all in good fun.

To me I loved what GGGG did… now I know it was rude, and while I thought the shoutcasters handled it very well you could sense their displeasure. And, well, that’s kinda my point here. Now, they had no place in that tournament, it was trying to be a serious competition. But, what I’d want is a tournament that they would fit in. One that’s more about the fun and less about winning.

How do you do that, I don’t know, but I think that’s the goal we all have when looking to make it more open to the casual player. Trying to make something more inviting. I do think silly handicaps would create that. I mean how can you get mad at screwing up an Arah skip when you’re forced to RP walk it? Silly things bring levity to a situation. If you went tournament style you could have a list of “gambits” that were all silly/stupid and randomly rolled for the players to have to follow. While the good players would still have an advantage, they’d still be off their game. It’d level the playing field a bit, and promote a more fun environment. I’d love to play a tournament like that.

That’s my 2cents

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Posted by: Wethospu.6437

Wethospu.6437

What about having premade teams but each team were given a numerical strength value? Then based on this value, teams would get gambits.

So high end guilds would get severe gambits when against casuals.

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Posted by: savacli.8172

savacli.8172

What about having premade teams but each team were given a numerical strength value? Then based on this value, teams would get gambits.

So high end guilds would get severe gambits when against casuals.

I…actually like that idea.

The only concern is how to fairly judge one team’s strength over another with a potential chance of sabotage with teams intentionally looking bad to get low numbers. The extreme other end to the gambit solution would be to set a gambit so high that no team is prepare for it. Going back to my blindfold (plus the generous seeing-eye Quaggan that was mentioned). Who in the world prepares for things like that? I guess blind people would to an extent…

Edit: The funny/silly things would definitely be an attraction especially in commnuity based guilds. Whether your guild wins or loses think of how awesome would it be to see/hear your guild’s participants panic and scream as someone is on the verge of hopelessly aggro-ing a Risen Abomination? Oh man, imagine how awful it would be to have them try to find the waypoint on their map..

(edited by savacli.8172)

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Posted by: Sanderinoa.8065

Sanderinoa.8065

I love the energy in the thread I think though that we need to realise that running the same dungeon has gotten boring without anything new to add. We are talking about a community event, which in my eyes shouldn’t be to ‘increase player skill levels’ but simply to have fun and see who knows what they’re doing. So something which doesn’t depend on who knows each other best or who has practiced most sounds a lot more fun to me.
Running with your friends is something you should be doing in your free time already anyways, why not try something else, or someone else. People who sign up will likely not be clueless as pugs, seeing as how they have had to read this thread(which is a lot of effort for a pug)

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High end PvE event initiative

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Posted by: Leap.2760

Leap.2760

5 drink minimum tournament! (i’ll handicap myself with 10)

haha jerus! That would be fun

High end PvE event initiative

in Fractals, Dungeons & Raids

Posted by: SlyDevil.3952

SlyDevil.3952

5man teams, each team gets 1-2 members from the high-end speedclear guilds/Noob mentors(isn’t this pretty much complete overlap?) and 3 randoms, do bi-weekly best of 3 paths with 1 week notice on randomly selected paths. New players get time to practice and work through the dungeons with experienced players, then the teams go head-to head and look at what both teams have learned/are able to apply.

Sounds like an episode of The Biggest Loser…

High end PvE event initiative

in Fractals, Dungeons & Raids

Posted by: Kordash.2197

Kordash.2197

I love the energy in the thread I think though that we need to realise that running the same dungeon has gotten boring without anything new to add. We are talking about a community event, which in my eyes shouldn’t be to ‘increase player skill levels’ but simply to have fun and see who knows what they’re doing. So something which doesn’t depend on who knows each other best or who has practiced most sounds a lot more fun to me.
Running with your friends is something you should be doing in your free time already anyways, why not try something else, or someone else. People who sign up will likely not be clueless as pugs, seeing as how they have had to read this thread(which is a lot of effort for a pug)

I agree that we shouldn’t focus on increasing the skill level, and we are just looking to have fun. That being said, an increase of skill will come along with the fun part, and these could increase the number of players interested in very high end tournaments. Kind of a win/win situation

Weth, i like your last idea about gambits and the numerical value, but i think it will be very hard to get balanced.

High end PvE event initiative

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Posted by: Iris Ng.9845

Iris Ng.9845

Let’s do it “The Voice” style!

Format:
Whoever doesn’t know what The Voice is, go watch Youtube or something >.>

There will be four “celebrity” dungeon runners acting as the Coaches/Leaders for the competition.

Stage 1: Participants will register individually or as a group of no more than three players. Participants are required to fight off a boss in 3 minutes (no need to kill), for example Lupicus Giganticus or Marolna, etc, on a live stream. The boss name will be announced before registration is open. Coaches watch the performance and invite the participants of their liking in to their team. The one who receives the offer will get to decide which team he’s gonna follow.

Restriction:

  • Participant is required to register with a single profession. He is not allowed to swap classes from Stage 1 onward.
  • Members of hardcore guilds are not allowed to register as duo or trio. Furthermore, they are not allowed to be accepted into a team if the Coach is from the same guild or there are already existing two members from their guild.
  • Each team is allowed to have a minimum of 5 members and a maximum of 8 members (not including the coach). Preliminary round is closed when all teams receive their maximum numbers or no more participants to select.

Stage 2: All teams are given a week for preparation. During this week, if a participant wants to switch coaches, it is perfectly allowed but it has to receive a permission from the organizing committee.

Stage 3: Head to head competition, using Double Elimination rule. Two teams compete against each other in a (best of three) format. Dungeon or Fractal (level 9) paths are pre-selected with added gambits . The Coach has the full authority on which members and which team comp is used in each match, including the Coach himself as a Wild Card.

Point System : Each player (excluding Coaches as Wild Card) receives 1 point for every winning match they are participating. For example, X was selected to play in 3 paths, in which he wins 2, loses 1 and so receives 2 points. The points will be tallied when the winning team is decided.

  • The winning team receives commendation.
  • Best Five Players with the highest total points will be rewarded according to their rankings.
  • The coach with the highest total points tallied from the best Ten Players will receive a reward.

There are quite a few strategies to win here. Obviously, the more matches you win, the better your points will look. So every team needs to aim to winning as a team first. A coach will decide whether to have more than 5 people in their group to increase the flexibility of their strategy or stick with his best 5 man to secure the highest points possible. On the other hand, swapping players often will lower individual points and their chance at the final prize. Additionally, since the Coach can act as a wild card, he needs to carefully decide when he should use his privilege. Too frequent “Wild Card” will affect his winning odds at the final prize – unless he decides to sacrifice it.

Participants also need to think about which class should they register. Obviously, they need to bring their A game first. Then they need to bring a profession which benefit their team a great deal. However, if stacking a certain popular class (like ele) will result in a situation where they have to compete with many others of the same class to get accepted. Or a team stacking with a certain class (like ele) will become vulnerable to harder challenges – trust me, I am sadistic.

In conclusion, the goal is to encourage people to face (artificial) challenges and have fun. It also promotes strategic thinking, and sometimes, a bit of improvisation out of the box. Better players are placed with a handicap (or two) whereas casual players get to be in the shoes of the good players. Players from hardcore guilds get a chance to mentor other aspiring people. Even though there are certain factors of randomness to even out the play field, unlike PugQuest, each team has a better control of their own team. Pre-selected dungeon or fractal paths with gambit will make it not possible to practice

In the end, just think of it as a Olympic game with MVP prizes.

“Raids are like fortune cookies. You eat the cookie and then read the paper scraps.”

- doranduck, 2016 on Lore in Raids

(edited by Iris Ng.9845)

High end PvE event initiative

in Fractals, Dungeons & Raids

Posted by: SlyDevil.3952

SlyDevil.3952

Bi-weekly tournaments, first week is registration, second week is practice with the matches on the weekend. For each 2 week period a certain dungeon is announced, and all non-easily bugged paths are considered to be viable options for play. People register until the closing time, at which point players are sorted into X number of 4man teams(the latest people to sign up are excluded, ie. 3 players left at the end must re-enter at the next tournament), a maximum of 2 players from any of the well known speed clear guilds at any time.

If a party does not completely wipe, it can not use WPs, ie. if team members die at lupi you are required to hard res them before they can continue playing. For each member from a well known guild(considered to be a very skilled player), at least one “less” skilled player must survive the encounters(skilled players can’t solo/duo bosses if the party fails to react appropriately to mechanics).

The organizing player(idk, say Weth) would randomly sort the set of “most” skilled players into teams, then the rest of the players and get in contact with each player to tell them their team. Each team has ~5 days to practice for the tournament.

During the tournament the first path is randomly selected, and no path can be replayed until all of the options have been completed, ie. ac 123 and story must be completed before a path can be repeated.

Single round knock-out, semi/finals can have 3 paths instead of one.

For each gambit active per player a team takes 0.5/1% off their finishing time.

Gambits can include: first person camera mode, no HUD, some other random things.

(edited by SlyDevil.3952)

High end PvE event initiative

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

The gambits are tricky since not everyone will be streaming. It’s impossible to tell if someone is using first person or HUD.


Weth, i like your last idea about gambits and the numerical value, but i think it will be very hard to get balanced.

Well, it’s not like we can achieve balance in any way. For example while random teams would be fair, teams will be far from balanced.


Thanks for all the ideas. I have say that some of them feel bit too complicated. More moving parts it has, more likely it will break.

Anyways, I was thinking of having 3 events. One to promote record running, one to promote tournament play and one purely for fun.

1) Monthly dungeon.

Promote record running and hardcore competition by giving a reward for the best times. Could also give some kind of internet prestige points for an accurate guild ranking.

2) Bimonthly? gambit tournament.

Premade teams. 2 weeks before tournament registration closes. A poll is made for each team. Some people give numerical value and then the average/median is used. This number would get updated after match.

A secret list of gambits is made. Every gambit is given a numerical value by the same poll method.

At start of each match, teams would get gambits based on their numerical strength.

Does bimonthly seem too often? With lots of teams there would be lots of organization.

3) Weekly? fun

Stuff like dungeon trek, boss challenges, etc. This needs lots of organization so have to find a volunteer.


Does that sound ok?

(edited by Wethospu.6437)

High end PvE event initiative

in Fractals, Dungeons & Raids

Posted by: IrisTheCasual.3742

IrisTheCasual.3742

The gambits are tricky since not everyone will be streaming. It’s impossible to tell if someone is using first person or HUD.


Weth, i like your last idea about gambits and the numerical value, but i think it will be very hard to get balanced.

Well, it’s not like we can achieve balance in any way. For example while random teams would be fair, teams will be far from balanced.


Thanks for all the ideas. I have say that some of them feel bit too complicated. More moving parts it has, more likely it will break.

Anyways, I was thinking of having 3 events. One to promote record running, one to promote tournament play and one purely for fun.

1) Monthly dungeon.

Promote record running and hardcore competition by giving a reward for the best times. Could also give some kind of internet prestige points for an accurate guild ranking.

2) Bimonthly? gambit tournament.

Premade teams. 2 weeks before tournament registration closes. A poll is made for each team. Some people give numerical value and then the average/median is used. This number would get updated after match.

A secret list of gambits is made. Every gambit is given a numerical value by the same poll method.

At start of each match, teams would get gambits based on their numerical strength.

Does bimonthly seem too often? With lots of teams there would be lots of organization.

3) Weekly? fun

Stuff like dungeon trek, boss challenges, etc. This needs lots of organization so have to find a volunteer.


Does that sound ok?

1) Like… like leaderboard? :x
2) I’m not sure. I smell a lot of drama will happen.
3) Can we find a way to have it automated?

High end PvE event initiative

in Fractals, Dungeons & Raids

Posted by: Leap.2760

Leap.2760

I think sorting players by skill would be not only a headache but cause a lot of drama.
Simply solo registering players with their guilds tags and mixing them up seems like enough of a player handicap to me, and a fun way to mix up the competition.

High end PvE event initiative

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

The idea was to sort teams, not individuals players. How would that exactly cause drama? The value can easily kept hidden if needed.

The problem with random teams is that if any team gets lots of high end players they basically win the tournament. Also I’m bit worried about too casual people joining. Would people enjoy playing with tanks/bearbows?

High end PvE event initiative

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Posted by: IrisTheCasual.3742

IrisTheCasual.3742

For example,

“OMG, our team gets bad/stupid/difficult gambits because Wethospu wants to hold us down so that his rT guild can win the finals.” Eh? Right!

Second point, I completely agree with you. Such is the nature of any pug tournament. People can only tolerate pug to a certain extent before reaching a boiling point.

High end PvE event initiative

in Fractals, Dungeons & Raids

Posted by: Kordash.2197

Kordash.2197

The idea was to sort teams, not individuals players. How would that exactly cause drama? The value can easily kept hidden if needed.

The problem with random teams is that if any team gets lots of high end players they basically win the tournament. Also I’m bit worried about too casual people joining. Would people enjoy playing with tanks/bearbows?

#BearBowTeamWins !

A good way to ensure that not every high end player end in the same team would be ponderation (not sure about this word in english u_u)

Give each player a “weight” according to their skill level (the higher the skill level is, the higher the weight) then randomise with the rule “have the same average weight per team”. There is an algorithm for that, don’t remember the name…

High end PvE event initiative

in Fractals, Dungeons & Raids

Posted by: Kordash.2197

Kordash.2197

For example,

“OMG, our team gets bad/stupid/difficult gambits because Wethospu wants to hold us down so that his rT guild can win the finals.” Eh? Right!

Second point, I completely agree with you. Such is the nature of any pug tournament. People can only tolerate pug to a certain extent before reaching a boiling point.

Illumin-rT is back ? ^^

High end PvE event initiative

in Fractals, Dungeons & Raids

Posted by: savacli.8172

savacli.8172

Double Longbow BearBow or go home.

High end PvE event initiative

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

The idea was to sort teams, not individuals players. How would that exactly cause drama? The value can easily kept hidden if needed.

The problem with random teams is that if any team gets lots of high end players they basically win the tournament. Also I’m bit worried about too casual people joining. Would people enjoy playing with tanks/bearbows?

#BearBowTeamWins !

A good way to ensure that not every high end player end in the same team would be ponderation (not sure about this word in english u_u)

Give each player a “weight” according to their skill level (the higher the skill level is, the higher the weight) then randomise with the rule “have the same average weight per team”. There is an algorithm for that, don’t remember the name…

The problem with that is high end players would end up with 4 bearbows (people who are just there to have fun). I’m bit worried whether it would be fun for both parties.

And if you have a way to weight players then you have a way to weight teams too. I just think it will be more enjoyable when you play with likely-minded people.