Lupicus after patch

Lupicus after patch

in Fractals, Dungeons & Raids

Posted by: Aya Miyu.9614

Aya Miyu.9614

First of all sorry for my english (but I wanted to share this in the english forum as well)

With this video I only want to share or first experience with Lupicus after the patch with NO Waypoint.

So please, the people that will only comment saying what a bad/awful/crap etc elementalist I am… please, refrain from doing it and thanks. That doesn’t mean that any comment that will help me improve my ele will not be well received. You may think, what is she talking about? I’m saying this because I died A LOT (I don’t know but this boss for me is… T_T I don’t die this much usually) and also I was doing it S/F for the first time, to change and see if it’s better than with my staff (like you can see a lot of Out of range! :S).

In this video we are 4 (including me) friends of my clan with some random guy we found in front of the arah dungeon, what we didn’t know is that this guy only fighted Lupicus once and we have to explain it when we got there because when we asked first he didn’t say anything XD. He really did a great work ^^

We are not experts/pro or how you call it (like I said my english really needs some improvement XD), and we only did Arah, I think that 9 times before this one. And the first 2 times, we died constantly (we went to try, no people with experience in our party, the same one you see in the video except the random guy) and left without completing it (really late in the morning almost 4-5 am). But lately we completed it in the first try or after 2 o 3 times dying.

So when we read about the new patch where you CAN’T USE WP to get back to battle etc we were complaining about it, and yesterday night, when we decided to go try Lupicus we went with “Losing and death everywhere” in mind, and that we would have to leave without compliting the route.

So imagine our surprise when we fighted and killed it the first try, good team work, one fighting Lupicus while others doing ress etc, I was like: O_O Good one guys! And we have a lot of fun and found it a really great challenge. Maybe they made it more easy or something, I hope not, but we did it, and I’m happy

So with all this ramble what I want to say is that I find more fun and interesting and makes us work harder with the NO WP option if you die, and it will also be a good example for those parties/party members (I found a few ¬¬) that doesn’t even care to TRY to ress you or heal you because “Oh, pal go to the WP and come back fast” and more than one, some of them almost steping on me!!!!!, didn’t even bother to TRY to push F (or wathever button you have to revive) ¬¬ And I say this because I saw on the map chat a lot of people constantly complaining about this new change.

So I really like this new patch, more challenging, fun and a good lesson for those kind of people that unfortunately, not really a lot (thankfully) but they exist and I had the… misfortune to be in some of those parties in some dungeons and worst in some fractals than doesn’t understand about team work. I also have to say that is true that sometimes there are a bunch of people that doesn’t know how to play and constantly having to revive or help that person or group of person is… not really helpful and funny. But I’m talking about the others, those that only attack and attack and only cares about themself and doesn’t even bother to help other party members with the “come fast using WP” and let you die.

What I think they should change now, after the patch, is that in dungeons we should have back the option to ress completely dead party members with glyphs, because like you can see in the video we could do it, rise them completely dead but because it was phase 3 and one friend lured Lupicus and the others meanwhile revived them. But if that happens in phase 2 lol I think it’s really MORE difficult with all the AoE and those projectils.

So if you have to change something, please put back the option to revive completely dead party members with glyphs.

About other dungeons, yeah, we die sometimes, but we don’t have problems completing them. So I hope that because a group of people began to cry and complain about being more difficult, impossible etc with the No WP option if the party members are in combat… well, they will not change it because of them. Because if you really have a good team work, is really fun and a great challenge. And even more for those people that do dungeons constantly and daily and this way it will be like a new experience (depending on the party members they have XD) for them. Or so I think.

Thanks for taking the time to read and/or watch the video

Lupicus after patch

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Posted by: Squasar.4987

Squasar.4987

Lupicus without being able to WP has been a much more fulfilling fight. With guildmates on mumble coordinating everything, we haven’t failed him yet. I can see how doing Lupicus with random people and no communication could be a major issue though.

Lupicus after patch

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Posted by: alemfi.5107

alemfi.5107

Did Lupicus first time since the patch as well. Completed it without wiping. We had some people die here and there, oddly on phase 3 actually. Phase two somehow ended up being a cinch. I almost feel as though they modified the mechanics. Either that or Phase 3 was just harder giving him two grubs while phase 2 was regular difficulty-ish? Some options for full-death revival would be nice, considering that in certain other encounters, particularly those with lava, if you die it is possible to not be able to revive them at all, but that is a different topic. In terms of this particular fight, I do think it probably is more fulfilling since the patch.

When ground-targetted bone minion explosions become a thing, I will change this signature.- 2013
http://twitch.tv/alemfi/

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Posted by: haviz.1340

haviz.1340

Phase 3 was always harder, no idea why people think/thought otherwise.

Lupicus after patch

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Posted by: Aya Miyu.9614

Aya Miyu.9614

I’m with you two @alemfi @haviz, I had (and I was down) more times in Phase 3 than in Phase 2, almost died when he went down, got lucky! XD.
But it was the stupid bubbles, I don’t remember him doing it so often, in one moment he threw at me 2 bubbles one after another (got lucky and survived the two times).

Like you I don’t know if something changed, but like I said I really like what they did with the patch the better the challenge the more fun we have (or so my friends and I think about this)

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Posted by: haviz.1340

haviz.1340

Nothing changed, phase 3 is considered easier because his skills become more single targetted than in phase 2. But the guy he’s targetting doesn’t have easier time. Try solo him and phase 2 is just a filler before real fight, I even consider phase 1 harder than phase 2.

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Posted by: Negrul.5423

Negrul.5423

Would you still consider it a good change if , instead of killing it the first try, you would have wiped for two hours only on that boss? Not to mention it takes hours to find a party in this game. Would it still be a good change then?

Proper Dungeon Finder is needed.

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Posted by: George Steel.1804

George Steel.1804

We did lupi successfully with 4 people (2 were from gw2lfg). One person dropped out beforehand and we couldn’t get a 5th since the patch was hitting and others had a different client version. The two pickups died during phase 2 and me and my elementalist friend proceeded to 2 man through phase 2 and 3.

It’s only lupi after all

Platinum – Guardian
Technical Strength – Engineer
Dungeon Master – FotM 46

Lupicus after patch

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Posted by: haviz.1340

haviz.1340

Would you still consider it a good change if , instead of killing it the first try, you would have wiped for two hours only on that boss? Not to mention it takes hours to find a party in this game. Would it still be a good change then?

It is a good change because it forces you to rethink. “Why did I die? How can I stop that from happening?” Using waypoint and rushing to him does nothing, it won’t teach you anything.

We did lupi successfully with 4 people (2 were from gw2lfg). One person dropped out beforehand and we couldn’t get a 5th since the patch was hitting and others had a different client version. The two pickups died during phase 2 and me and my elementalist friend proceeded to 2 man through phase 2 and 3.

That’s really nothing extraordinary.

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Posted by: Aya Miyu.9614

Aya Miyu.9614

@Negrul I died constantly in this boss (the first 2 times I fighted it we left without completing the path, true that we didn’t know the boss and it was really late and we went to try), some days you are more lucky and some others not so much. It’s true that I’m talking this easy because I always go to Arah with my friends, we know each other, we help a lot each other, and it’s more easy that way because we also have TS.

But I also went to dungeons with people PUG, and what I don’t think is right is that you go to a dungeon with people that doesn’t heal/help/revive etc because if YOU die you can use the WP…. Is a good way for people like that to see that they are working with a group and they have to help that group not just kill/kill and don’t care for anything more.

That is why I really like this new system, and I find it more fun. That doesn’t mean I didn’t die other days, in other (more easy than Lupicus) dungeons.

I’m with what @haviz said to Negrul XD.

About what George Steel did or not… I don’t know, like I said I’m a total noob with Lupicus, so… no comments.

(edited by Aya Miyu.9614)

Lupicus after patch

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Posted by: Negrul.5423

Negrul.5423

Would you still consider it a good change if , instead of killing it the first try, you would have wiped for two hours only on that boss? Not to mention it takes hours to find a party in this game. Would it still be a good change then?

It is a good change because it forces you to rethink. “Why did I die? How can I stop that from happening?” Using waypoint and rushing to him does nothing, it won’t teach you anything.
.

You could have done that prior to the change. There was absolutely no need for the WP-rushing to be removed for you to rethink the tactic.

Proper Dungeon Finder is needed.

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Posted by: Flameseeker.1563

Flameseeker.1563

Am I the only one to think phase 2 is more difficult than phase 3?
Phase 3 has that annoying bubble but those stealthy auto-attacks on phase 2 seem to get more people down than anything else. It’s also harder to rez in phase two, though i guess most experienced groups don’t get downed so much than the pugs i usually go with.

Dunno if this is a good tactic but you could hug the edge of the arena to get out of combat and quickly regain some hp (unless everyone does this at once lupi shouldn’t reset). On pugs, especially when the team lacks experience and damage, since the fight will take longer anyway we tend to play it safe to avoid constant wipe.

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Posted by: haviz.1340

haviz.1340

You could have done that prior to the change. There was absolutely no need for the WP-rushing to be removed for you to rethink the tactic.

And how many people were doing that? Not many, judging by all this uproar.

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Posted by: Negrul.5423

Negrul.5423

So it’s not important how you play the game, but how someone else plays it?Seriously?

Proper Dungeon Finder is needed.

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Posted by: haviz.1340

haviz.1340

So it’s not important how you play the game, but how someone else plays it?Seriously?

Please stop using that slogan. You were not supposed to graveyard zerg, anet devs have been saying that for a long time. You suppose to improve rather than brute force every encounter.

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Posted by: Negrul.5423

Negrul.5423

If you don’t have any valid arguments, better not say anything at all.
K, thx.

Proper Dungeon Finder is needed.

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Posted by: bcd.4352

bcd.4352

Please stop using that slogan. You were not supposed to graveyard zerg, anet devs have been saying that for a long time. You suppose to improve rather than brute force every encounter.

Dungeons have always been about teamwork, compentent players, and being well geared.

4 good players can carry a crappy one; most times 2 good players can carry 3 cappy ones. It’s when the majority of the group doesn’t know how to play, is not geared, or just has stupid builds that things go belly up. And that’s when people graveyard rush. Those are the people complaining about the WP change.

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Posted by: Wethospu.6437

Wethospu.6437

So it’s not important how you play the game, but how someone else plays it?Seriously?

Please stop using that slogan. You were not supposed to graveyard zerg, anet devs have been saying that for a long time. You suppose to improve rather than brute force every encounter.

Sorry but I agree with Negrul on this one. When we enter a dungeon they should just ask do we want to play or just get rewards immediately. “Play like you want”, that’s what they said.

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Posted by: haviz.1340

haviz.1340

If you don’t have any valid arguments, better not say anything at all.
K, thx.

Yes, anet let me play how I want to, give me 10 legendaries because I want them for killing 10 green moas, “play like you want”.

Dungeons have always been about teamwork, compentent players, and being well geared.

4 good players can carry a crappy one; most times 2 good players can carry 3 cappy ones. It’s when the majority of the group doesn’t know how to play, is not geared, or just has stupid builds that things go belly up. And that’s when people graveyard rush. Those are the people complaining about the WP change.

Graveyarz zerg has nothing to do with teamwork and being competent. If your team dies it means you botched up and it’s time to reevaluate your previous attempt, not bruteforce again.

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Posted by: Wasabi Kitty.8247

Wasabi Kitty.8247

I’ve fought him 3 times since the patch, 2 of those times were with pugs. Each time we killed it on the first try.

Also, you take a lot of damage that could have been avoided. Lupi does his massive aoe and you just kinda stand there and eat when you could have:

Dodged out of the way
Used arcane shield
Use obsidian armor
Use swirling winds.

You also tend to waste abilities a lot. Things like using arcane armor and obsidian flesh when you’re not in danger. Within the first minute you:

Use arcane armor needlessly.
Use obsidian flesh when nothing is attacking you
Use swirling winds when lupi isn’t using his AOE, he actually uses the AOE right as swirling winds expires.

Part of the reason you take so much damage is because you blow these abilities, and then when it’s time where you actually need them, they’re on cooldown.

Oh and earth auto is better than fire for DPS unless it’s a target that’s immune to bleed (which lupi isn’t)

No offense but your group kinda carried you through that fight.

Anet make Rev great again.

(edited by Wasabi Kitty.8247)

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Posted by: dani.1956

dani.1956

Last patch is the Death of casual gamers in dungeons , even tho anet stated its not a hardcore game !

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Posted by: Kumakichi.2583

Kumakichi.2583

I love Lupicus. He throws more mason jars of happiness now.