[JAP] JalapenoPeppers
(edited by InfinitySoul.9240)
Hello everyone.
I played nothing other than a warrior until recently when I made a guardian which is now level 80. I’ll make it short and sweet, I suck horribly and got my guildies killed again and again in dungeons.
The reason i’m here is to ask for anything that could possibly help me out (besides practising which i’ll be doing anyway). I want to get better at this. If possible videos of guardian perspective would be really nice. I want to get better at this kitten.
Thank you in advance and have a good day.
EDIT: Build is 10 30 0 10 20, zerk armour and trinkets.
(edited by InfinitySoul.9240)
Watch obal’s Guardian fractal guides.
You can youtube a lot of builds and descriptions on how they are used. Also, check the guardian section in forums. Most players post their builds and vids there. That being said, if your guildies are relying on you to survive then they are the ones that need to L2P.
I wouldnt recommend going to the class subforums for advice tbh.
Using the 10 30 0 10 20 build. Its completely my fault I should be putting up aegis/stability/whatever but fail to do so on time. We’re semi organised so everyone depends on me when i’m guard and i hate to let them down in both senses of the term.
Using the 10 30 0 10 20 build. Its completely my fault I should be putting up aegis/stability/whatever but fail to do so on time. We’re semi organised so everyone depends on me when i’m guard and i hate to let them down in both senses of the term.
This will come naturally as you learn each boss fight. Playtime is really the best way to become familiar with the mechanics. Watch the videos and try to pick out the bosses telegraphs so you can start looking for those in-game.
Eh, I don’t know about taking advice from the guardian subforum unless it’s for a pvp build, even then there are still a number crap builds being thrown around. If you’re doing dungeons you want advice from the people here.
Also, in organized groups, your party will be depending on you for survival. A good guardian can allow his group to run full dps utilities.
Reason I didn’t go to the Guardian subforum is because i’ve heard bad stories of that place. Mainly posted here cos all I ever do I dungeons and its what I want to be good at.
Edited for phrasing
I heard this build is really strong and has some great potential.
I heard this build is really strong and has some great potential.
OMG I NED TO SWEETCH TO EET NOW.
I heard this build is really strong and has some great potential.
LOL! “I didn’t go guardian just to make a glass cannon, that’s just ridiculous”
No sir, it’s called not sucking. That’s also when I stopped listening, and couldn’t take the “I’m too cool to put inflection in my voice” tone.
Wish I could help you, but I kinda despise guardian gameplay. I love having them in my party, I just couldn’t play one. But like everybody else is saying, stay away from subforum for any class =).
I heard this build is really strong and has some great potential.
LOL! “I didn’t go guardian just to make a glass cannon, that’s just ridiculous”
No sir, it’s called not sucking. That’s also when I stopped listening, and couldn’t take the “I’m too cool to put inflection in my voice” tone.
Wish I could help you, but I kinda despise guardian gameplay. I love having them in my party, I just couldn’t play one. But like everybody else is saying, stay away from subforum for any class =).
I went back to actually watch it I initially only checked the traits. I’m still cringing. No worries it’s ok.
If you haven’t seen it, i would suggest Brazil’s Guardian DPS vid, for build and explanation.
http://www.youtube.com/watch?feature=player_embedded&v=9GKZP3oyik0
additionally I’d say learn when to use Wall of Reflection and/or Shield of the Avenger where appropriate and you’ll be on your way to being a great dungeon Guard.
You could alternatively make a shouting guard for 0/30/0/30/0, put the other 10 where ever it’s also pretty effective.
(edited by MastaNeenja.1537)
http://youtu.be/3EoSxlE2yCw?t=47s
Obal ftw.
Pay attention to what enemies use in dungeons and have the right utility skills equipped to counter them. Obal’s vids are great for this, but on other dungeons, just match up the tools you have to the problems your group faces. Are there projectiles to reflect? Will you need stability? Can you group up enemies? Are there condis to cleanse? Could your group use more fire fields to stack might?
Don’t be too tough on yourself as you learn these things. It takes time to really get the hang of everything and to learn what works where.
EDIT: Build is 10 30 0 10 20, zerk armour and trinkets.
There’s your problem right there. Rather than taking the time to learn the class for yourself, you just dove headfirst into a build that someone told you to run without knowing how to properly utilize it.
EDIT: Build is 10 30 0 10 20, zerk armour and trinkets.
There’s your problem right there. Rather than taking the time to learn the class for yourself, you just dove headfirst into a build that someone told you to run without knowing how to properly utilize it.
And how is the stuff he has problems with dependent of the build?
Except ofc that Brazil’s build is one of the best regarding group support etc.
Wait! Hold the entire thread for a sec. At some point Brazil states we can assign other stats to ascended items if some don’t fit our build.
That’s huge, how do i do that?
EDIT: Build is 10 30 0 10 20, zerk armour and trinkets.
There’s your problem right there. Rather than taking the time to learn the class for yourself, you just dove headfirst into a build that someone told you to run without knowing how to properly utilize it.
And how is the stuff he has problems with dependent of the build?
Except ofc that Brazil’s build is one of the best regarding group support etc.
The build itself is fine; it’s the fact that it’s a terrible build for people that don’t have experience playing guardian.
Someone using a good build who doesn’t know how to play is still doing much better than someone using a trash build who doesn’t know how to play.
^^ That’s debatable. If I’m with someone that doesn’t know how to play, my only expectation is that they don’t down. There is a lower risk of that with a non-DPS build.
Obviously, people lost perspective here again … you can’t ignore someone’s capability to run the gambit of builds. It might take a you days of play time but you don’t start of being top tier DPS PVE master. You have to get there. Only a few people can simply pick up the standard DPS gear and builds and go off running with that.
(edited by Obtena.7952)
^^ That’s debatable. If I’m with someone that doesn’t know how to play, my only expectation is that they don’t down. There is a lower risk of that with a non-DPS build.
Obviously, people lost perspective here again … you can’t ignore someone’s capability to run the gambit of builds. It might take a you days of play time but you don’t start of being top tier DPS PVE master. You have to get there. Only a few people can simply pick up the standard DPS gear and builds and go off running with that.
I 99% disagree. This game is incredibly easy to learn. It’s better to learn it the right way than the wrong way.
If somebody ACTUALLY wants to try to learn it, it’s kitten easy. If they just want to spam staff and feel cool by healing everybody…. well that’s different.
You didn’t understand. I didn’t say it’s not easy to learn. I’m saying you don’t just jump into a full DPS spec and perform at the highest levels of the game instantly. I don’t care how hard or easy it is because that varies from person to person … someone will still have to learn it, get comfortable with it, etc… In fact, you are parroting what I have said and disagreeing at the same time …. simply to be disagreeable?
The interesting part about reading these threads is there is a stigma that it’s not just about having a DPS build, it’s about HOW someone comes to the understanding it’s the best. All too often I see the promotion that newbies shouldn’t learn the class for themselves and just jump into the flavour of the month damage build to be pro.
(edited by Obtena.7952)
Thing is, when you start learning with 0/0/30/30/10’ish traits and clerics gear, you won’t have much reason to learn how to play vs different encounters. You’ll just facetank everything and don’t even spend a thought on dodging. On the other side, if you start with a 100% defenseless build you’ll faceplant 10-20 times until you start to realize you can evade stuff and survive. And even in those 10-20 attempts where you faceplanted you’ll be much more useful than someone in clerics gear surviving the whole fight.
That depends on the person … if you are observant and you care, then certainly someone with that build will start their discovery there is a better way. That’s how I did it. Basically I sucked. I seen people killing stuff in 2 rotations … I was taking 5. I stepped it up. Full Zerkers is a breeze now. that being said … it was very expensive journey.
Based on my own experience, I can see the point that you start with the best and just get used to it. It’s cheaper but it also depends if you are that kind of person to jump into that scenario. Some people get discouraged enough to not bother when they down too much.
Again, this is all a lack of player consideration. You can’t ignore the guy behind the keyboard. Your not going to force them into a build they don’t want to be in for whatever reason.
(edited by Obtena.7952)
It might help if you use the 15/15/0/20/20 hammer build starting out. The dps is still good and your group will have perma prot and allow for more mistakes until you get better.
You didn’t understand. I didn’t say it’s not easy to learn. I’m saying you don’t just jump into a full DPS spec and perform at the highest levels of the game instantly. I don’t care how hard or easy it is because that varies from person to person … someone will still have to learn it, get comfortable with it, etc… In fact, you are parroting what I have said and disagreeing at the same time …. simply to be disagreeable?
The interesting part about reading these threads is there is a stigma that it’s not just about having a DPS build, it’s about HOW someone comes to the understanding it’s the best. All too often I see the promotion that newbies shouldn’t learn the class for themselves and just jump into the flavour of the month damage build to be pro.
You didn’t understand. We still don’t agree fully. I don’t think new players should use defensive builds/stats as a clutch in PvE. I think too many people start in mix gear and die too often. Instead of learning what they are supposed to do, they build defensively.
Edit: Somebody beat me to the point. That 900sec punishment has foiled me again
That’s a narrow perspective. It depends on the player; not everyone is using that as a crutch. If someone wants to learn and get better, they will. Their build isn’t a crutch that lets them limp through. It’s training wheels to get them to the next level. You should be pleased at that because it will take them to DPS builds.
For people that do use it as a crutch, you simply need to get over it. You seem to believe that what you think about that matters to those people. I bet it doesn’t.
In either case, I don’t see what would motivate a person to discourage either. The one guy is learning, the other guy doesn’t care. What more do you expect?
(edited by Obtena.7952)
Someone using a good build who doesn’t know how to play is still doing much better than someone using a trash build who doesn’t know how to play.
A dead zerker deals infinitely less DPS than a live player with a suboptimal build.
stuff
Every time I see you post, my sight gets locked on the words “PVE Burning Build”.
And I just spend a few moments, looking at them. Thinking.
That’s a narrow perspective. It depends on the player; not everyone is using that as a crutch. If someone wants to learn and get better, they will. Their build isn’t a crutch that lets them limp through. It’s training wheels to get them to the next level. You should be pleased at that because it will take them to DPS builds.
For people that do use it as a crutch, you simply need to get over it. You seem to believe that what you think about that matters to those people. I bet it doesn’t.
In either case, I don’t see what would motivate a person to discourage either. The one guy is learning, the other guy doesn’t care. What more do you expect?
This has gone incredibly off topic and you use “you” way too much to figure out when you are actually talking to me and when you aren’t.
Original point: A good build on a bad player is better than a bad build on a bad player.
Someone using a good build who doesn’t know how to play is still doing much better than someone using a trash build who doesn’t know how to play.
A dead zerker deals infinitely less DPS than a live player with a suboptimal build.
A dead zerker deals 100% less DPS than a live player.
However this might not matter. Using completely made-up numbers (Not saying it’s accurate, just trying to get my point across) I would rather play with a 400dps toon that is alive for 95% of the fight, rather than 100dps toon that is alive for 100% of the fight.
(edited by Ethics.4519)
stuff
Every time I see you post, my sight gets locked on the words “PVE Burning Build”.
And I just spend a few moments, looking at them. Thinking.
Those are just there to distract the people that aren’t interested in having a discussion. It helps me figure out who is worth the time responding to.
Someone using a good build who doesn’t know how to play is still doing much better than someone using a trash build who doesn’t know how to play.
A dead zerker deals infinitely less DPS than a live player with a suboptimal build.
A dead zerker deals 100% less DPS than a live player.
However this might not matter. Using completely made-up numbers (Not saying it’s accurate, just trying to get my point across) I would rather play with a 400dps toon that is alive for 95% of the fight, rather than 100dps toon that is alive for 100% of the fight.
Your math is off. 100/1 = 100. 100/0 = undefined, which, theoretically, can be defined as infinity.
That aside, however, how many pugs do you find that run full zerker and only die at the very end of the fight, as opposed to the beginning? Moreover, how many of those pugs are more willing to learn the game when they’re dying over and over again as opposed to just getting frustrated and not playing altogether?
The problem with people who think that everyone should play their way because they ‘did the math’ is that they fail to incorporate the human element into their figures.
Wow this has gotten off track.
OP doesn’t need help learning the game, he already has that from warrior which – if his guild name is anything to go off of – he plays berserker style.
He knows how to survive with the build/gear he has. What he’s asking for is things like “use aegis on the dragon’s tooth for the destroyer boss in CoE so your team mates can keep up dps and not dodge”.
Anyway, I’ll probably have to still suggest strife’s guides for this. He does a great job of explaining mechanics for most of the encounters, despite many of the guides being out of date. From there, look up videos by obal/dub/brazil/etc and you’ll be able to see how tactics have improved since the older videos.
Wow this has gotten off track.
OP doesn’t need help learning the game, he already has that from warrior which – if his guild name is anything to go off of – he plays berserker style.
He knows how to survive with the build/gear he has. What he’s asking for is things like “use aegis on the dragon’s tooth for the destroyer boss in CoE so your team mates can keep up dps and not dodge”.
Anyway, I’ll probably have to still suggest strife’s guides for this. He does a great job of explaining mechanics for most of the encounters, despite many of the guides being out of date. From there, look up videos by obal/dub/brazil/etc and you’ll be able to see how tactics have improved since the older videos.
Thanks for bringing the thread back to topic. Yeah I have experience full zerk with my warrior what I need to know is guardian specific stuff like you mentioned.
Thanks for the help and suggestions so far guys! =)
Main things to do IMO, is aegis blocking for teammates through things like timewarp or feed back if dodging outside of the bubble means death IE lupi P2.
Examples of when to save aegis to make timewarp super effective.
-During Abomination Boss Arah P2. Block his jumps during timewarp so your teammates won’t have to dodge, and they can power right through. If you don’t have a mesmer, then keep an eye out for when teammates may need that aegis pop
-Lupi Phase 1 melee, if a timewarp is popped during this phase, block his kick so your team can continue melee’ing.
-Pretty much anytime when you can spare your team a dodge during critical moments is key. Which is why I keep bringing up timewarp.
-Being on VOIP with yoru group makes this super easy to call out.
Aside from Timewarp, or boss specific examples, you should use aegis to help teammates avoid a tough blow. I rarely(pretty much never) use aegis as a means to save only myself(doesn’t mean you can’t).
Wall of reflect is one of our strongest skills, so know when to have it equipped. Which is a lot of places in arah, and in fractals. Get use to the skill, because it is amazing….
I realized I have a crap ton more to say, but I don’t have time to finish, so I’ll come back and edit. But parting words for now, take guardian role seriously because I sure as hell do
Main things to do IMO, is aegis blocking for teammates through things like timewarp or feed back if dodging outside of the bubble means death IE lupi P2.
Examples of when to save aegis to make timewarp super effective.
-During Abomination Boss Arah P2. Block his jumps during timewarp so your teammates won’t have to dodge, and they can power right through. If you don’t have a mesmer, then keep an eye out for when teammates may need that aegis pop
-Lupi Phase 1 melee, if a timewarp is popped during this phase, block his kick so your team can continue melee’ing.
-Pretty much anytime when you can spare your team a dodge during critical moments is key. Which is why I keep bringing up timewarp.
-Being on VOIP with yoru group makes this super easy to call out.Aside from Timewarp, or boss specific examples, you should use aegis to help teammates avoid a tough blow. I rarely(pretty much never) use aegis as a means to save only myself(doesn’t mean you can’t).
Wall of reflect is one of our strongest skills, so know when to have it equipped. Which is a lot of places in arah, and in fractals. Get use to the skill, because it is amazing….
I realized I have a crap ton more to say, but I don’t have time to finish, so I’ll come back and edit. But parting words for now, take guardian role seriously because I sure as hell do
I do too thats why I’m asking here. Thanks for all the time youre putting in to help me I really really appreciate it =)
I’d like to expand on the above to say that it’s important to make use of your virtues in general.
In dungeons you should always have Justice on cooldown, especially on bosses, because the combined burn will put ~100% burn uptime on your target, which helps boost the damage of any condition-dependent damage modifiers for your party as well as doing some decent damage itself. Resolve is a good heal that can really help your team out in a pinch, and Courage is really great for blocking large attacks that may do heavy damage or CC your team. The radius for your virtue actives is a whopping 1200, which means that they can be really effective means of supporting your team no matter where you’re all located at any given time.
Another thing that many people rely on guardians for is team stability. Now with mesmer AoE mantras this isn’t quite as much of a big deal, but many people will still rely on the guardian to use SYG and HG in the proper situations so that they don’t have to worry about CC in key places like the harpy fractal.
Finally, it’s important to make proper use of condition removal. Whether you decide to run PoV shouts, cond removal with VoR, or even just the use of GS 4+2, it’s important to make use of cond cleansing in the proper situations, particularly with enemies that stack conditions such as bleed very quickly.
Really the best way to learn how to play a guardian is to just try out different stats, traits, and utilities and find what works best through experience, but hopefully knowing some of these tips will help you get off to a better start and help you improve.
stuff
Every time I see you post, my sight gets locked on the words “PVE Burning Build”.
And I just spend a few moments, looking at them. Thinking.
Those are just there to distract the people that aren’t interested in having a discussion. It helps me figure out who is worth the time responding to.
Congratulations TKiller, he finds you worthy of a discussion what an honorable triumph! Please get more mads in here so i can laugh.
@OP
The biggest thing you’ve probably realized by now that you have a bit more wiggle room for mistakes you make on your warrior as opposed to a guardian. Assuming 30/25/0/0/15 war vs 10/30/0/5/25 guard, we’re talking ~8k more health for a war. Making a mistake with a guard will get you one-shot downed, so basically this is a L2P over time issue. Just keep at it and you’ll live longer.
Regarding group play, it’s about dungeon/trash/boss knowledge. Study what mechanics/tells bosses use, and how to best mitigate damage. Know what attacks are blockable, reflecatable/absorbable. Know when to pop stabilities. These things just come over time and practice.
TLDR. Guards are great at group mitigation, and you will be swapping skills between every fight if you want to maximize your group’s output.
Someone using a good build who doesn’t know how to play is still doing much better than someone using a trash build who doesn’t know how to play.
A dead zerker deals infinitely less DPS than a live player with a suboptimal build.
There was a thread on the guardian forums, Dub made the math (i think it was him) and someone in 10/25/0/10/25 can spend almost half of most fights dead and still deal more damage than that paladin 2.crap build.
Getting out of the habit of spamming your skills is one of the best things that helped me on guard. There are some classes where you just hit your skills when they come off cd, but one of your roles as a guard is to chain aegis, and to a lesser extent blinds. Learning to watch for “block”, learning to prioritize dodging for attacks that have multiple hits, and learning not waste focus 5 when a mob is blinded will all help you be a better guardian.
I also agree with what someone said above – learn to swap out your weapons for the sake of utility. Staff is the primary example but hammer is useful the the aoe imob and as a second line of warding. Bash or greatsword pull can put an enemy in a corner when you don’t have a mes to focus pull.
Projectile reflection is obvious, but what’s not so obvious sometimes is what count as a projectile. For example, the ice elementals that you face in the beginning of CoE have a nearly insta-down v shaped ice attack that can actually be reflected. The dredge have what look like a tremor in the ground that is a projectile. Watching dungeon videos will show you what bosses you need to use reflect on, but learning which attacks you are actually reflecting will help you time and position them better.
Someone using a good build who doesn’t know how to play is still doing much better than someone using a trash build who doesn’t know how to play.
A dead zerker deals infinitely less DPS than a live player with a suboptimal build.
There was a thread on the guardian forums, Dub made the math (i think it was him) and someone in 10/25/0/10/25 can spend almost half of most fights dead and still deal more damage than that paladin 2.crap build.
That math was even against his berserker 3.0 build. And in bad conditions for my build (can’t keep aegis, only 3 boons) i could stay dead almost 66% of the fight, still dealing more damage than him, assuming he’d stay alive all fight spamming sword autoattacks. And hell, he even uses staff.
I might do a check against that 2.5 build when i find time.
Edit: did the maths and posted on youtube, to his 2.5 build:
Oh, the 270%? more damage was even compared to his berserker 3.0 build.
Comparing 10/30/0/5/25 to 2.5 build in usual circumstances (unscathed contender up) gives me 3210 vs 19277 E-Power (i factored in a 30% modifier by rotation, assuming he’d only use gs) at 0 Might. That means 10/30/0/5/25 is about 600% as much damage as this one. When i think about his actual playstyle in comparison to mine, also thinking of group buffs it’s: 3210 vs. 33610, which means about 1100% more damage.
Edit2: I actually factored in RHS for both, GS and Sword but was at 109% critchance with it anyway. Causes a loss of less than 2%, though.
Edit3: Wow, 3 minutes after my post he blocked me on youtube and deleted my comments.
(edited by Dub.1273)
I heard this build is really strong and has some great potential.
Interestingly enough, that trait spread may or may not be similar to a wvw build I run sometimes…
Someone using a good build who doesn’t know how to play is still doing much better than someone using a trash build who doesn’t know how to play.
A dead zerker deals infinitely less DPS than a live player with a suboptimal build.
There was a thread on the guardian forums, Dub made the math (i think it was him) and someone in 10/25/0/10/25 can spend almost half of most fights dead and still deal more damage than that paladin 2.crap build.
That math was even against his berserker 3.0 build. And in bad conditions for my build (can’t keep aegis, only 3 boons) i could stay dead almost 66% of the fight, still dealing more damage than him, assuming he’d stay alive all fight spamming sword autoattacks. And hell, he even uses staff.
I might do a check against that 2.5 build when i find time.Edit: did the maths and posted on youtube, to his 2.5 build:
Oh, the 270%? more damage was even compared to his berserker 3.0 build.
Comparing 10/30/0/5/25 to 2.5 build in usual circumstances (unscathed contender up) gives me 3210 vs 19277 E-Power (i factored in a 30% modifier by rotation, assuming he’d only use gs) at 0 Might. That means 10/30/0/5/25 is about 600% as much damage as this one. When i think about his actual playstyle in comparison to mine, also thinking of group buffs it’s: 3210 vs. 33610, which means about 1100% more damage.
Edit2: I actually factored in RHS for both, GS and Sword but was at 109% critchance with it anyway. Causes a loss of less than 2%, though.
Edit3: Wow, 3 minutes after my post he blocked me on youtube and deleted my comments.
Good to know i’m still know despite my really crappy guardian abilities that i’m not the worst. Once again thanks everyone above for your suggestions!
Someone using a good build who doesn’t know how to play is still doing much better than someone using a trash build who doesn’t know how to play.
A dead zerker deals infinitely less DPS than a live player with a suboptimal build.
There was a thread on the guardian forums, Dub made the math (i think it was him) and someone in 10/25/0/10/25 can spend almost half of most fights dead and still deal more damage than that paladin 2.crap build.
I did the math on that, and I did it wrong. It’s actually a lot more.
Silentstorm.7531:Also you were using incorrect math to begin with.
I’m using incorrect math? That’s funny, I wonder what your level of education is regarding math. But since you don’t trust me, I’ll show which calculations I used. I’ll calculate it all again and show what I did. I’ll use Dub’s assessments that we do 270%, 600% and 1100% of your damage in different situations. I trust Dub’s math regarding those calculations. And fun fact: I found out that I made a mistake calculating my previous numbers, so I can spend more % of a fight dead than I though I could.
Now, we’re going to use simple numbers, to make everything easier. Let’s say a foe has 1000hp. If I do 270% the amount of damage you do, that gives us the following equations:
- 1000 = x + y (with x my damage done and y your damage done)
- x = 2.7 * y
If we work out these equations, we get that y = 270.27 and x = 729.73. This means that’s I’ll have done ~73% of the bosses health and you’ll have done ~27% of the bosses health, provided we both don’t go down.
Let’s say the fight would take 10 seconds, provided we both would have stayed alive. (again, a simple number, not to complicate things). That means I’ll have done about 73 damage per second and you’ll have done about 27 damage per second. In order to break even, I’ll have to get defeated once I’ve done 500 damage. I will have done this after 500/73 = 6.85 seconds, or 68.5% of the fight. But this is where it gets fun (and the part I forgot last time). Let’s say I do get defeated after these 6.85 seconds. This means you’ll have done ~185 damage, meaning the boss has 1000 – 685 = 315 health left. It will take you 315/27 = 11.67 seconds to do that damage on your own, meaning that now the fight will have taken 11.67 + 6.85 = 18.52 seconds. I spent 11.67/18.52 = 63% of that fight fully defeated and still did equal damage to you.
Now, if I work the numbers for 600% of your damage I’ll find that I will have done 85.7% of the foe’s health, and you will have done 14.3%. In this scenario I can spend 83.3% of the fight dead and still do equal damage to you.
In the 1100% scenario (a fully buffed group scenario), I’ll do 91.7% of the foe’s health, while you would have done 8.3%. In this scenario (which is the scenario we usually play in) I could spend 91.0% of the fight fully defeated and still have been more useful to my group than you have been.
Now, tell me how my math is wrong, and tell me what I should adjust and I’ll gladly do so.
It is amazing how people don’t listen to mathematical facts I bet those people wouldn’t believe that 9.8 m/s = 32 ft/s then would call a physicist a scumbag for deriving the fact.
Im a physicist and a scumbag so ive got that covered.
Im a physicist and a scumbag so ive got that covered.
So you like… read the future?
Quick question stacking sigil on staff yay or nay? If not then where.
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