Hey guys!
So next update is very likely to be big: fractal revamp ! Yay !
So, this thread is to see what’s not working in fractals and what you think/hope will be changed.
I hope :
1) Rewards. Just rewards. Seriously, you can run some dungeons within 20 min and get some gold while spending 1h30-2h in fractal 40+ and not even getting 1/5 of the reward.
Adding money to daily chest just like in the dungeons could be nice.
Something like, 1 for 1-10, 2g for 10-18 …, 5g for 40-48
2) Improving rewards #2.
Fractal weapons skins : RNG is really annoying. Sure you can get almost decent chance to get weapons at 48 but RNG is crap and you get a useless one, plus you can do nothing with them.
So either let us chose the weapon or allow to trade ours, or salvage them for cool things.
Fractal rings : Cool,but since we get a lot, ability to salvage them for nice things could be nice.
Ascended weapons (armor too?) : It’s cool you can theoritically get those in there. But the problem is actually, the chance is very low (RNG) and you suffer another RNG that gives you bad stats.
Either increase a bit the chance + let us choose the stats
or drop the ascended weapon as a whole and offer guaranteed ascended mats like deldrimor steel and the wood.
3) Length/Difficulty.
I think this will be addressed since I had seen a very interesting thread saying they were looking to reduce length of long fractals (dredge/colossus) or to make it so that you can’t have more than 1 long map on a run.
I definitely think doing both would be the best.
Reduce a bit the length of these maps and rate some maps as long/difficult (colossus, dredge for length, maybe the new ones coming for difficult ? Fire shaman for difficult for some people ?) and make it so that you can’t get 2 of these.
Also, some maps are really unbalanced : colossus and dredge are both very long and arguably difficult (to stay awake especially ). Add to that the insane lack of reward of colossus : at the beginning, boss gives nothing. At the end, he gives nothing. Wtf ? Seriously, this boss is very long and he gives nothing ? Why killing him in the first time ? Even Alpha 2d encounter in CoE gives loot when you chase him (without killing).
Dredge is more OK with lots of mats bags during boring event of the “car”.
Swamp is both very short and pretty easy if party is experienced (assuming Mossman gets fixed and stops hitting us from stealthed, which is really unfair, and that BloomHunger also gets fixed and no longer drops agony where there are absolutely no red circle)
Fire Shaman is OK because it’s “hard” but with a good party, it can be pretty fast.
Svanir is OK too since length and difficulty are both medium, even though elemental boss is boring because of “ha ha infinite bump motherkittener !”
etc …
4) Fix the bugs.
Because, seriously, too many of them. I already mentionned those of Mossman and Bloomhunger.
- The lazy NPCS in Ascalon : how often do they refuse to get into combat ? How often can’t they come back with you even if the whole party wiped and rezed at the same time ?
You should be able to get them back while all being ooc for a little time, even if the party doesn’t wipe …
- Asura map : because yeah, harpies are OP. They have an insane range with their arrows while you get so often the annoying invulnerable if you try to hit back …
So they can hit you but you can’t hit them ? Is is fair ? No, don’t think so. If we can’t hit them when they can’t hit us, I don’t want them being able to hit us when we can’t hit them. That’s called fairness
- Colossus : if you kill all chanters at a side at arms seals, if you fail and wipe, all chanters are still here, instead of the event resetting and getting back to only 2 of them on each side. Which means, if you fail once in higher levels, your chances are pretty low to succeed.
Also the hammer kinda disappearing when you fall wielding it.