How to have fun and succeed in dungeons
find a time machine and you will get more fun.
Dodge is even more useless in dungeons now. in an effort to be constructive, let me give an example. The golem at the start of the CM run. he does a barrage of rockets which take out nearly all health if not all. now on my run i was playing particular attention to this attack, and the first time he launched, i dodged, he followed it up with a second which i dodged again. he then followed up with a third, i cant dodge anymore. my health goes right down, i immediately hit heal, during which he launches a 4th round of rockets, i’ve not even been able to heal yet, i’m stillcasting, not that it matters because i would have not healed enough to survive a second hit straight away. how am i supposed to counter tactics liek this?
again today i go down to a champion lieutenant. as a thief i try and shadow step as far as i can. the lieutenant is rooted. yet she still hits me.
fair enough maybe i’m still in range, i shaowstep away again while still downed and she still hits me and she still hasnt moved and the same thing happens again!
i moved away 3 times as far as i could. i’m wel out of longbow range, party members who were trying to get me up were being taken down, and she hadnt moved once!
there is no way to combat that
When I first started dungeons at AC I died maybe 20 times a run
That right there is going to turn off most of the casual players.. esp if you’re suggesting to do it at lvl 80… that’s like what? avg 2~ silver or so repair cost x 20? 40 silvers for an attempt that may or may not succeed…. not happeneing, esp not with the horrible end rewards right now.
Agreed, the money cost’s on repair’s for death’s in dungeon’s is just not covered by the loot / rewards. I mean, even getting around the map’s cost’s are silly just because you leveled. No need for this kind of money sink in a game that struggling to give people money for all their adventuring.
Ran my first Dungeon last night, and I am totally turned off of the game right now. I see nothing “difficult” about mobs having a million HP, aggro everywhere and no rewards. To those that enjoy this type of thing that’s good on them, it’s not my style (this is my first crack at Guildwars, never play GW1). Back to the trinity for me, at least I was useful in my Tank or healer role. I’ll just play around with the WvW here since there’s no sub fees.
Dodge is really not working out very well now. I consider myself a pretty good gamer, I take my time and do my research. I was having no problems in dungeons until these changes. I was dodging like crazy today, and still getting destroyed, because the mobs hit WAY too hard now. I understand ANet wanting to up the difficulty, but I think they went overboard.