80 Sylvari Thief | 80 Human Elementalist | 80 Asura Guardian | 80 Asura Engineer |
80 Sylvari Revenant
I’m looking to fill my sixth character slot with a character completely dedicated to dungeoneering, especially with the new LFG system that’s coming out. I have much experience with most of the dungeons, but I don’t have a character that is dedicated to just that cause.
I’m debating between creating an Elementalist or a Necromancer.
I have done many dungeons with an Elementalist at my side and I tend to like what I see. When a unique role needs to be filled, they tend to succeed in filling it. That being said, I’ve only every seen a few Necro’s in dungeons and they seem to be awesome. I admire their ability to deal damage without sacrificing survivability.
What I’m looking for:
-Relative sustainability
-Flexibility in potential fighting styles
-Preferably low cool downs
-Relative independence (for when my entire party is dead)
What I’m not looking for:
-Purely supportive abilities
-Being too squishy to survive alone
-Obvious and repetitive skill progression
-Inability to down a large foe without help
Bonus qualities:
-Combos for days
-Ability to enter WvW without having to completely change gear
-Mobility
Please give me some input. I’ve never delved into the complexity of either of these professions and am very excited to do so. Also, if you have any resources or videos about dungeon builds that you particularly enjoyed, please feel free to leave a link. Thanks for the feed back!
Elementalist OP, Necromancer UP
Only professions that meet those requirements are warriors and guardians. Embrace gw2 meta.
GW2 meta is for people who don’t know how to use their combat log. You don’t hit for 32k if you’re a warrior, look at the kitten log.
GW2 meta is for people who don’t know how to use their combat log. You don’t hit for 32k if you’re a warrior, look at the kitten log.
?
Displayed damage, the damage shown on the screen, is not what you’re actually hitting for, it’s a total of a number of hits. So people play the class with the biggest numbers, not the ones that do the most damage.
Yes I know that but that still means 100b hits for 40k total. Warrior is probably the easiest to get decent damage in a pug due to self buffing. Other classes are a bit more reliant on group boons and buffs.
GW2 meta is for people who don’t know how to use their combat log. You don’t hit for 32k if you’re a warrior, look at the kitten log.
So warriors and (partially) guardians do not meet those:
-Relative sustainability
-Flexibility in potential fighting styles
-Preferably low cool downs
-Relative independence (for when my entire party is dead)
and bonus:
-Combos for days
-Ability to enter WvW without having to completely change gear
-Mobility
because I’m sure we all heard about legendary mobility, sustainability and low cooldowns of an elementalist, right?
Play a Commando.
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