IGN on the new masteries

IGN on the new masteries

in Fractals, Dungeons & Raids

Posted by: IrisTheCasual.3742

IrisTheCasual.3742

Full article: http://ca.ign.com/articles/2015/08/06/gamescom-2015-guild-wars-2s-mastery-system-takes-you-from-canopies-to-crafting

Quote:

The Fractal Attunement Mastery grants access to additional dailies, new infusions, and instance-specific buff items or challenge modes, while The Legendary Precursor Crafting Mastery exists to make crafting your very own Legendary Weapon that much easier. On that note, ArenaNet confirmed three new Legendary weapons would be added to Guild Wars 2 when Heart of Thorns launches, with more following as the story develops.

My personal favourite of the old lines, however, is Pact Commander Mastery. This focuses on mentoring new players, and enables you to have a special icon over your head or in chat to indicate you’re happy to help others (haha, that’s cute). Continuing along this path will also unlock the ability to revive allies faster based on how many levels lower than you they are, and even two features all Guild Wars 2 fans have desperately been waiting for – auto-loot and speed boosts in cities.

The Heart of Maguuma Mastery Lines, meanwhile, have been spoken about before. Gliding makes its debut in Heart of Thorns, with possible Masteries including the ability to stealth while flying to avoid foes or accessing ley lines to boost across the map at high speed.

The other three – Itzel, Exalted and Nuhoch Lore – offer various bonuses ranging from the ability to summon challenging five-person bosses with unique loot tables to identifying mushrooms that, when eaten, reset all cooldowns.

IGN on the new masteries

in Fractals, Dungeons & Raids

Posted by: Khenzo.2465

Khenzo.2465

Challenge modes might be cool.

But 3 legendaries?

IGN on the new masteries

in Fractals, Dungeons & Raids

Posted by: Jerus.4350

Jerus.4350

Challenge modes might be cool.

But 3 legendaries?

Legendaries take work, it sounds like they’re making them far more intricate with not only unique legendaries but multiple unique precursor levels. So, they’re only promising 3, and will continue working on more to release as time goes on. Seems reasonable to me.

IGN on the new masteries

in Fractals, Dungeons & Raids

Posted by: IrisTheCasual.3742

IrisTheCasual.3742

Three is fine, as long as the quality is up to Kekai Kotaki’s level – basically the reason I adore GW2 legendary weapons so much.

IGN on the new masteries

in Fractals, Dungeons & Raids

Posted by: dlonie.6547

dlonie.6547

the ability to summon challenging five-person bosses with unique loot tables

This sounded really promising, until I remembered that these “challenging five person” bosses will most likely be in the open world and end up on the route of a zergtrain.

More “run in circles with 60 other players mashing 1 to ‘earn’ shineys” content confirmed?

IGN on the new masteries

in Fractals, Dungeons & Raids

Posted by: IrisTheCasual.3742

IrisTheCasual.3742

I suppose they are instanced, other wise, it’s redundant to mention “five-person bosses”. We’ll see.

IGN on the new masteries

in Fractals, Dungeons & Raids

Posted by: Jerus.4350

Jerus.4350

the ability to summon challenging five-person bosses with unique loot tables

This sounded really promising, until I remembered that these “challenging five person” bosses will most likely be in the open world and end up on the route of a zergtrain.

More “run in circles with 60 other players mashing 1 to ‘earn’ shineys” content confirmed?

Depends. If Wyvern showed us anything it’s that they can link a smaller instance off a larger one. If summoning these things doesn’t just summon it, but create a portal to a new area where these 5 man bosses are, creating pseudo instances that can be joined until the cap of 5… could be pretty cool. A more natural feeling, you’re running around doing your stuff, boom open up a portal, even solo other players could potentially join you just by chance….

but, that’s being hopeful, but point is it’s possible, lets just pray it happens that way but who am I kidding?

IGN on the new masteries

in Fractals, Dungeons & Raids

Posted by: dlonie.6547

dlonie.6547

I suppose they are instanced, other wise, it’s redundant to mention “five-person bosses”. We’ll see.

I read it as “tuned for 5 players.” But it’s speculation. You’re right, we’ll have to wait and see. Maybe a dev will pop up on this thread to clarify?

lel…idk, it happened on the static FotM thread…Are things changing? Change is good!

But unexpected and unlikely sadpanda.

the ability to summon challenging five-person bosses with unique loot tables

This sounded really promising, until I remembered that these “challenging five person” bosses will most likely be in the open world and end up on the route of a zergtrain.

More “run in circles with 60 other players mashing 1 to ‘earn’ shineys” content confirmed?

Depends. If Wyvern showed us anything it’s that they can link a smaller instance off a larger one.

TBH, that has been in the game since day one. Much of the e.g. personal story episodes take place in instanced regions of the open world map.

It’s been an annoyance of mine, because it was a fun guild activity to take on world bosses / temples / etc. as a guild, but we haven’t been able to do this since megaservers, and it was difficult to do beforehand due to randoms scaling things up and not coordinating.

Employing that existing technology to allow the challenging open-world events to be instanced for a party/guild would have been great. They could have. They should have. But instead we got the NPE.

If summoning these things doesn’t just summon it, but create a portal to a new area where these 5 man bosses are, creating pseudo instances that can be joined until the cap of 5… could be pretty cool. A more natural feeling, you’re running around doing your stuff, boom open up a portal, even solo other players could potentially join you just by chance….

but, that’s being hopeful, but point is it’s possible, lets just pray it happens that way but who am I kidding?

Agreed, with all points.

IGN on the new masteries

in Fractals, Dungeons & Raids

Posted by: Jerus.4350

Jerus.4350

True, may have been able to do this all along, but maybe they start actually utilizing it effectively? And weren’t PS instances linked to the group?

IGN on the new masteries

in Fractals, Dungeons & Raids

Posted by: dlonie.6547

dlonie.6547

They were party instanced, but that’s still an instance. It would take some work to modify the system to allow a larger number of players in, but not as much as, say, rebuilding the Lion’s Arch map geometry twice from scratch.

IGN on the new masteries

in Fractals, Dungeons & Raids

Posted by: Miku Lawrence.6329

Miku Lawrence.6329

Someone called it, exclusive HoT buffs and foods to allow progress in high tier content. CD resets and exclusive infusions anyone? Hope that wont be too bad.

Snow Crows [SC]

IGN on the new masteries

in Fractals, Dungeons & Raids

Posted by: Zalladi.4652

Zalladi.4652

But 3 legendaries?

Keep in mind that the new precursors will be acquired through a lengthy “scavenger hunt” style of collection achievement, and having to create that for every single new precursor will take a great amount of time.

Also note that they said they will be releasing more new legendaries as the story progresses.

IGN on the new masteries

in Fractals, Dungeons & Raids

Posted by: Khenzo.2465

Khenzo.2465

But 3 legendaries?

Keep in mind that the new precursors will be acquired through a lengthy “scavenger hunt” style of collection achievement, and having to create that for every single new precursor will take a great amount of time.

Also note that they said they will be releasing more new legendaries as the story progresses.

Yeah I forgot about all that stuff, I just saw only 3 and went ._.

IGN on the new masteries

in Fractals, Dungeons & Raids

Posted by: Talyn.3295

Talyn.3295

But 3 legendaries?

Keep in mind that the new precursors will be acquired through a lengthy “scavenger hunt” style of collection achievement, and having to create that for every single new precursor will take a great amount of time.

Also note that they said they will be releasing more new legendaries as the story progresses.

Yeah I forgot about all that stuff, I just saw only 3 and went ._.

Aren’t they supposed to be starting out replacing the joke legendaries like the Moot and Quip?

“We have now left Reason and Sanity Junction. Next stop, Looneyville.”

IGN on the new masteries

in Fractals, Dungeons & Raids

Posted by: Taku.6352

Taku.6352

3 new legendaries = 2 surfboard greatswords that can be combined into a 3rd surfboard.

IGN on the new masteries

in Fractals, Dungeons & Raids

Posted by: Enko.6123

Enko.6123

ArenaNet was keen to emphasise more Mastery Lines will be added in future patches, but it estimates collecting all 39 Masteries coming at launch will likely take players as long as levelling from 1-80. The good news is the system is account-wide, meaning once they’ve been earned on one character you’ll have them on them all.

So it’ll only take a week to get all the masteries? That’s how long it took a lot of people when the game first launched to make 80 without craft leveling, swapping at end of dungeons, tomes, etc.

IGN on the new masteries

in Fractals, Dungeons & Raids

Posted by: Turamarth.3248

Turamarth.3248

ArenaNet was keen to emphasise more Mastery Lines will be added in future patches, but it estimates collecting all 39 Masteries coming at launch will likely take players as long as levelling from 1-80. The good news is the system is account-wide, meaning once they’ve been earned on one character you’ll have them on them all.

So it’ll only take a week to get all the masteries? That’s how long it took a lot of people when the game first launched to make 80 without craft leveling, swapping at end of dungeons, tomes, etc.

Also, I hope that collecting all of the masteries will actually take a little longer than originally leveling from 1 – 80, unless they are able to introduce new masteries a lot faster than when they expect players to be completing the original 7 masteries.

Not sure where this info came from on it taking the same amount of time as getting from levels 1-80 -> but simply put it’s incorrect.

A) We haven’t decided how long it’ll take to earn them all, and are doing beta weekends to help decide a good time length.

B) Currently as timed in game today, it would take a good deal longer than that in total game hours to earn all the mastery lines.

Ultimately – check it out this weekend and let us know what you think!

Brandar – Kodash [DE]
[SPQR]

IGN on the new masteries

in Fractals, Dungeons & Raids

Posted by: Enko.6123

Enko.6123

Thanks. IGN writer must have misheard something.

IGN on the new masteries

in Fractals, Dungeons & Raids

Posted by: dutchiez.7502

dutchiez.7502

So, they’re only promising 3, and will continue working on more to release as time goes on. Seems reasonable to me.

And we all know how that goes… cough fractals cough

Nova [rT]