While Mai Trin may be the new liadri it kittenes the crap out of my fractal farming plans. Most of the time I spend rezzing or soloing it which takes an eternity and for me to change classes that have the obvious unfair advantage on the fight.
This fight should at least be fixed to have consistent and logic rules if it’s going to be this demanding.
As it stands right now Mai Trin is our new liadri, in the sense that it’s a fight where she dictates the fighting conditions and very special rules apply to her. Right now she is a GODMOD and here’s why.
She’s immune to conditions for the most part and it’s not until she has less than 5 stacks of shield that she takes SOME duration. This makes smart play like using immobilize, cripple or chill to take out the chill out of the question. So pretty much tank her IN the lightning circles and try to juggle her around.
She has undogeable instagib abilities (unless you use sturdier classes). Just…why….
General problems with the fight that make it tedious:
The arena is too small, especially for the cannon phase, more often than not people without experience WILL be killed by the -nowtoopowerful- cannons.
The bloody roof has kitten that blocks your camera. Seriously, liadri had camera problems too, and it’s a total nuisance to get blocked or crammed into corner camera.
Horrik circles are sometimes incorrect AND the projectile more often than not hits you while travelling, there’s enough to worry about in the fight.
Right now the fight is boring because it feels like I’m being cheated by a godmodder. I just strafe in circles, hit 1 1 1, dodge whip, block bullet, repeat. It takes way too long, and it’s utterly boring. Her having undodge-ables and unblockables is even taking out even more control from the player. And having a designated bullet catcher, while creative, is BORING too, because it requires a specific selection of classes to do, and if your party doesn’t have, then it may as well be good game.
This fight doesn’t follow A LOT of rules that gw2 currently has. It’s takes away too much control from the player which is BAD DESIGN. Basically you have to dance at the rhythm she dictates and at the steps she does (cool for raids, not so much for casual dungeon-stuff like gw2).
Finally, suggestions:
Remove the unblockables and undodgeables from her attacks.
Tone down the cannons, both horrick and cannon phase.
Make her vulnerable to conditions even at shield 10 (like the grawl shaman bubble, first encounter).
Widen the arena
Take off the crap on the roof
Add a visual hint on the player she is targetting (like maw, perhaps less obvious) since it’s impossible to tell if near other players.
While I know this would make the fight all “too easy”, it would put it in line with the other fractals. And not having a difficulty wall that equals to a waste of time for some pugs and a fight that just feels cheap.