How to make Dungeons more Teamworky
Wouldn’t that be creating the holy trinity this game wanted to stay away from at all costs?
I’d be afraid if the trinity came to gw2… Wouldn’t the loot system also need to change? How would healers get anything? What would the benefit be?
I don’t know. I do think dungeon and boss mechanics should become less trivial (I like challenge), but I don’t think they should do this in the current dungeons, rather new content that requires a new play style.
#LilithFan#1
But the majority of players as far as I know don’t want team work in dungeons.
Case in point: Aetherblade path of Twilight Arbor.
But the majority of players as far as I know don’t want team work in dungeons.
Case in point: Aetherblade path of Twilight Arbor.
I think you mistake the fear of getting terribad pugs and not completing for not wanting to exercise teamwork in dungeons, tbh.
#LilithFan#1
Why is this thread posted both in here and in General?
The only healing you need is group condition removal. And that is only sometimes needed for specific fights, and happens to be on good trait lines for specific classes. As for Defiant, yeah extremely annoying, but organized groups can burn off stack and still get the required CC skills off.
If you don’t think there’s teamwork in dungeons you haven’t played in a proper group.
No, we don’t want healers. We don’t want tanks.
I’m fuming from this moronic ANet response about the zerker “problem”, so OP may I suggest you
GET OUT
MorrĂ¯ Mahariel | Serah Mahariel | MorrĂ¯
A bunch of amateur solos from yours truly
If you’re bringing a healer like toon to a dungeon than its only because you plan to compensate for another party members lack of player skill. So basically the remaining three party members are the ones really clearing the dungeon. One member can’t dodge an attack by actually watching the animations….they must be used watching little bars fill up, second member feels sorry for players like that and decides to trait and gear for healing….sounds like a three man to me already. There is nothing wrong with zerker toons…..they’re just better players imo
The thing about healing is that not only are your covering for other player’s lesser performance, but it doesn’t even work. There is no aoe heal build in this game good enough to really keep people alive if they can’t provide their own damage mitigation properly.
Givers and clerics on an elementalist is about the only toon that can mass heal a group. Staff 5, arcane brilliance blast, and arcane wave blast.
Still pointless imo.
I see. No.
But the majority of players as far as I know don’t want team work in dungeons.
Case in point: Aetherblade path of Twilight Arbor.
that is bad case example. The reason people don’t run that, myself included it’s because it’s filled with unskippable cutscenes it takes too much time for the reward it gives (2g).
The boss mechanics of that path are very enjoyable, but the infrastructure is killing it.