Lupicus AOE Indicators Phase 2

Lupicus AOE Indicators Phase 2

in Fractals, Dungeons & Raids

Posted by: kitsuneKyo.6824

kitsuneKyo.6824

is it to be considered as “working as intended” when I’m standing 2 meters away from ANY AOE field and still eat the whole damage?

or has it something to do with the crazy lags in dungeons a few of my guildies experience lately

Lupicus AOE Indicators Phase 2

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Posted by: Dub.1273

Dub.1273

They bounce.

The more annoyig fact is that they limited the maximum reflections to 20 ._.

Dub | [rT]
#LoveArrows2013, never forget.

Lupicus AOE Indicators Phase 2

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Posted by: kitsuneKyo.6824

kitsuneKyo.6824

ok let me revise: he fills the f*** room AND they bounce anyway? -.-’
gj anet @ patching stuff to annoyance. for gods sake.

thanks for the quick answer though

Lupicus AOE Indicators Phase 2

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Posted by: haviz.1340

haviz.1340

They don’t bounce, game engine simply doesn’t draw them when there is more players. He doesn’t fill room as well, they don’t land at the same time, in fact there is a pattern there.

Lupicus AOE Indicators Phase 2

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Posted by: Stooperdale.3560

Stooperdale.3560

Whatever these attacks are doing it should be clear what they are doing. The aoe fields and attack graphics are there as a guide for players so they can actively defend (dodge). The guides should not mislead or be incomplete, erroneous, or false.

Lupicus AOE Indicators Phase 2

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Posted by: AlietteFaye.7316

AlietteFaye.7316

If you’re looking for a temporary solution while you try to hope ANet ever fixes it:

A. Mesmer Feedback makes the whole phase ridiculous.
B. There is a maximum range that the beams shoot to. Get behind the farthest red circles and you can completely negate any incoming damage, and often get out of combat to recover all of your HP.

twitch.tv/aliettefaye

Lupicus AOE Indicators Phase 2

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Posted by: kitsuneKyo.6824

kitsuneKyo.6824

thanks for the responses. it’s not like the phase is incredibly hard that way, it was just annoying as hell when you already save your vigor + swiftness to get out of the circles and then still get damage.

@alietteFaye:
A.) Mesmer Feedback didnt work for us anymore. I might have gotten very little damage but the still fills the room with aoe (and they DO damage – so they werent reflected) our timing is dead on. we’ve done this several times before and now it doesnt seem to work anymore
B.) thats a nice thing to know actually.

Lupicus AOE Indicators Phase 2

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Posted by: Bright.9160

Bright.9160

@OP: Mesmer feedback only works when you stand underneath him. Because hikittenbox is so big, the projectiles will simply fly over the feedback, but when you’re underneath him (in his red circle), they will be reflected back.

They bounce.

The more annoyig fact is that they limited the maximum reflections to 20 ._.

That might explain why we could only get him to phase, but not like halfway through his phase 3 health today. Are you absolutely positive about this?

Legion of Doom [LOD] – Death ’n Taxes [DnT]
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu

Lupicus AOE Indicators Phase 2

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Posted by: Dub.1273

Dub.1273

99%.
We were 5 mesmers at lupicus, everyone with 3 clones and some with hounds of balthasar and tried multiple times. I was the only one who used feedback and reflected 20 blasts at most. Previously i already had runs with less clones where i did reflect about twice as much.

@haviz: Are you sure those dont bounce? Because even if their destination is far away they seem to land directlu under him sometimes. But maybe those are other projectiles whichs destination simply isnt drawn.

Dub | [rT]
#LoveArrows2013, never forget.

Lupicus AOE Indicators Phase 2

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Posted by: Bright.9160

Bright.9160

99%.
We were 5 mesmers at lupicus, everyone with 3 clones and some with hounds of balthasar and tried multiple times. I was the only one who used feedback and reflected 20 blasts at most. Previously i already had runs with less clones where i did reflect about twice as much.

@haviz: Are you sure those dont bounce? Because even if their destination is far away they seem to land directlu under him sometimes. But maybe those are other projectiles whichs destination simply isnt drawn.

Any idea if they fixed feedback on his pewpew attack as well?

And, any idea if they fixed Wall of Reflection, because if you place your wall right, you can do the same as the mesmer with feedback.

Legion of Doom [LOD] – Death ’n Taxes [DnT]
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu

Lupicus AOE Indicators Phase 2

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Posted by: haviz.1340

haviz.1340

Are you sure those dont bounce? Because even if their destination is far away they seem to land directlu under him sometimes. But maybe those are other projectiles whichs destination simply isnt drawn.

Wethospu tested it thoroughly.

Lupicus AOE Indicators Phase 2

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Posted by: Dub.1273

Dub.1273

Not tested with wall after the update. Though it’s way harder to get all clones into the wall.

His rapidfire can still be reflected but it had only partly to do with the number of people behind wall/feedback. So i won’t be able to tell if something changed there.

If weth tested this, i’ll trust it!

Dub | [rT]
#LoveArrows2013, never forget.

Lupicus AOE Indicators Phase 2

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Posted by: spoj.9672

spoj.9672

So were no longer safe under feedback? Or it just doesnt do as much damage?

Lupicus AOE Indicators Phase 2

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Posted by: Dub.1273

Dub.1273

It just doesnt do as much damage.

Dub | [rT]
#LoveArrows2013, never forget.

Lupicus AOE Indicators Phase 2

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Posted by: Rising Dusk.2408

Rising Dusk.2408

I’m surprised they don’t just make his projectiles unblockable like trebuchets and so forth. His fight would be so much more fun if you couldn’t completely mitigate his biggest attacks.

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Lupicus AOE Indicators Phase 2

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Posted by: randomfightfan.4091

randomfightfan.4091

It just doesnt do as much damage.

Each projectile still does full damage, you just don’t get hit by the 1st 20.

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Lupicus AOE Indicators Phase 2

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Posted by: haviz.1340

haviz.1340

I’m surprised they don’t just make his projectiles unblockable like trebuchets and so forth. His fight would be so much more fun if you couldn’t completely mitigate his biggest attacks.

Better unreflectable. Unblockable attack on that scale wouldn’t be great idea, especially with current inability to draw every circle.

Lupicus AOE Indicators Phase 2

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Posted by: Dub.1273

Dub.1273

It just doesnt do as much damage.

Each projectile still does full damage, you just don’t get hit by the 1st 20.

Each projectile does full damage, you just can’t reflect more than 20. Everything above that will be destroyed instead of reflected.

Dub | [rT]
#LoveArrows2013, never forget.

Lupicus AOE Indicators Phase 2

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Posted by: Bright.9160

Bright.9160

It just doesnt do as much damage.

Each projectile still does full damage, you just don’t get hit by the 1st 20.

Each projectile does full damage, you just can’t reflect more than 20. Everything above that will be destroyed instead of reflected.

Have you tested what happens if you use 2 feedbacks? Will both hit up to 20, will one of them override the other, or will one hit 20, and then the next 20 from the other one?

Just hypothetical, I want to know how they implemented the change, in case there is a workaround…

Legion of Doom [LOD] – Death ’n Taxes [DnT]
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu

Lupicus AOE Indicators Phase 2

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Posted by: Dub.1273

Dub.1273

One won’t do anything since only the first-used counts.

Dub | [rT]
#LoveArrows2013, never forget.

Lupicus AOE Indicators Phase 2

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Posted by: Bright.9160

Bright.9160

One won’t do anything since only the first-used counts.

Ah, too bad… Good to know though.

Legion of Doom [LOD] – Death ’n Taxes [DnT]
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu

Lupicus AOE Indicators Phase 2

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Posted by: Iures.2894

Iures.2894

I’m surprised they don’t just make his projectiles unblockable like trebuchets and so forth. His fight would be so much more fun if you couldn’t completely mitigate his biggest attacks.

Better unreflectable. Unblockable attack on that scale wouldn’t be great idea, especially with current inability to draw every circle.

And because I’m already annoyed with how many projectiles there are that my anti-projectile utilities do nothing against. . .