Q:
Is possible to obtain dungeon armor sets inside the dungeon (drop)?
A:
That is the only way.
Sorry? Dungeon armors are bough just with tokens, completing a path, and collecting a huge amount of them .. There are dungeon vendors, check LA, south
Wait… That is the only way?
that can’t be right…
Only way – They wanted to remove the RNG element, so you felt as if you were always getting closer and didn’t lose a bad roll. It isn’t bad thing to think…..but, it isn’t working that well which is why they are trying to figure out how to make dungeon chest rewards worthwhile now.
Well, you know, they could’ve not removed tokens from the chests.
Arenanet create problems then wonder how to fix them.
Yes I know this was to prevent farming the first bosses in each dungeon, however completely removing the tokens from them was the most unintelligent solution to this problem.
I mean, they could simply have tokens drop once a day from chests. Or if they want to be really harsh, only drop once and then not again until you complete that dungeon.
(edited by Asagi.1405)
Well, you know, they could’ve not removed tokens from the chests.
Arenanet create problems then wonder how to fix them.Yes I know this was to prevent farming the first bosses in each dungeon, however completely removing the tokens from them was the most unintelligent solution to this problem.
You still get the same amount of tokens for completing the dungeon. You would get 5 from each chest (15) and then the endboss would give you 15 on initial completion and 5 on repeat. This is 30 on initial and 20 on repeat. It’s the same tokens in a different part of the dungeon.
These days, barring DR, you get 60 on initial and 20 on repeat, which is more tokens than previously with the tokens in the chests. Am I missing something here?
Well yes you’re missing that if you don’t complete the dungeon due to a variety of circumstances including glitches, people leaving, people unable to re-enter, the game freezing, disconnections, or plain bad luck, you get nothing at all.
Yeah, I hope there’s a good solution in the works for “checkpoint” rewards. One of the reasons I currently like AC is that the champion graveling (detha path has 2 champions) drops 5s, and the end boss drops 15s (7s and 21s respectively using omnom bars). They need something like this, if nothing better, in other dungeons, too. If they had more of these, people may start clearing mobs normally.