(edited by Wicked Rin.1972)
Increase party vote kicking system.
While I’m not opposed to this, I can see how it could potentially flip the problem to the other side. Trolls can exist on both.
Their abrasiveness makes me wonder if all the dungeon meta buzz that’s been going around lately has finally made it to the pugs.
The Pug scene being overrun by aggressive play how you wanters. Wonder what discussion that’d spark here.
Part-time Kittenposter
It should be majority, and it should have an option to refuse to kick someone.
I’ve seen a votekick go up on someone, that no one but that one players wants to kick, yet I can’t do anything about it.
The small window just stays up there until that one players decides to take it down.
On a normal evening, I joined a semi guild groups for AC path 1 and 3. I say semi because there were only 2 people in that guild and the other two were random pugs, like myself that joined.
Stopped reading here because that’s where you screwed up.
PSA: Never join a pug group that has two people from the same guild.
The exception is if you started the instance. True, most of the time, nothing bad will happen, but that one time where it does will make you rage. It’s not worth it.
I didn’t notice they were in the same guild until they started sounding so aggressive in the party chat. Most of the time it’s fine to pug in normal dungeons, except for probably fractals and arah, where most of the people kick just for one mistake.
I can’t say that I haven’t had anything like this happen to me before, but wow that blows.
I was kicked from FotM cliffside on the last boss the other day because I used hammer when there was 1 chanter still left with 20% hp.
people shouldn’t be kicked out at all. they should be ferried into their own instance, with progress preserved. add a token to all, so people originating from the same instance can’t complete their own, and then go complete the other ones too.
and people should be able to click on a “spawn new instance” button, instead of dropping it on exit.
too much is lost just because some people are behaving badly.
people shouldn’t be kicked out at all. they should be ferried into their own instance, with progress preserved. add a token to all, so people originating from the same instance can’t complete their own, and then go complete the other ones too.
and people should be able to click on a “spawn new instance” button, instead of dropping it on exit.
too much is lost just because some people are behaving badly.
Get to the end boss of an Arah path. Split your party into 5 instances. Sell 20 slots. Or, if you really want to have fun, fill each of the 5 instances with guildmates, split those into 25 instances and sell 100 slots.
people shouldn’t be kicked out at all. they should be ferried into their own instance, with progress preserved. add a token to all, so people originating from the same instance can’t complete their own, and then go complete the other ones too.
and people should be able to click on a “spawn new instance” button, instead of dropping it on exit.
too much is lost just because some people are behaving badly.
Get to the end boss of an Arah path. Split your party into 5 instances. Sell 20 slots. Or, if you really want to have fun, fill each of the 5 instances with guildmates, split those into 25 instances and sell 100 slots.
yeah something like that. i’m thinking no token inheritance, though. newcomers will not get a progressed instance for free (on kick/split), but they can choose to follow the tokened players through.
so yeah, 20 slots max, for organized dungeon sellers. beats the current griefing system. probably takes away the incentive to scam, because it’s just easier to profit off of the 20 slots.
and wouldn’t it be neat if there was an actual dungeon selling system in place, so buyers could deposit the money, and the seller would receive it upon dungeon completion…