(edited by DanScott.4839)
[LaLa] CoE P1 - 6:16 [World Record]
Great job!
15chars
Wow, must have missed this amongst all the necros.
Great job guys. Keep em coming.
mmmm, the mimic portal at the 4 consoles was sexy
What the heck happened to Johan ?
Very nice! Fun to watch :P
Oh a new CoE record, the most boring dungeon xD Nice job, I’ll watch / approve it tomorrow
that was outstanding,
really fun to watch and see all the little things.
Please ignore the troll mesmer who is too lazy to start anything new. The record is very fun to watch. Congratulations!
I’m not a troll, I just dislike CoE in general Anyway approved!
thanks Jerem! How come the high profile guilds don’t like CoE? been a lot of hate towards this record from the “veterans” of the community, can’t quite understand that :P Can only really see a problem with the time gate in p2/3
Two words: Subject Alpha
Most people just don’t like the extremely limiting and linear format of the dungeon, at least in other dungeons you have a bit more space to work with for some cool tactics. If we ever get more dungeon content I sincerely hope they make the areas more open and free to figure out an optimal path yourselves. The dungeons in gw2 in that way I don’t really particularly like. I’ve always been a fan of the huge mythical temples/dungeons/towers with vast open spaces.
You can optimally exploit over the gates and bug alpha for an interesting and diverse experience
Most people just don’t like the extremely limiting and linear format of the dungeon, at least in other dungeons you have a bit more space to work with for some cool tactics. If we ever get more dungeon content I sincerely hope they make the areas more open and free to figure out an optimal path yourselves. The dungeons in gw2 in that way I don’t really particularly like. I’ve always been a fan of the huge mythical temples/dungeons/towers with vast open spaces.
Like… like, CM? Hue!
I’ve always been a fan of the huge mythical temples/dungeons/towers with vast open spaces.
Huge mythical swamplands?
New dungeons should be in the same format that Underworld and Fissure of Woe were in GW1: big open area with a certain amount of objectives to complete in any order that you see fit.
New dungeons should be in the same format that Underworld and Fissure of Woe were in GW1: big open area with a certain amount of objectives to complete in any order that you see fit.
How will we have a grand story of lesbians and little children being treated unfairly if we’re activating cutscenes out of order???
New dungeons should be in the same format that Underworld and Fissure of Woe were in GW1: big open area with a certain amount of objectives to complete in any order that you see fit.
that sounds too challenging tbh
we need narrow corridors filled with cutscenes and kasjory rp to immerse us in the world of tyria and to prepare us for the challenging group content! bosses that lie ahead.
Italy in da place ! Goob job !
New dungeons should be in the same format that Underworld and Fissure of Woe were in GW1: big open area with a certain amount of objectives to complete in any order that you see fit.
When they ever introduce raids I hope it follows that format, emphasis on splitting and real risk. Can’t say my expectations are high though..
New dungeons should be in the same format that Underworld and Fissure of Woe were in GW1: big open area with a certain amount of objectives to complete in any order that you see fit.
When they ever introduce raids I hope it follows that format, emphasis on splitting and real risk. Can’t say my expectations are high though..
Reminder that a 15 year old Java game got raids before GW2
New dungeons should be in the same format that Underworld and Fissure of Woe were in GW1: big open area with a certain amount of objectives to complete in any order that you see fit.
When they ever introduce raids I hope it follows that format, emphasis on splitting and real risk. Can’t say my expectations are high though..
Reminder that a 15 year old Java game got raids before GW2
I just deleted a game off my phone that had raids.