So now all the dungeons are STACK, ZERK, GO – ALL WARRS or in case of CoF – ALL WARRS AND 1 MES. NO NECROS, RANGER OR ENGIS. NO CLERIC GUARDS.
I doubt many people enjoy this kind of things – and you know, they are right. Here I am suggesting some stuff that is not too vague and will actually be helpful to make dungeons more oriented on teamwork and co-op instead of zerkfest.
Healers Having a healing skill shouldn’t mean you don’t need to be healed by any other means. So first step towards should be to make Healers more useful in dungeons. Currently we have 5 classes that can heal take role of healer – Engineer, Guardian, Elementalist, Mesmer, Necromancer. Best of these are Elementalist and Guardian and maybe Engineers in case of Healing. Healing right now is not a useful mechanic in dungeons because of following reasons: a) Most healing builds increase your Toughness, Bosses aggro on Toughness therefore you are primary target and have to heal yourself instead of others. b) Bosses have mostly one-shot mechanics which mace it almost useless to heal because healing is not greatly effective on downed player since vitality is greatly increased. c) Most damage can be avoided and stacking resolves everything so healers are not needed in dungeons.
How to make Healers needed. Instead of one shot mechanics make almost-Lethal mechanics. Make those one-shot skills knock down the player and leave 1hp – therefore they can not heal immediately and need someone else to do so or else they will go down. Also, making bosses aggro on player that deals most damage will create need of healing. Stacking also kills healing so making all boss attacks AoE will resolve this since players would have to move around and do not receive as much damage as while stacking.
Conditions Conditions is extremely horrific in PvE especially in Dungeons. Necromancers rarely get accepted in a group since Necros are mostly Condition. So, making bosses vulnerable to conditions as much as to standard DPS would create need for at least 1 condition build since most conditions can be applied from range so the player wouldn’t die too much.
Crowd Control Crowd Control is extremely useless in Dungeons, Defiant buff is just breaking whole game mechanic. Removing this would be nice but also to avoid CC spamming making bosses invulnerable to CC for 5 seconds after previously affected by CC would solve this without much problem.
if these steps actually work as they are supposed to GW2 will get more groups with at least 1 healer and 1 condition – crowd control is mostly secondary mechanic available by most builds.
I hope some of this would at least partly make into game I know suggestions are not always just booted in there but since Anet is trying to nerf Zerkers this would be great addition to same patch.