List of Dungeon bugs (11/09/12)

List of Dungeon bugs (11/09/12)

in Fractals, Dungeons & Raids

Posted by: Imspecial.3206

Imspecial.3206

Firstly I’d like to say that I am aware that recoving hacked account and fixing low level story missions are much higher priority than fixing bugs in dungeons that possibly less than 15% of the population are even doing, but it would be a huge mistake to not fix the ones that prevent completion for most groups such as the Arah bugs and the Searing Effigy one. Annoying the “hardcore” playerbase by having known bugs not fixed for months is a great way to get tonnes of bad PR on youtube/forums/word of mouth etc, its one of the main reasons to why SWTOR population died so fast. It sets a bad example of how refined the future expansion content will be like, which will deter buyers.

Arah
Berserking Abomination – Constant animation glitch which causes him to slide along the floor hiding his “throw rock” animation and others.

Giganticus Lupicus – Auto attacks during the carpet bomb attack, this is almost immpossible to see as he does not turn to face his target. He also resets frequently when 1 person is still alive and activley engaging him.

Golem Gauntlet event – The 2 skill “disintegrate” on the guns do not work, this also means that the insta-kill cube at the end does not kill the mobs as it seems that the spell ID itsself is broken and not the guns. This worked a few days ago and only appeared with the patch that added HP bars during boss events.

Inquest agent – Very often the circle for her aoe lightning ball attack does not render.

Crucible of Eternity
Numerous points of interest seem to be unobtainable, most notibly the one on top of the submarine.

Alpha – Very inconsistent damage immunity during crystal prison. It seems almost random whether you will be killed or not by aoe and mob attacks inside the prison. He also attacks far to frequently with his combined attacks to be able to dodge everything, if you use dodges on the ice/rock aoe you have none left to dodge the conal Spike attack which will eventually kill you since it can do over half you health in one hit. He also frequently gets stuck in a recoil animation and you can kill him with impunity, the same happened to the Svanir boss in our run.

Citadel of Flame
Searing Effigy – Crystal respawn rate and amount are far to high, the encounter is only doable through sheer luck. The respawn rate can vary from what seems to be 4s to 30s making the encounter extremely frustrating.

Twilight Arbor
Blossoms are very very buggy, I’d say over 50% of them are not killable with projectile attacks, only targeted spells like the Mesmer greatsword 1 attack or placeable AOE’s are able to clear them. There are also numerous “invisible” ones which do not render and are not visible when using CTRL, but will still pop when you walk over them, they are probably being rendered under the floor level but high enough that their hitbox triggers.

I have plenty of balance feedback to give, which I will do in a different thread. I have some programming experience, level design experience and have spent thousands of hours playing team based PvE and Pvp games so I hope my feedback thread will be more useful to your balance team than most of the emotionally driven feedback you can see in the other threads in this forum.

List of Dungeon bugs (11/09/12)

in Fractals, Dungeons & Raids

Posted by: Ayesafaile.7204

Ayesafaile.7204

The Risen (Corrupted?) Priest of Dwayna in Arah on the Seer route is pretty buggy as well. When bringing sparks to the tree in the middle, the circles frequently glitched out graphically so it was impossible to see which circles had already been activated by a spark (leading to lots of wasted time). Also it may have just been the group, but she always seemed to go invisible at the same health percentage to start healing (rather than after a set period of time). Regardless, we couldn’t kill her. This doesn’t necessarily indicate a problem, but the fight was incredibly frustrating because of the graphical bugs and I can’t help but feel this was the primary reason for our failure.

List of Dungeon bugs (11/09/12)

in Fractals, Dungeons & Raids

Posted by: Nuadu.4590

Nuadu.4590

Ascalon

Explorable mode, charr option. The “defend her while she repairs the cannons”-event does not start. You are stuck.

The boss before that, where the group has to handle the traps and defend the npc, you can loose and die, as long as the champion spawns you can run back again and complete it. The event leaves the impression it should be like that in the hodgin path, defend the npc or try again. Makes the whole encounter just awkward and artificial, ruins the immersion completely.

List of Dungeon bugs (11/09/12)

in Fractals, Dungeons & Raids

Posted by: Bibidiboo.6409

Bibidiboo.6409

The problem with the crucible explorables is not so much that you can’t beat him, you can. The problem is that there’s no way to beat him without graveyard zerging, if you’re unlucky you get crystalized and then oneshotted, there is literally nothing you can do when it happens. Some classes can port out, most cannot.
Add to the fact it randomly stands still, and stops attacking, and has some ridiculous AoE.

Also, the evolved destroyer in the crucible of eternity..
The design is so anti-fun you want to cry, i never want to do crucible of eternity again because of alpha and that boss.

List of Dungeon bugs (11/09/12)

in Fractals, Dungeons & Raids

Posted by: Sardoni.8361

Sardoni.8361

Citadel of Flame – explore

Rhiannon path (bottom option don’t remember the name) – final reward doesn’t trigger. The chest spawns when you kill the tribune but map doesn’t “close” with the pop up that rewards you with the tokens or the exit door over the mini map. Also don’t get the achievement update as a result.

It should also be noted that during this path the respawn rates in the room where you need to coordinate hitting the 5 torches simultaneously with your party members. need to be toned down. Even with full team speak coordination, hitting all 5 torches at the same times within the 5 sec channel time without getting hit (which interrupts your channel). is nearly impossible.

List of Dungeon bugs (11/09/12)

in Fractals, Dungeons & Raids

Posted by: Kemaro.6978

Kemaro.6978

Citadel of Flame – Magg Path

Magg frequently bugs out, blocking progression in the dungeon until it is reset. His most common areas to bug out are just before the bomb retrieval event (will not acknowledge that we have ‘explored deeper into the dungeon’ and will not trigger the event), and during the magma crossing event (will not acknowledge that we found the magmacyte).

We’ve also run into scenarios during the door breach event where the bomb goes off just as Magg dies, blowing the door to the boss open but forcing up to replay the event as though the door was still there. This bug does not block progression but is still something that needs fixed.

Just as a general note, the Magg path seems far too easy compared to other exploration mode dungeons and even the other two paths in CoF. My farm group is able to clear the path in around 18 minutes with no wipes and very few deaths/down states.

List of Dungeon bugs (11/09/12)

in Fractals, Dungeons & Raids

Posted by: Titarion.2609

Titarion.2609

Arah

Inquest boss – This boss sometimes bugs out and simply stops attacking when your party has had several deaths but kept the encounter going – making the fight trivial.

Golem Gauntlet event – after managing to complete this event, at the end there is an Asura device that is meant to destroy the remaining mobs. They all just stack up on it and continuously attack it to no effect and do not die! Additionally, they can attack you (some cases 1 shot) from the waypoint if your spawn invulnerability expires.

Crucible of Eternity

Svanir Ice Giant Boss – This boss works well and is completable, but it seems the mechanic of getting him to ram into objects is very inconsistent. At times he would also just collapse randomly! Think this needs some attention

Golem Mobs – These mobs often get stuck in states where they gain reset regeneration, but are still attackable. They should ideally either reset completely or keep attacking. This seems to be a more general bug in Dungeons.

List of Dungeon bugs (11/09/12)

in Fractals, Dungeons & Raids

Posted by: Nerien.5412

Nerien.5412

Sorrow’s Embrace Story Mode

Defend Zojja – We got a instance where the event to defend Zojja while she opens the door was bugged out. As soon Caithe finished the cutscenes, the door was already opened and the mobs kept spawning forever. No amount of killing seemed to put it on end, making it impossible to complete.

marnick.4305: “Just because you went down last
doesn’t mean you’re the best player in the group
it means the enemies considered you a low priority.”