If Anet doesn't add new dungeons...

If Anet doesn't add new dungeons...

in Fractals, Dungeons & Raids

Posted by: Teckos.1305

Teckos.1305

… because of resources can you guys please create a gauntlet system for 5 man groups? It should be easier to create use an instance the charr arena as a map, and focus on bosses design and reward.

If Anet doesn't add new dungeons...

in Fractals, Dungeons & Raids

Posted by: Sublimatio.6981

Sublimatio.6981

The Bane (charr arena) should really be used for either: pvp 1v1/2v2/whatever arena
or: solo/duo/5man/whatever boss fights with rewards for killing them + gambits. they should be very hard though, if they gonna be replayed over and over

If Anet doesn't add new dungeons...

in Fractals, Dungeons & Raids

Posted by: Arleii.5304

Arleii.5304

Excellent idea! I would want that. Badly.

Iin bhiin lan anath
. . .
ban galla nir

If Anet doesn't add new dungeons...

in Fractals, Dungeons & Raids

Posted by: Alga.6498

Alga.6498

I really want new dungeons so badly.

|GW1 2008~|GW2 BETA player|Separatist|Nightmare Court|Ebonhawke|Ascalon|White Mantle|71 characters|

If Anet doesn't add new dungeons...

in Fractals, Dungeons & Raids

Posted by: Teckos.1305

Teckos.1305

I really want new dungeons so badly.

But… Anet say it too much work… lets believe them…

But seriously they have a map they can recycle they have a lot of model available, now they have to add the mechanics, it does not take that much ressources (with “all” the game mechanics they added in LS 2 the pve combat designers must have a lot of time on their hands).

If Anet doesn't add new dungeons...

in Fractals, Dungeons & Raids

Posted by: Elrey.5472

Elrey.5472

If they’d let the players choose what to do, I would create a new dungeon alone even if takes me 10 months, it’s the most desired content in the game. Sadly i don’t have the tools for it and Anet won’t let us do “what we want”. They want us to focus on Living Story, and i feel that’s ok, but only if that wouldn’t completely remove the chance of getting other kind of content more often.

ES Wiki Sysop. Vanquiser of the Marionette, Lover of the Aetherpath.
Aens / Ellantriel / Nao To Mori / Saelyth. Commander
Guias de Raids en espaƱol / Spanish raiding guides

If Anet doesn't add new dungeons...

in Fractals, Dungeons & Raids

Posted by: Dub.1273

Dub.1273

… the game won’t become worse than it is! Hooray!

Dub | [rT]
#LoveArrows2013, never forget.

If Anet doesn't add new dungeons...

in Fractals, Dungeons & Raids

Posted by: Tierra.8615

Tierra.8615

Hi Dub

If Anet doesn't add new dungeons...

in Fractals, Dungeons & Raids

Posted by: Nokaru.7831

Nokaru.7831

They need to add Scarlet Briar and unskippable cutscenes to every dungeon.

If Anet doesn't add new dungeons...

in Fractals, Dungeons & Raids

Posted by: Purple Miku.7032

Purple Miku.7032

They need to put diving goggles in super obscure locations for those that love to goat around.

If Anet doesn't add new dungeons...

in Fractals, Dungeons & Raids

Posted by: Dub.1273

Dub.1273

Hi Xaffie

Dub | [rT]
#LoveArrows2013, never forget.

If Anet doesn't add new dungeons...

in Fractals, Dungeons & Raids

Posted by: Azrael.4960

Azrael.4960

I asked for that many threads ago.

If Anet doesn't add new dungeons...

in Fractals, Dungeons & Raids

Posted by: ipan.4356

ipan.4356

I’m going to use Divinity’s Reach just as a baseline for how large the smallest dungeons in the game ought to be.

In terms of actual real estate, all dungeons should cover at least as much ground as Divinity’s Reach, and many should be even larger than that.

In addition, they should get rid of these linear story paths – and make dungeons truly exploration based – they should just be places you go to delve as deep as you can, facing whatever challenges you find along the way.

I don’t like how the dungeons resembled personal story – and how the actual path you take is just go from one room to the next, kill a few things, go to the next room.

I want vast – VAST – cavern complexes and castles. Going miles into the earth.

And I want to be able to log out inside a dungeon and resume when I log back in. Dungeons could take several days to explore the entirety of them.

Also, they should have small DE’s just like the open world.

If Anet doesn't add new dungeons...

in Fractals, Dungeons & Raids

Posted by: koen.4729

koen.4729

I’m going to use Divinity’s Reach just as a baseline for how large the smallest dungeons in the game ought to be.

In terms of actual real estate, all dungeons should cover at least as much ground as Divinity’s Reach, and many should be even larger than that.

In addition, they should get rid of these linear story paths – and make dungeons truly exploration based – they should just be places you go to delve as deep as you can, facing whatever challenges you find along the way.

I don’t like how the dungeons resembled personal story – and how the actual path you take is just go from one room to the next, kill a few things, go to the next room.

I want vast – VAST – cavern complexes and castles. Going miles into the earth.

And I want to be able to log out inside a dungeon and resume when I log back in. Dungeons could take several days to explore the entirety of them.

Also, they should have small DE’s just like the open world.

Then gw2 is the wrong game for you

[qT] Quantify – http://qtfy.enjin.com/

If Anet doesn't add new dungeons...

in Fractals, Dungeons & Raids

Posted by: Sublimatio.6981

Sublimatio.6981

I’m going to use Divinity’s Reach just as a baseline for how large the smallest dungeons in the game ought to be.

In terms of actual real estate, all dungeons should cover at least as much ground as Divinity’s Reach, and many should be even larger than that.

In addition, they should get rid of these linear story paths – and make dungeons truly exploration based – they should just be places you go to delve as deep as you can, facing whatever challenges you find along the way.

I don’t like how the dungeons resembled personal story – and how the actual path you take is just go from one room to the next, kill a few things, go to the next room.

I want vast – VAST – cavern complexes and castles. Going miles into the earth.

And I want to be able to log out inside a dungeon and resume when I log back in. Dungeons could take several days to explore the entirety of them.

Also, they should have small DE’s just like the open world.

Talking about Skyrim, it’s a shame we don’t get to fight with lesser, smaller dragons in this game :C

If Anet doesn't add new dungeons...

in Fractals, Dungeons & Raids

Posted by: Teckos.1305

Teckos.1305

Well we are clearly not going to see these “vast” and “gorgeous” looking dungeons anytime soon and really i don’t care, I do not play a dungeon for some linear story or some cool textures, what I expect from dungeons is to stretch and bring the most out of gw2 combat, if small cave like dungeons with 3 to 4 encounters and some lore spilled here and there are able to deliver, I will happily take it.
No need for extravagance.

(edited by Teckos.1305)

If Anet doesn't add new dungeons...

in Fractals, Dungeons & Raids

Posted by: Esplen.3940

Esplen.3940

Sounds like you want things like Underworld, Sublimato.

If Anet doesn't add new dungeons...

in Fractals, Dungeons & Raids

Posted by: Dub.1273

Dub.1273

Everyone who ever played it wants ‘The Underworld’.
Just not in guild wars 2, implemented by living story devs.

Dub | [rT]
#LoveArrows2013, never forget.

If Anet doesn't add new dungeons...

in Fractals, Dungeons & Raids

Posted by: dominik.9721

dominik.9721

^
exactly
Probably in Guild Wars 2 Aatxe would be just trashmobs you can facetank and Dhuum would be a joke figure you have to zerg down with 50+ people

Grimkram [sS]

If Anet doesn't add new dungeons...

in Fractals, Dungeons & Raids

Posted by: Dub.1273

Dub.1273

Imagine dhuums judgement doesn’t have a target limit. Pug buster number 1.

Dub | [rT]
#LoveArrows2013, never forget.

If Anet doesn't add new dungeons...

in Fractals, Dungeons & Raids

Posted by: Tree.3916

Tree.3916

I’m going to use Divinity’s Reach just as a baseline for how large the smallest dungeons in the game ought to be.

In terms of actual real estate, all dungeons should cover at least as much ground as Divinity’s Reach, and many should be even larger than that.

In addition, they should get rid of these linear story paths – and make dungeons truly exploration based – they should just be places you go to delve as deep as you can, facing whatever challenges you find along the way.

I don’t like how the dungeons resembled personal story – and how the actual path you take is just go from one room to the next, kill a few things, go to the next room.

I want vast – VAST – cavern complexes and castles. Going miles into the earth.

And I want to be able to log out inside a dungeon and resume when I log back in. Dungeons could take several days to explore the entirety of them.

Also, they should have small DE’s just like the open world.

Sounds like a raid to me.

DnT Apply today if you think you can hang with the best of the best
http://www.twitch.tv/tree_dnt || https://twitter.com/Tree_DnT
The meta is changing at an alarming rate!

If Anet doesn't add new dungeons...

in Fractals, Dungeons & Raids

Posted by: J Eberle.9312

J Eberle.9312

Can we just have raids?

Pls. I ned.

If Anet doesn't add new dungeons...

in Fractals, Dungeons & Raids

Posted by: Esplen.3940

Esplen.3940

No raids, pliss, Crown Pavilion was too mindless (even Boss Blitzing). Let’s just have hard-mode zones instanced for 5 people. Closed open world PvE with the intent of 5 level 80s beating hard content.

If Anet doesn't add new dungeons...

in Fractals, Dungeons & Raids

Posted by: ipan.4356

ipan.4356

(1800 seconds later)

Dungeons should be like the open world zones unto themselves.

I don’t care if they’re instanced or not – I like both styles (open world and instanced), but in size and scope every dungeon should have been built the same as an entire open world map/zone.

If Anet doesn't add new dungeons...

in Fractals, Dungeons & Raids

Posted by: Dalanor.5387

Dalanor.5387

(1800 seconds later)

Dungeons should be like the open world zones unto themselves.

I don’t care if they’re instanced or not – I like both styles (open world and instanced), but in size and scope every dungeon should have been built the same as an entire open world map/zone.

Something like Arah?

If Anet doesn't add new dungeons...

in Fractals, Dungeons & Raids

Posted by: Esplen.3940

Esplen.3940

(1800 seconds later)

Dungeons should be like the open world zones unto themselves.

I don’t care if they’re instanced or not – I like both styles (open world and instanced), but in size and scope every dungeon should have been built the same as an entire open world map/zone.

Something like Arah?

I think the point is having an instance where you’re not pidgeonholed into a single path. Imagine Arah if every path was opened and all of the bosses were able to be fought. That’s… pretty much what Underworld was.

If Anet doesn't add new dungeons...

in Fractals, Dungeons & Raids

Posted by: ProtoGunner.4953

ProtoGunner.4953

That’s basically what we had with FoW and UW in GW1. Yeah, I would appreciate it, but with 10man instanced system.

‘would have/would’ve been’ —> correct
‘would of been’ —> wrong