I Remember When (COF Path 2-3)
Oh, and when the Dev’s run it again and again, dying constantly at the same part, again and again and again and again… I WANT YOUTUBE VIDEOS!
The developers have QA teams which do play the game (and their developers regularly play the game too) and have repeatedly said that “explorable dungeon content is intentionally tough”. You don’t need specific groups; heck, I do CoF all paths with my guild every night and we don’t even bring a heavy class! It is a matter of player skill, the correct use of combo fields, and knowing your battles.
For the record, it’s pretty clear you’re complaining about Magg’s ritual room. The developers have said that they want to rebuild this aspect of CoF because it is not as fun as they wanted, despite definitely being doable. If you’re being forced to kite the whole thing and repeatedly die, it’s because your team lacks the DPS to put down the enemies fast enough. It’s as simple as that. My guild teams, regardless of class, put down the enemies fast enough that we don’t even start to get overwhelmed until about 70%, and at that point we’re in a good enough position to all tank until the 100% mark without anyone dying.
tl;dr: The dungeons are end-game content, are supposed to be hard, and if you can’t do it, keep trying and learning.
It’s not hard… it is nearly impossible. Anything intentionally designed to slaughter people constantly is not “hard”, it’s just dumb. Every group I’ve had so far, none of them fight… they all just run in and die. If you tell me your guild goes in and has no problem killing them with DPS, well congrats, you didn’t read my initial post and you must be those who goes in with 100 gold worth of gear to do that…
For the casual player… this dungeon is just stupid.
(edited by VoidingNixx.7504)
If you tell me your guild goes in and has no problem killing them with DPS, well congrats, you didn’t read my initial post and you must be those who goes in with 100 gold worth of gear to do that…
That alone tells me you have never used the trading post….like ever.
100 gold to buy a set? You serious?
Im a thief with full power/pre/crit gear and barely die on path 2/3. Even had to stand around fire imps for 15mins whilst the team sorted itself out on the torches.
Thats ofc not counting path2-kite-till-dead-respawn-and-hope-magg-doesnt-die-room, though its cool to be naked every once in a while.
And 100 gold of gear? You realize most exotic (tradeskilled) armor sets dont brake 4g a piece, so for a complete exotic tradeskilled armor set your looking at 24g or less and maybe 15g or less for the jewlery. Tradeskilled also has the same stats as the named stuff, which i find extremely odd.
Do not see point of argument. Wat do?