Lupicus AOE Indicators Phase 2
They bounce.
The more annoyig fact is that they limited the maximum reflections to 20 ._.
ok let me revise: he fills the f*** room AND they bounce anyway? -.-’
gj anet @ patching stuff to annoyance. for gods sake.
thanks for the quick answer though
They don’t bounce, game engine simply doesn’t draw them when there is more players. He doesn’t fill room as well, they don’t land at the same time, in fact there is a pattern there.
Whatever these attacks are doing it should be clear what they are doing. The aoe fields and attack graphics are there as a guide for players so they can actively defend (dodge). The guides should not mislead or be incomplete, erroneous, or false.
If you’re looking for a temporary solution while you try to hope ANet ever fixes it:
A. Mesmer Feedback makes the whole phase ridiculous.
B. There is a maximum range that the beams shoot to. Get behind the farthest red circles and you can completely negate any incoming damage, and often get out of combat to recover all of your HP.
thanks for the responses. it’s not like the phase is incredibly hard that way, it was just annoying as hell when you already save your vigor + swiftness to get out of the circles and then still get damage.
@alietteFaye:
A.) Mesmer Feedback didnt work for us anymore. I might have gotten very little damage but the still fills the room with aoe (and they DO damage – so they werent reflected) our timing is dead on. we’ve done this several times before and now it doesnt seem to work anymore
B.) thats a nice thing to know actually.
@OP: Mesmer feedback only works when you stand underneath him. Because hikittenbox is so big, the projectiles will simply fly over the feedback, but when you’re underneath him (in his red circle), they will be reflected back.
They bounce.
The more annoyig fact is that they limited the maximum reflections to 20 ._.
That might explain why we could only get him to phase, but not like halfway through his phase 3 health today. Are you absolutely positive about this?
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu
99%.
We were 5 mesmers at lupicus, everyone with 3 clones and some with hounds of balthasar and tried multiple times. I was the only one who used feedback and reflected 20 blasts at most. Previously i already had runs with less clones where i did reflect about twice as much.
@haviz: Are you sure those dont bounce? Because even if their destination is far away they seem to land directlu under him sometimes. But maybe those are other projectiles whichs destination simply isnt drawn.
99%.
We were 5 mesmers at lupicus, everyone with 3 clones and some with hounds of balthasar and tried multiple times. I was the only one who used feedback and reflected 20 blasts at most. Previously i already had runs with less clones where i did reflect about twice as much.@haviz: Are you sure those dont bounce? Because even if their destination is far away they seem to land directlu under him sometimes. But maybe those are other projectiles whichs destination simply isnt drawn.
Any idea if they fixed feedback on his pewpew attack as well?
And, any idea if they fixed Wall of Reflection, because if you place your wall right, you can do the same as the mesmer with feedback.
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu
Are you sure those dont bounce? Because even if their destination is far away they seem to land directlu under him sometimes. But maybe those are other projectiles whichs destination simply isnt drawn.
Wethospu tested it thoroughly.
Not tested with wall after the update. Though it’s way harder to get all clones into the wall.
His rapidfire can still be reflected but it had only partly to do with the number of people behind wall/feedback. So i won’t be able to tell if something changed there.
If weth tested this, i’ll trust it!
So were no longer safe under feedback? Or it just doesnt do as much damage?
I’m surprised they don’t just make his projectiles unblockable like trebuchets and so forth. His fight would be so much more fun if you couldn’t completely mitigate his biggest attacks.
It just doesnt do as much damage.
Each projectile still does full damage, you just don’t get hit by the 1st 20.
http://www.youtube.com/user/randomfightfan/videos?view=0&flow=grid
I’m surprised they don’t just make his projectiles unblockable like trebuchets and so forth. His fight would be so much more fun if you couldn’t completely mitigate his biggest attacks.
Better unreflectable. Unblockable attack on that scale wouldn’t be great idea, especially with current inability to draw every circle.
It just doesnt do as much damage.
Each projectile still does full damage, you just don’t get hit by the 1st 20.
Each projectile does full damage, you just can’t reflect more than 20. Everything above that will be destroyed instead of reflected.
It just doesnt do as much damage.
Each projectile still does full damage, you just don’t get hit by the 1st 20.
Each projectile does full damage, you just can’t reflect more than 20. Everything above that will be destroyed instead of reflected.
Have you tested what happens if you use 2 feedbacks? Will both hit up to 20, will one of them override the other, or will one hit 20, and then the next 20 from the other one?
Just hypothetical, I want to know how they implemented the change, in case there is a workaround…
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu
One won’t do anything since only the first-used counts.
Ah, too bad… Good to know though.
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu
I’m surprised they don’t just make his projectiles unblockable like trebuchets and so forth. His fight would be so much more fun if you couldn’t completely mitigate his biggest attacks.
Better unreflectable. Unblockable attack on that scale wouldn’t be great idea, especially with current inability to draw every circle.
And because I’m already annoyed with how many projectiles there are that my anti-projectile utilities do nothing against. . .