Keep construct bugs
Other bugs:
1. sometimes when a clone spawns it is fixated on one player and then randomly swaps to another player within a few seconds.
2. player gets fixated by both clones at once
3. clone randomly stops moving or attacking and just sits there so we can’t kill it and/or for it to merge with another clone.
4. a pull is used on the core such as path of scars and the core is pushed instead of pulled as if it was hit by a normal attack
5. the core is unable to be moved at the start of the phase or sometimes just wont move in the middle of moving it around.
6. clones dont remove stack of his buff or he regains stacks of his buff.
When 50% of our wipes seem to happen because of the above bugs, I think that this boss was not ready to be released yet. It’s extremely frustrating wiping to things that are not the fault of anyone in the raid group.
I have such a hard time imagining the testers seeing this stuff and not saying something….so many issues with the statue spirits caused my group to actually give up for the night
5. the core is unable to be moved at the start of the phase or sometimes just wont move in the middle of moving it around.
Do you have a video of this? I have a suspicion about what this is.
I have such a hard time imagining the testers seeing this stuff and not saying something….so many issues with the statue spirits caused my group to actually give up for the night
Maybe because the bugs weren’t there on the test servers….
Well the stack removal has definitely been fixed. However my raid group is having trouble continuing on this boss due to the sheer amount of RNG. Not sure if it is still buggy or intended, but the fight is not fun in its current state.
The statues still swap fixate at random. Having a statue merge just because it decides to randomly stop following someone and sprint across the room is not skillful or fun.
The large bombs seem to follow no pattern. Every time a bomb phase triggers it adds 20 seconds to the boss fight. We’ve had it spawn 0 times and we’ve had it spawn 10 times. Losing 3 minutes in a 10 minute fight due to RNG mechanics is not enjoyable.
If these final two things can be fixed I think this would be one of our favorite fights, but it is still too random to make any meaningful progression.
We had the 2 spirits switch person 3 times in under a second, very weird I dunno if it’s intended cause some runs it doesn’t happen at all.
We’ve also had the keep construct spawn halfway up the wall for burn phase
Also everyone dying when there’s 2 people in each circle.
Only fought this boss for 3 hours all up since it was released and seen these multiple times.
sent some reports dunno how useful they are to vids tho
(edited by Cletus Van Damme.2795)
We had the 2 spirits switch person 3 times in under a second, very weird I dunno if it’s intended cause some runs it doesn’t happen at all.
We’ve also had the keep construct spawn halfway up the wall for burn phase
Also everyone dying when there’s 2 people in each circle.
Only fought this boss for 3 hours all up since it was released and seen these multiple times.
sent some reports dunno how useful they are to vids tho
The first bug my group encountered yesterday was the first one you mentioned or similar to it, where it was stuck next to the wall. I explained a possible reason in my bug report. Hopefully Anet will see it. This one happened to us twice.
For the second bug where we had two people in each circle, I also reported and attached a gif.