Idea - Claw island survival raid?

Idea - Claw island survival raid?

in Fractals, Dungeons & Raids

Posted by: Atma.4175

Atma.4175

General idea: Take the Claw Island map and make this a survival defense map.

The idea is not to “win”, but to survive enough time. After each 5 waves, you fight against a boss. Each group of waves have a different kind of undead or dragon-themed group of enemies. Like Zaithan = Undead, Primordius = Fire-earth monsters, etc.

Players inside can’t respawn, but others can revive you. But you can use siegue structures, special weapons and others.

After a certain amount of waves each LIVING player in the group get a reward or/and token to exchange. More time, better rewards.

Have 3 kinds of survival:

1 – Free : You can play using your character, with your own stuff.
2 – Survival : You start with a “native” soldier of your own class, but with standart stuff and locked skillset. After each amount of waves, your group can vote to spend improvements or repairs in the fort, siegue structures and other things before the next group of waves.
3 – Extreme : Same of the before, but you start with a “native” soldier level 1, and after each wave, you have a small amount of time to level up, choose how to spend your hero skills and upgrade your base.

Idea - Claw island survival raid?

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Posted by: SoliSnake.9457

SoliSnake.9457

i dont think reward in time will be good, but can be based in:
-mod killed
-boss killed
-wave completed

anyway i like your idea

Solisnake(Elementalist)Lighting Rajin (Guardian)
YamataNoOrochi(Warrior)Ziggy Th White Duke(Mesmer)Aleandro De La Vega(Ranger)

Idea - Claw island survival raid?

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Posted by: Randulf.7614

Randulf.7614

I like the idea too, especially the use of the siege there. Not sure the siege would work well with rewarding those who survive, since siege users would be fairly exposed, but in principle I like the idea.

Claw Island is a nice pick as well as it is well set up for this kind of fight. I’m not sure it would fit for most of the Dragons though, but perhaps when the DSD enters the fray, it would become more appropriate.

Idea - Claw island survival raid?

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Posted by: Ramoth.9064

Ramoth.9064

Something like mercenaries from resident evil would be so good

Idea - Claw island survival raid?

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Posted by: Sarrs.4831

Sarrs.4831

IMO Claw Island would be a cool fractal. Fits into Fractal lore really easy. Dunno about a raid though.

Nalhadia – Kaineng

Idea - Claw island survival raid?

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Posted by: UnbentMars.9126

UnbentMars.9126

It would be cool to have a “never-ending battle” type zone. Maybe even so simple as having waves of enemies repeat after 3-5 waves, and giving them a flat 5% increase to all stats until players simply cant win, then rewards based on how far you get

Rev, Ele, Burnzerker
“Beware he who would deny you access to information,
for in his heart he dreams himself your master.”

Idea - Claw island survival raid?

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Posted by: CptAurellian.9537

CptAurellian.9537

I’m not convinced that a survival raid fighting neverending waves of stuff is a good idea. However, some ideas in the OP, like “each LIVING player in the group get a reward”, definitely aren’t.

Warning! This post may contain traces of irony, sarcasm and peanuts.

There is no loyalty without betrayal. -Ann Smiley

Idea - Claw island survival raid?

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Posted by: Khailyn.6248

Khailyn.6248

While I like the idea of the never ending fighting and rewarding based on progress (have done similar in other games like wizards 101), but if it were me I’d make it a separate game mode. not a raid or a fractal.

Also while I’m in favor of the cant respawn aspect, it wouldn’t be fair to reward only those that were still alive at the end. Naturally you would want as many alive for as long as possible to make the encounter easier and thus get to later phases. If someone were to die early on (for example on purpose to leech loot), they’d only hinder the other 4-9 (depending on a 5 or 10 person group) players and get kicked as a result.

That’s not to say that the damage scaling or even enemy abilities couldn’t reflect those in fractals. Just for example first wave has abilities of fractal 1 mobs, wave 2 from fractal 2 etc at one minute intervals on top of the damage/mob level scaling.

I suppose it would look something like
wave 1 – all normal mobs
wave 2 – all normal but 1 veteran
————- keep adding a veteran until they all are..
add an elite to the veteran group
————- keep substituting elites for veterans until all are elites.
————- same procedure for champions replacing elites, and then legendaries.. etc.

Just throwing out ideas here.

‘Death smiles at us all. All a man can do is smile back.’