Why does this content, in particular, need an easy mode?
Because the currently available mode is too hard.
Your whole argument is based on the fact that people are NOT enjoying grouping up with others. If they don’t it isn’t the right game for them. If they do it is and there’s no problem.
but this isn’t a game where you HAVE to group with others effectively to do most of the content. That’s the issue with raids, if this game were ALL raids, then of course you should be expected to have a raider mentality if you want to play the game at all, but if most of the game does not require a raider mentality at even the most basic level, and then this particular activity does require that, and in so doing gates off story elements and desirable rewards, then why shouldn’t players be upset, if they enjoy 90% of the game but are blocked off from elements of it that they would like to have by content that is out of step with everything else?
You might have emptier maps because of the PvP season and not because people aren’t playing.
Unlikely, considering that PvP queues are hella long. If I had to hazard a guess I’d say that the active PvP League participation this season is at half or less what it was in season 1, when the PvE maps were also more active. If the same number of players are just distributed differently then they are doing an excellent job of hiding themselves.
It would have gone down in spite of anything – if it indeed went down – because all MMO expansions follow this pattern. The quality of HoT contributed to this greatly.
But some were making the case that the raids were drawing in tons of people, and yet the population declines seemed to increase as more and more raid content came out. Again, not saying the raids are the cause of that, just that they don’t appear to have had any positive impact either.
I believe there are too few people like you – who under no circumstance would consider raiding now but would jump on it when Ez mode drops.
Well, again, that’s something rather pointless to argue about, since our only options are to repeat “I disagree” using various wording. ANet has the numbers, or at least the means to gather them, they are in the best position to determine relative numbers. Scorpio’s poll is interesting though, given that within the sample group (however representative it may be), roughly twice as many people have tried raiding and decided it was not for them, or plan to raid but haven’t yet, than are currently enjoying the raids.
Well what would be stopping those people from currently enjoying raids? They are clearly interested in the raid to some degree, and if they enjoyed it then they would likely be doing it already, so it stands to reason that what would be holding them back is a gameplay experience that they don’t feel prepared for. An easier version, well executed, would be likely to engage these players. They might even then move on from that to “proper” raids, but if not they would at least be entertained.
I honestly think you’re joking. Do you have any idea how hard it was to get fractal weapons pre-HoT?
Pretty easy, they were random drops form running Fractals. The odds were not in your favor though.
Not spite mate – because things have to be earned. In the real world you have to be worth something if you’re going to get things.
Yeah, which is why people play games, because the real world kinda sucks.
There might be no value in climbing the rope – but if climbing the rope is the only way to get up – the value is there – at the end of the climb. If you can’t make the climb – tough luck.
Which is why you add the ramp, to provide alternatives.
You say this now – but we all know how well received “give us raids” threads were back when the CDIs were up.
Mostly because in those threads raiders fully expected to get things like Legendary armor from raiding, and we knew how that would turn out. I didn’t have an issue with raids themselves, but I did have an issue with raider mentality getting its claws into the game, and it turned out I was right.
And I’m going to say no – because wasting developer resources was something that Anet did and it bit them back hard.
Well sure, the raids were a waste of resources and it did bite them hard, but they can work to correct that by expanding to easy mode versions, so that more of the players can participate in them.
To put it simply: I don’t think you and others would be enough to warrant this allocation of resources. When they could simply make MORE content for everyone else.
However many resources it would take to implement easy mode raids, it cannot possibly be as much as it takes to implement original content of equivalent scale. More content is better, but making easy mode raids is a very efficient way to deliver more content. It’s the same reason they added 50 new Fractal scales rather than adding a dozen completely new Fractals.
It is self-imposed. Because you’re a human being and a human being has willpower. You can choose to do something for a reason even if you don’t like it. If you want the reward badly enough anyway.
You might hate chocolate but for 1 million USD you’d eat as much as you could. It just proves that the raid rewards either don’t matter enough to you.
Yes, but again, this is a game, not a punishment, and players should never feel the need to do things that they do not enjoy for significant periods of time just to get rewards that they want. You can argue that there are already places in the game where this happens, but two wrongs don’t make a right, and it is those elements that should be changed, rather than the other way around.
GW2 was never designed to have a cap on how good you need to be and then you could just not bother getting better.
No, it pretty much was. Once you get to 80 you can farm moas in Queensdale or tackle world bosses or whatever you like, it’s a variety of different offerings, not a progression of higher and higher difficulties.
Yeah – sure – as long as it takes the easy mode players 300 pulls of easy mode VG to get 1 hard mode VG pull’s worth of rewards – I totally see where you’re going.
Again, you vastly overestimate the value of climbing the rope. You’re like a minimum wage Walmart clerk that is demanding a $100K salary because you feel that the job you do is just that important. Beating the VG on hard is not worth 300 clears on easy. It’s worth maybe ten, and even that is being exceptionally generous. Your efforts are not worth anythign remotely near what you insist that they are.
And how exactly do raids convey more story than dungeons? Please enlighten me.
Through the progression of the events, the lore achievements, the layouts of the maps, it’s kind of sad that you’re so into raids and yet you’re missing all that’s around you.
If it’s a problem for you then go ahead and find yourself a solution but don’t demand the game be changed because you’re too lazy to find it.
My solution IS to demand the game be changed. There’s no solution to be found within the existing code.
Then you just don’t want it enough. If your life or the life of a loved one depended on raiding you’d be raiding with the best of them.
Sure, but I still certainly wouldn’t enjoy raiding. The goal is to make it an enjoyable gaming experience, something I’d prefer to playing something else. Content that someone would be willing to do if they had a gun to their head should certainly not be the developer’s target.
This might get philosophical but opinions are subjective. One might perceive all horses are green and thus from his perspective his opinion would be valid.
Nope, even if someone does honestly perceive all horses as being green, their perceptions are objectively incorrect, because “green” has a commonly understood meaning, and horses, most of them at least, do not meet that standard. If one holds your standard of subjectivity then objectivity would not exist in any form, because people could just invent their own definitions for anything and hold conversations that have no relevance to anyone else. There are many things that can be opinion, and people are entitled to those, but there are also many things that have an objective truth, and on those, there are right and wrong answers.
So – while his opinion might be “wrong” – you have no right to dismiss it – because it’s HIS perception of the situation vs YOURS. 1 on 1.
But if his perception is that he believes that I believe a certain thing, and I do not in fact believe that certain thing, then it is a fact that his perception is wrong.
Is it now? and how can you prove that it is factually incorrect?
Because I’m one of those players, and I do not believe it. Now if he’d said , " some of the players that claim. . ." the he might be right, or even " most of the players that claim. . ." I would disagree with, but is still somewhat possible, but what he actually did say was “the players that claim. . .” which is factually incorrect.
Irrelevant – we must counter him every step of the way until he decides to call it quits and retreats back to wherever he came from.
That’s really not a constructive response to consumer feedback.
“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”