4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Merge dungeon with fractals
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
So I might get arah p4, ta aetherpath, and volcanic fractal in one run?
I think I’ll pass. Even if you were offering 100g, I’d hardly ever have enough time to be able to say " I can complete this today".
Advocate of learning and being a useful party member.
http://mythdragons.enjin.com/recruitment
I’m fairly confident that we’ll see the LS2 instances made into fractals at some point. It would be silly not to — the content is there, it’s interesting, and it just needs the difficulty bumped up to make them into really fun fractal shards.
Personally, this wouldn’t do it for me. I hate the RNG nature of fractals. Sometimes I’ll get the itch: “Gee, I’d really like to play through X fractal.” But then I remember that there’s a pretty low chance that I’ll actually get to play that fractal, and it’s more likely that I’ll end up spending a lot of time doing a ton of fractals I despise.
Adding more content would be nice, but I’d honestly rather see this turned around — make specific FotM shards playable on demand.
So I might get arah p4, ta aetherpath, and volcanic fractal in one run?
I think I’ll pass. Even if you were offering 100g, I’d hardly ever have enough time to be able to say " I can complete this today".
This can be easily finished in under an hour. How is that too much time?
With a PUG?
So I might get arah p4, ta aetherpath, and volcanic fractal in one run?
I think I’ll pass. Even if you were offering 100g, I’d hardly ever have enough time to be able to say " I can complete this today".
This can be easily finished in under an hour. How is that too much time?
With a PUG?
With anything less than a very well practiced SC-type group?
RNG defining length of time required is a bad plan. makes it hard to commit to content.
especially when you add several instances that may take pugs anything from 1-8 hours to complete.
Advocate of learning and being a useful party member.
http://mythdragons.enjin.com/recruitment
I’m fairly confident that we’ll see the LS2 instances made into fractals at some point. It would be silly not to — the content is there, it’s interesting, and it just needs…
…to be sold for 200 gems per episode on the gemstore :^)
I’m fairly confident that we’ll see the LS2 instances made into fractals at some point. It would be silly not to — the content is there, it’s interesting, and it just needs…
…to be sold for 200 gems per episode on the gemstore :^)
This. Plus, there’s nothing in LS2 that’s even remotely on the difficulty level of a fractal.
In any case, the game is moving more and more toward open world, “avoid the orange circle and stand in white circle while spamming skill”s gameplay. Dungeons and fractals don’t fit the current GW2 content model.
God, no.
Fractal encounters, as a rule, are about 5.6 billion times more interesting than dungeon encounters. Don’t poison the well.
LS2 encounters if upscaled would work though (the adjusted the LS1 ones, sometimes a lot, to make them work)
I’m fairly confident that we’ll see the LS2 instances made into fractals at some point. It would be silly not to — the content is there, it’s interesting, and it just needs…
…to be sold for 200 gems per episode on the gemstore :^)
This. Plus, there’s nothing in LS2 that’s even remotely on the difficulty level of a fractal.
My quote got clipped:
I’m fairly confident that we’ll see the LS2 instances made into fractals at some point. It would be silly not to — the content is there, it’s interesting, and it just needs the difficulty bumped up to make them into really fun fractal shards.
They’d definitely need to be boosted up in difficulty, but some of the encounters were rather interesting — especially when compared to most dungeon bosses. Besides, it would be a real shame if that Glint’s Lair decor only made it into a LS episode that only gets played once and forgotten.
Agree so much dlonie.
And I wouldn’t mind peices of some dungeons making their way into fractals, surely not whole things though. Especially that I do fractals more than anything now I wouldn’t mind a Lupi Fractal, I miss my best buddy. Bring back TAFU as a fractal?!?!
I’m fairly confident that we’ll see the LS2 instances made into fractals at some point. It would be silly not to — the content is there, it’s interesting, and it just needs…
…to be sold for 200 gems per episode on the gemstore :^)
This. Plus, there’s nothing in LS2 that’s even remotely on the difficulty level of a fractal.
My quote got clipped:
I’m fairly confident that we’ll see the LS2 instances made into fractals at some point. It would be silly not to — the content is there, it’s interesting, and it just needs the difficulty bumped up to make them into really fun fractal shards.
They’d definitely need to be boosted up in difficulty, but some of the encounters were rather interesting. Besides, it would be a real shame if that Glint’s Lair decor only made it into a LS episode that only gets played once and forgotten.
I think the his response is right though… If they’re going to sell the LS episodes in the gemstore, it’d look really bad to also recycle them for fractals.
Either way, I don’t see them interested in doing any work on fractals/dungeons aside from botched Lupi-like changes.
If they’re going to sell the LS episodes in the gemstore, it’d look really bad to also recycle them for fractals.
deflates
I hadn’t thought of that. :’-(
I’m fairly confident that we’ll see the LS2 instances made into fractals at some point. It would be silly not to — the content is there, it’s interesting, and it just needs…
…to be sold for 200 gems per episode on the gemstore :^)
Can easily get the money for that out of Bukkes Bank
Although the Idea of merging dungeons in fotm is terrible (for all the reasons mentioned above)
It would be interesting to see mechanics like the fotm levels and instabilities placed into dungeon paths. Not as many, but some increased lvls of difficulty with greater rewards and “instabilities” themed for each dungeon.
Each dungeon getting some 3 “challenge” levels for their paths.
(edited by lLobo.7960)
Although the Idea of merging dungeons in fotm is terrible (for all the reasons mentioned above)
It would be interesting to see mechanics like the fotm levels and instabilities placed into dungeon paths. Not as many, but some increased lvls of difficulty with greater rewards and “instabilities” themed for each dungeon.
Each dungeon getting some 3 “challenge” levels for their paths.
They had the right idea with selectable gambits in the Queen’s Gauntlet, but totally dropped the ball by not implementing them for fractals and dungeons. Instead, we got the far inferior instabilities.
So I might get arah p4, ta aetherpath, and volcanic fractal in one run?
I think I’ll pass. Even if you were offering 100g, I’d hardly ever have enough time to be able to say " I can complete this today".
You would get a small part of Arah p4. a small part of TA aetherpath and Volcanic Fractal in one run.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
So I might get arah p4, ta aetherpath, and volcanic fractal in one run?
I think I’ll pass. Even if you were offering 100g, I’d hardly ever have enough time to be able to say " I can complete this today".
You would get a small part of Arah p4. a small part of TA aetherpath and Volcanic Fractal in one run.
breaking them up sounds like a lot of work for anet..
Advocate of learning and being a useful party member.
http://mythdragons.enjin.com/recruitment
Sometimes I have 15 minutes and want to run a dungeon. I rarely get into fractals because of time constraints. Don’t take away my quick dungeon runs.
No thank you. I’d rather encourage anet to make new mini dungeons via fractals insead of recycling again and again.