Firstly I’d like to say that I am aware that recoving hacked account and fixing low level story missions are much higher priority than fixing bugs in dungeons that possibly less than 15% of the population are even doing, but it would be a huge mistake to not fix the ones that prevent completion for most groups such as the Arah bugs and the Searing Effigy one. Annoying the “hardcore” playerbase by having known bugs not fixed for months is a great way to get tonnes of bad PR on youtube/forums/word of mouth etc, its one of the main reasons to why SWTOR population died so fast. It sets a bad example of how refined the future expansion content will be like, which will deter buyers.
Arah
Berserking Abomination – Constant animation glitch which causes him to slide along the floor hiding his “throw rock” animation and others.
Giganticus Lupicus – Auto attacks during the carpet bomb attack, this is almost immpossible to see as he does not turn to face his target. He also resets frequently when 1 person is still alive and activley engaging him.
Golem Gauntlet event – The 2 skill “disintegrate” on the guns do not work, this also means that the insta-kill cube at the end does not kill the mobs as it seems that the spell ID itsself is broken and not the guns. This worked a few days ago and only appeared with the patch that added HP bars during boss events.
Inquest agent – Very often the circle for her aoe lightning ball attack does not render.
Crucible of Eternity
Numerous points of interest seem to be unobtainable, most notibly the one on top of the submarine.
Alpha – Very inconsistent damage immunity during crystal prison. It seems almost random whether you will be killed or not by aoe and mob attacks inside the prison. He also attacks far to frequently with his combined attacks to be able to dodge everything, if you use dodges on the ice/rock aoe you have none left to dodge the conal Spike attack which will eventually kill you since it can do over half you health in one hit. He also frequently gets stuck in a recoil animation and you can kill him with impunity, the same happened to the Svanir boss in our run.
Citadel of Flame
Searing Effigy – Crystal respawn rate and amount are far to high, the encounter is only doable through sheer luck. The respawn rate can vary from what seems to be 4s to 30s making the encounter extremely frustrating.
Twilight Arbor
Blossoms are very very buggy, I’d say over 50% of them are not killable with projectile attacks, only targeted spells like the Mesmer greatsword 1 attack or placeable AOE’s are able to clear them. There are also numerous “invisible” ones which do not render and are not visible when using CTRL, but will still pop when you walk over them, they are probably being rendered under the floor level but high enough that their hitbox triggers.
I have plenty of balance feedback to give, which I will do in a different thread. I have some programming experience, level design experience and have spent thousands of hours playing team based PvE and Pvp games so I hope my feedback thread will be more useful to your balance team than most of the emotionally driven feedback you can see in the other threads in this forum.