Level 80 raids

Level 80 raids

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Posted by: NightFury.1758

NightFury.1758

I was wondering if there are any level 80 raids or dungeons that you can do with your guild (More than 5 people)? Also what is the list f level 80 dungeons?

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Posted by: Trimlys.7091

Trimlys.7091

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Posted by: Thang.8506

Thang.8506

There are no raids which you can go with more than 5 people (just random world bosses). There are a few dungeons around level 80, but only Arah is level 80 story dungeon.

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Posted by: Aradim.4573

Aradim.4573

If you want a challenge at 80 start doing one of the many explorable mode dungeons, still 5 man content though.

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Posted by: Deathfrost.9145

Deathfrost.9145

Please no raids! Just would like a game that has an alternative with having to deal with 10-40 people to be able to progress, and do everything in the game.

Raids have their place, I enjoyed them immensly, but Im getting tired of having to pick who to play with based on how competent they are in a video game over wether I actually want to play and have fun with a friend.

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Posted by: NightFury.1758

NightFury.1758

But the game is called “guild wars” the word guild is in the name, yet I Dont see a point to a guild for people who like PVE

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Posted by: NightFury.1758

NightFury.1758

Please no raids! Just would like a game that has an alternative with having to deal with 10-40 people to be able to progress, and do everything in the game.

Raids have their place, I enjoyed them immensly, but Im getting tired of having to pick who to play with based on how competent they are in a video game over wether I actually want to play and have fun with a friend.

That’s nice and all, but I have more than 5 friends .I’m not saying remove 5 mans. I am saying maybe add 20 mans or the ability to do the current dungeons with more than 5 (scale depending on how many people are in the dungeon.

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Posted by: Deathfrost.9145

Deathfrost.9145

Why not? Are you saying if 5 man’s are the only challenging content in the game then people who just want to PVE have no reason to join a guild?

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Posted by: lethlora.1320

lethlora.1320

You aren’t warring in PvE, though, though, and it’s Guild Wars, not just Guild.

Here’s the point of a guild for people who like PvE: making friends and socializing. You know, that thing that people never do in World of Warcraft because it’s all about competing with the other player rather than playing with them.

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Posted by: Deathfrost.9145

Deathfrost.9145

That is a good idea, as long as the same content can be scaled and has appropriate rewards, didn’t think of that.

Just don’t want to feel that I only have a 20 man option if I want a specific reward for example.

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Posted by: Eskali.1380

Eskali.1380

But the game is called “guild wars” the word guild is in the name, yet I Dont see a point to a guild for people who like PVE

This is nonsense, i suggest you read up on Guild Wars lore to know why its called Guild Wars.
Also nothing is stopping you from doing events with your Guild.

Don’t take life too seriously, no one gets out alive anyway.

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Posted by: Fluffycalico.2715

Fluffycalico.2715

But the game is called “guild wars” the word guild is in the name, yet I Dont see a point to a guild for people who like PVE

Um guild wars has nothing to do with in games guilds waring. It’s from the lore.

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Posted by: neithan.9750

neithan.9750

There’s plenty of PvE content to do with your guild aside from dungeons.

Hint: Open world Dynamic Events.

Neithan Turambar
Level 80 Guardian, Thief
Minions of Grenth, Jade Quarry

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Posted by: NightFury.1758

NightFury.1758

You aren’t warring in PvE, though, though, and it’s Guild Wars, not just Guild.

Here’s the point of a guild for people who like PvE: making friends and socializing. You know, that thing that people never do in World of Warcraft because it’s all about competing with the other player rather than playing with them.

But your missing the point …. I can’t take in all " my new friends " into a Dungeon.

P.S I made a lot of friends in WoW from within a guild. So I’m guessing you just lack social skills to make friends in WoW lol.

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Posted by: NightFury.1758

NightFury.1758

There’s plenty of PvE content to do with your guild aside from dungeons.

Hint: Open world Dynamic Events.

But you Dont feel like you accomplished anything as a guild when there is 284748 other randos at the same world event.

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Posted by: omgNova.9052

omgNova.9052

I can’t help but think the people against adding raids into the game are only against it because other MMOs have it and Guild Wars 2 must not adhere to any generic MMO conventions – I can see where you’re all coming from, don’t get me wrong. When you think of an MMORPG, you think of raiding and for some it’s not a pleasant experience.

However, I believe adding raids to the game can only help it grow.

Look at it this way, everything in this game is geared towards personal choice. You can do dungeons, or you can completely side-step them. PvP? You can pretend it’s not even there if you like. Endgame armor or weapons? You have a lot of choice on ways to obtain these already.

So why not one more?

I believe that if you preserve that raid gear be no better than other endgame gear and make sure raids are sufficiently difficult and just one of many ways to access said gear, then there shouldn’t be any reason to complain. It will only give the people coming from other MMOs an outlet for their ‘gang mentality’ (=P).

-Nova Fatallis, Human Warrior, Fissure of Woe
– Warmaster of Never Gonna Give You [Up]

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Posted by: Valisimo.3479

Valisimo.3479

I agree, having atleast 1-2 10man raids would be alot nicer. + some 5 man instances and that’s all there is to it. Atm pvp is alot more focused at lvl 80 than pve is, and let’s face it..not everybody likes to pvp all the time. And this is a mmo that has both alot of pvp and pve content…sooo who is it designed for? Oh and some arena-based duels like in WoW 2v2 and 3v3 (that ideea would work alot nicer in this game with all of the dinamic mecanics and dodge + downstate).

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Posted by: EliteZ.1682

EliteZ.1682

This is not world of warcraft though is it. It’s Guild Wars 2. There is a big difference. Why do you need to take 20 people into a dungeon with you when you can have 5? You get nothing different from having 5,10,15,20,25 or even 40 players in the group you’re still going to be running the same dungeon. @Nightfury, what does it matter if you can’t have ALL of your friends in the same group? Rotate who you do them with simple.

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Posted by: Sarcazar.6148

Sarcazar.6148

I hated raids in WoW because it seemed like the entire community was focused on preventing me from getting into raids along with the fact that only successful raids seemed to run at midnight or around that. I don’t want to be blocked from witnessing the battle up front just because some people wanted a 10-20 man instance that the community wants so hard to make complicated. Dungeons do the job that raids did quite well without the hassle of beauracracy.

I have a stupid handle, didn’t know what I was thinking.

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Posted by: Picclo.6012

Picclo.6012

But the game is called “guild wars” the word guild is in the name, yet I Dont see a point to a guild for people who like PVE

The guild wars are part of the lore…as in Devona: " When I was a young girl, my father fought in the Guild Wars" xD

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Posted by: NightFury.1758

NightFury.1758

This is not world of warcraft though is it. It’s Guild Wars 2. There is a big difference. Why do you need to take 20 people into a dungeon with you when you can have 5? You get nothing different from having 5,10,15,20,25 or even 40 players in the group you’re still going to be running the same dungeon. @Nightfury, what does it matter if you can’t have ALL of your friends in the same group? Rotate who you do them with simple.

Rotate my friends? This is a MMO not a single player game. I like the challenge of coordinating with more than 5 people.

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Posted by: Sarcazar.6148

Sarcazar.6148

I hated raids in WoW because it seemed like the entire community was focused on preventing me from getting into raids along with the fact that only successful raids seemed to run at midnight or around that. I don’t want to be blocked from witnessing the battle up front just because some people wanted a 10-20 man instance that the community wants so hard to make complicated. Dungeons do the job that raids did quite well without the hassle of beauracracy.

If you had that problem, then you probably really sucked at the game. Which in its self is sad, because that game was a cake walk.

It has nothing to do with sucking at the game, I could easily get gear and learn talants and a proper rotation. It had to do with the fact that I was not allowed access to vent, could not stay up passed 10, and I simply could not trust those guild websites asking for personal information.

If you just want to insult anyone who doesn’t want raids in the game because of bad personal experiances with them, then you’re just as equally sad. Go back to WoW and find a raiding guild to force you into tight schedules if you want raids that badly.

I have a stupid handle, didn’t know what I was thinking.

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Posted by: Nuadu.4590

Nuadu.4590

5man dungeons can be at least as fun if not more if they are challenging. I even prefer that over raids(done wow-raids for years), because every player counts, everyone has to do well.(when the difficulty is high enough.

Dungeons with more than 5 would be rather difficult to play in gw2, 20 people casting, you wouldnt see anything. A exciting bossfight where you have to watch for clues what will happen next would be pretty hard to implement, i imagine it would be very confusing, overwhelming and no improvement about 5 man dungeons.

But at the moment even 5 man dungeons are not as fun as they could be for me, through bugs in events/bosses and the ability to zerg thru content.

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Posted by: Valisimo.3479

Valisimo.3479

5man dungeons can be at least as fun if not more if they are challenging. I even prefer that over raids(done wow-raids for years), because every player counts, everyone has to do well.(when the difficulty is high enough.

Dungeons with more than 5 would be rather difficult to play in gw2, 20 people casting, you wouldnt see anything. A exciting bossfight where you have to watch for clues what will happen next would be pretty hard to implement, i imagine it would be very confusing, overwhelming and no improvement about 5 man dungeons.

But at the moment even 5 man dungeons are not as fun as they could be for me, through bugs in events/bosses and the ability to zerg thru content.

Exactly!!! More work and diversity in 5 man dungeons is abs. fine in my point of view!

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Posted by: EliteZ.1682

EliteZ.1682

This is not world of warcraft though is it. It’s Guild Wars 2. There is a big difference. Why do you need to take 20 people into a dungeon with you when you can have 5? You get nothing different from having 5,10,15,20,25 or even 40 players in the group you’re still going to be running the same dungeon. @Nightfury, what does it matter if you can’t have ALL of your friends in the same group? Rotate who you do them with simple.

Rotate my friends? This is a MMO not a single player game. I like the challenge of coordinating with more than 5 people.

HAHAHAH… Coordinating more then 5 people in raids. I’m assuiming you played wow and there was no coordination in raids. It was “right stand there press this button” “You stand there and press this button” “Everyone else DPS!”… yeah that’s really coodinating. Atleast in these 5man dungeons they are a challange. EVERYONE has to move everyone has to coordinate with eachother as you can just boost one person through it unlike wow where i knew guilds that sold heroic raid runs to people who can’t do them for mounts/gear.

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Posted by: Zesbeer.8365

Zesbeer.8365

Level 80 raids

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Posted by: NightFury.1758

NightFury.1758

This is not world of warcraft though is it. It’s Guild Wars 2. There is a big difference. Why do you need to take 20 people into a dungeon with you when you can have 5? You get nothing different from having 5,10,15,20,25 or even 40 players in the group you’re still going to be running the same dungeon. @Nightfury, what does it matter if you can’t have ALL of your friends in the same group? Rotate who you do them with simple.

Rotate my friends? This is a MMO not a single player game. I like the challenge of coordinating with more than 5 people.

HAHAHAH… Coordinating more then 5 people in raids. I’m assuiming you played wow and there was no coordination in raids. It was “right stand there press this button” “You stand there and press this button” “Everyone else DPS!”… yeah that’s really coodinating. Atleast in these 5man dungeons they are a challange. EVERYONE has to move everyone has to coordinate with eachother as you can just boost one person through it unlike wow where i knew guilds that sold heroic raid runs to people who can’t do them for mounts/gear.

Yes I have played WoW since beta. It never used to be like the game it has become today. Today its mad easy for 12 year olds to play. Back then, you had to coordinate 40 people, and if one person screwed up then you failed. So get your facts right.

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Posted by: Nuadu.4590

Nuadu.4590

HAHAHAH… Coordinating more then 5 people in raids. I’m assuiming you played wow and there was no coordination in raids. It was “right stand there press this button” “You stand there and press this button” “Everyone else DPS!”… yeah that’s really coodinating. Atleast in these 5man dungeons they are a challange. EVERYONE has to move everyone has to coordinate with eachother as you can just boost one person through it unlike wow where i knew guilds that sold heroic raid runs to people who can’t do them for mounts/gear.

Thats true for the first few raid-dungeons wow had, but after they got better, some encounter were really challenging, thrilling and a kittenload of fun. But i really like the gw2 system more. And wow had the problem the few hours of exciting new encounter and mastering them where accompanied by many more hours of clearing content already on farmstatus aka boring as hell.

Both games have there pros and cons. But after years wow has as a whole just become boring for me. No need to be unfair either way though.

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Posted by: NightFury.1758

NightFury.1758

That’s cool and all but all of them require little or no skill to complete.

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Posted by: Sarcazar.6148

Sarcazar.6148

Like I said, go back to WoW if you want raids, instead of assuming everyone is bad at the game if they don’t want to raid.

I have a stupid handle, didn’t know what I was thinking.

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Posted by: Ingram of Haz.5987

Ingram of Haz.5987

Well I never played Wow but I have played other titles and they have teams of around 8… Including GW1. This rather small 5 player team restriction is very limiting for an ACTIVE guild with lots of people wanting to play together. Indeed it feels like being in beginning parts of a game from the original. Sure PvE is great with all the group and zone events and stuff going on we can see each other and play together on multiple teams keeping track of each other via Teamspeak… But when it comes to dungeons were being told to essentially use pugs only cause our group dynamic is not wanted for dungeons, and if your just a group of friends playing well your likely not going to be good enough to make it worth your time, so you have to discriminate players to roles to survive thus cutting friends and guild mates OUT of gameplay.

I know you can stack instances, we did so in beta as proof of concept. so its not a limitation of the instance engine to restrict to 5 player teams. How about a guild upgrade to allow for 8 player teams for such things? at least that would be equivalent to the original game max party sizes for PvE… I’m NOT asking for 50 man raids on these dungeons I know thats not wanted or even necessary, indeed that would be overkill for the most part… But Our guild from GW Prophecies was a tight knit group that played together regularly.. at least 8 of us if not 2 teams of 8 playing at the same time in the glory days of the original… Now GW2 is out and we’re running around fine with 3 or 4 teams of five from our guild until we hit a dungeon and suddenly were all split up and no one can do it well unless you have some cookie cutter team build. if you dont fit that your not welcome because not fitting that team build means its too costly to run the dungeon with friends and the end result reward is hardly worth the cost of completion for such a small team.

HAZTEAM Guild
Jade Quarry
www.hazteam.net

(edited by Ingram of Haz.5987)

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Posted by: Zesbeer.8365

Zesbeer.8365

That’s cool and all but all of them require little or no skill to complete.

And 50 man raids are organized and take skill? i think not. and if that’s true then the events are not scaling high enough.

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Posted by: EliteZ.1682

EliteZ.1682

This is not world of warcraft though is it. It’s Guild Wars 2. There is a big difference. Why do you need to take 20 people into a dungeon with you when you can have 5? You get nothing different from having 5,10,15,20,25 or even 40 players in the group you’re still going to be running the same dungeon. @Nightfury, what does it matter if you can’t have ALL of your friends in the same group? Rotate who you do them with simple.

Rotate my friends? This is a MMO not a single player game. I like the challenge of coordinating with more than 5 people.

HAHAHAH… Coordinating more then 5 people in raids. I’m assuiming you played wow and there was no coordination in raids. It was “right stand there press this button” “You stand there and press this button” “Everyone else DPS!”… yeah that’s really coodinating. Atleast in these 5man dungeons they are a challange. EVERYONE has to move everyone has to coordinate with eachother as you can just boost one person through it unlike wow where i knew guilds that sold heroic raid runs to people who can’t do them for mounts/gear.

Yes I have played WoW since beta. It never used to be like the game it has become today. Today its mad easy for 12 year olds to play. Back then, you had to coordinate 40 people, and if one person screwed up then you failed. So get your facts right.

I’ve played wow since vanilla too and yes the 40man raids was more challangeing then Cata raids, but i’d still say doing these dungeons are much more fun and better. if you want raids go back to wow. I know my facts and i know you don’t need 20 players just to have a challangeing yet fun dungeon.

@Nuadu Oh the hardest raid in ages FL i knew afew guilds selling heroic rans for people to get the mount from it.

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Posted by: NightFury.1758

NightFury.1758

This is not world of warcraft though is it. It’s Guild Wars 2. There is a big difference. Why do you need to take 20 people into a dungeon with you when you can have 5? You get nothing different from having 5,10,15,20,25 or even 40 players in the group you’re still going to be running the same dungeon. @Nightfury, what does it matter if you can’t have ALL of your friends in the same group? Rotate who you do them with simple.

Rotate my friends? This is a MMO not a single player game. I like the challenge of coordinating with more than 5 people.

HAHAHAH… Coordinating more then 5 people in raids. I’m assuiming you played wow and there was no coordination in raids. It was “right stand there press this button” “You stand there and press this button” “Everyone else DPS!”… yeah that’s really coodinating. Atleast in these 5man dungeons they are a challange. EVERYONE has to move everyone has to coordinate with eachother as you can just boost one person through it unlike wow where i knew guilds that sold heroic raid runs to people who can’t do them for mounts/gear.

Yes I have played WoW since beta. It never used to be like the game it has become today. Today its mad easy for 12 year olds to play. Back then, you had to coordinate 40 people, and if one person screwed up then you failed. So get your facts right.

I’ve played wow since vanilla too and yes the 40man raids was more challangeing then Cata raids, but i’d still say doing these dungeons are much more fun and better. if you want raids go back to wow. I know my facts and i know you don’t need 20 players just to have a challangeing yet fun dungeon.

@Nuadu Oh the hardest raid in ages FL i knew afew guilds selling heroic rans for people to get the mount from it.

If you played vanilla why would you even mention cata? What 40 man raids did you do?

P.S You might like dungeons that only have 5 people in it, but that does not mean it is fun for everyone else. I am not going back to wow since its to easy, making it a bore fest. I left after wrath because they “were not making the game for hard core raiders anymore” I bought this game to enjoy it, not to be told to go back to WoW which I did not even come from nor want to play.

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Posted by: dewst.2960

dewst.2960

If you make a MMO these days, you should take all popular features and merge it to the game so that as many people as possible may enjoy the game
Game = success.

Imo.

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Posted by: Eldryth.6831

Eldryth.6831

There are some event chains in Orr that are basically open-world raids, that unlock karma vendors with unique armor art sets when you complete them. And some of the high level events are pretty hard- the dragons and temple events especially tend to have lots of people dying.

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Posted by: Bobbeeoh.2754

Bobbeeoh.2754

If you make a MMO these days, you should take all popular features and merge it to the game so that as many people as possible may enjoy the game
Game = success.

Imo.

But if you are only reusing “all the popular feautures”, what would happen to the new games? They would all have the same features, and eventually be the same game.

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Posted by: dewst.2960

dewst.2960

There are some event chains in Orr that are basically open-world raids, that unlock karma vendors with unique armor art sets when you complete them. And some of the high level events are pretty hard- the dragons and temple events especially tend to have lots of people dying.

Um, those events are idiotproof. Literally. Not even close to raidmaterial. Its just a zerg.

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Posted by: dewst.2960

dewst.2960

If you make a MMO these days, you should take all popular features and merge it to the game so that as many people as possible may enjoy the game
Game = success.

Imo.

But if you are only reusing “all the popular feautures”, what would happen to the new games? They would all have the same features, and eventually be the same game.

I never said anything about being original, but you are true to one point, I didn’t mention anything about being creative. The solution would be something like save the mechanics, everything , just make it work with other “game modes”. I mean they have different gamemodes in PVP, why not have raiddungeons for the “raidguilds”. So they get their great and fancy PVE gear and experience from great event, regulars do dungeon and world PVE for the medium stuff and yet both wont be as usefull in PVP as hardcore PVPgear. Everyone happy?

And idd like to add to the “be the same game”. Why? Guild Wars is Guild Wars, the mechanics are somewhat unique and I really love it. The style, the environment and everything they solved in a new, interesting way. But why take away a winning concept, such as raiding and, well, unique bossdrops which I also think the game is really lacking. I really doubt that people will consider playing another mmo just because Guild Wars gets more content?! I hope to see this in the future or in a expansion/dlc or whatever… This game is already something great, but like everything, it can be improved.

(edited by dewst.2960)

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Posted by: Crono.2374

Crono.2374

The 5 man dungeons feel like raids. The bosses have one-shot abilities, a billion hp, and have pretty basic tank-and-spank/zerg mechanics.

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Posted by: DKP.4196

DKP.4196

The 5 man dungeons feel like raids. The bosses have one-shot abilities, a billion hp, and have pretty basic tank-and-spank/zerg mechanics.

Agreed, plus the dungeons arent made to fit 20people in it. At the same time, GW2 does not have a healer, tank, DPS that can play their role well. Everything can be anything, some do better than others in some roles but its basically the same for all characters.

To me, a GW2 version of a raid with no tank that can keep agro + a healer to effectively heal the tank would mean. 20+ people rolling and jumping all over the place. It would just be an epic face to screen moment.

Keep trying, or die trying. Never give up, never forgive. We will Desolate. – Desolation
Not A Message.

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Posted by: Deer.1504

Deer.1504

I wouldn’t mind bigger dungeon sizes (scaling) to cater to those with a larger set of friends who want to uncover an instance together, I totally understand that and it was a primary concern of mine coming into GW2 with a love for being in a big group of excited MMO-ers ready to explore a dungeon together and have rowdy fun over voice chat.

I think the dungeons should scale depending on the amount of people inside and maybe have a limit of 5-20 people? It’d make all parties happy and with the loot system offered in GW2, a larger scale dungeon would never encourage the hostile behavior or catty loot council issues that other MMORPGs unfortunately suffer from and loot rewards are badges equally distributed with other items a mere cosmetic advantage (no gear treadmill to dislike your fellow comrade over), so it’d be a win-win for all individuals whether enjoying GW2 dungeons with a tight-knit group or a larger group.

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Posted by: Danicco.3568

Danicco.3568

How about… really hard, made for large groups, but Open World events or just… places?

They could make someplace really hard with the amount of monsters or difficulty in general, supposedly impossible to solo, but since it’s in the Open World, anyone could join without grouping at all.

There should have rewards as well to encourage this type of action, and anyone passing by could join to get theirs and have fun. Just like Events, but without being an Event, just some awesome/hard places.

This game is about experiences, I think this should give guilds and other players reason to group with others for a common goal, without restraining players in any way (as long as they go with others).

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Posted by: Jentavi.8154

Jentavi.8154

imo raids sound like a good idea!

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Posted by: Dead.7385

Dead.7385

I would MUCH rather have Devs spend time fixing the game for the ****MAJORITY*** of the player base rather than make super hardcore raids for a VERY VERY small minority.

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Posted by: shaidyn.4016

shaidyn.4016

Why not? Are you saying if 5 man’s are the only challenging content in the game then people who just want to PVE have no reason to join a guild?

So a guild isn’t a guild if they don’t take their entire roster into an event? My wow guild regularly has people running 5 man content.

I think that the dungeons in GW2 are challenging enough that having a guild of people you know and trust is a huge advantage.

Better a guild system than an LFG tool.

“Those who believe a thing cannot be done,
should stay out of the way of those doing it”
- Thomas Edison

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Posted by: Skarecrow.7892

Skarecrow.7892

The problem with large group raids is that it leads to elitism.. and this game goes out of its way to not have that. You can’t even argue that point, just reading through this thread you got a couple of raiders already telling people they aren’t good enough at playing a game to “raid”.

Also, raiding gets done by a small percent of players but take huge amounts of work to put into a game. From what I have seen, anet wants everyone to enjoy what they have worked on, not just some people.

One last thing, raiding is also an over saturated market. Every game has been trying to copy the WoW formula of “get highest level, raid with 10-40 other people”. That end game has been done, and done, and done. Time to try something new. There is plenty of other places to get your raiding fix.

Level 80 raids

in Fractals, Dungeons & Raids

Posted by: dewst.2960

dewst.2960

The problem with large group raids is that it leads to elitism.. and this game goes out of its way to not have that. You can’t even argue that point, just reading through this thread you got a couple of raiders already telling people they aren’t good enough at playing a game to “raid”.

Also, raiding gets done by a small percent of players but take huge amounts of work to put into a game. From what I have seen, anet wants everyone to enjoy what they have worked on, not just some people.

One last thing, raiding is also an over saturated market. Every game has been trying to copy the WoW formula of “get highest level, raid with 10-40 other people”. That end game has been done, and done, and done. Time to try something new. There is plenty of other places to get your raiding fix.

All for the new kind of game. But done over and over? MMOs are made in pretty much the same way. More or less. Would be nice to have a game thats not lacking something people are asking for. Why should a game just please a majority of people when it can please the whole community? So “the majority” you speak of will simply quit just because there is more or larger content? Makes no sense.

Level 80 raids

in Fractals, Dungeons & Raids

Posted by: Deer.1504

Deer.1504

But would anyone be opposed to having the current dungeons scale to accommodate for those with a larger number of friends wishing to explore instances together? Assuming in a perfect world it’d be 100% balance with the current 5-man, of course.

Some individuals prefer smaller crowds while others like the rowdiness of a larger crowd and that option could cater to both without enabling any form of elitism as it’s just the same instance scaled to fit the larger group of friends wishing to play together while not hindering those who prefer partaking in a smaller group.

(edited by Deer.1504)

Level 80 raids

in Fractals, Dungeons & Raids

Posted by: Rpgtabbycat.5869

Rpgtabbycat.5869

Raids not so much but…

I would love to see them add something like Fissure of Woe or Underworld.